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报告翻译问题
Your lack of self-awareness is honestly baffling.
Anything else you’d like to add? Because we all know you’re going to reply. Trolls like you always do.
“Competition” XDDDDDD
Also, if a game isn't even out yet, pay no mind to those who say it is good or not good. They have no idea what they are talking about obviously lol.
As for Palworld, it is being made by the same developers who made Craftopia. Guns in Palworld is just one aspect or one thing you can do in the game among many things. The game is practically a mash up of Craftopia and Pokemon.
Enjoy your trolling and tantrums. We’re done here. You’ve already lost all credibility.
No It's not. Palword is made by an entirely different team than Craftopia, and It will be also different in setting and the way it is in general. Please don't write things you aren't sure about.
From what I can tell, Both Steam pages says the developer of both is Pocketpair. If there are subteams to Pocketpair, it would be great to see that on the pages... but from what I see on the pages, the Developer is listed as the same which is Pocketpair.
It might look that way actually, but it's not in reality. You can get confirmation about this on their discord. Craftopia and Palword are entirely different development teams.
- Other reason is if you start with early access you either burn out faster on the game or simply don't return to it down the line.
- Final reason it's just PC atm. Early access a lot of people simply don't buy the game. The only reason I picked it up a long time ago, was because it was like 20 bucks back then. If they make small adjustments for the switch version, like a animation speed up I'll buy it for full price no problem
Yes, my personal issue with the game will forever be animation length, If I have to spend 3-5 hours catching the same Tems for the freetem weekly, then it can easily be shortened to 2 hours if there was just some form of animation speed up/skip. It's just artificially padding the games length and during the main story it's fine, but once you start grinding it's just not fun anymore.
Now I have been very actively following for at least two years through the devblog (patch notes and roadmaps), Reddit (happy/concerned people, memes, feedback), and occasional steam forum (
It's a monster tamer and early access.
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1) It's a monster tamer, and you'd want the full pokedex and region available, as well as all the battle features. It'd be like playing your favorite pokemon game (choose w/e generation you prefer) and imagine having to stop at the 3rd/5th/7th gym. Or worse, imagine doing some of the grinds without late game features. While I ENJOY collecting , I'd imagine stopping the game at the safari zone / great marsh, and just having to grind that as not too amazing. If you are a collector, I mean, you can find fun in any pokemon game (no offense to collectors). However, I think outside of collectors and pvp-purists, it is in most players best interest to wait. It'd be like Pokemon without a battle frontier.
2) It's early access. Kind of like the last point, but from a different angle. This isn't a short game with replay value. It isn't a single player deckbuilder. Those games, with good development, can give you plenty of easy replayability following every patch. With Temtem, you may have to wait for the next route/dojo/story encounter update, as well as new core feature or game balance related update. That update won't release in a week, but like several months. Maybe your favorite way to grind temtem or luma(shiny) gets changed, or <insert balance adjustment here>.
You get the enjoyment of missing/placeholder content and odd balance by playing early, as well as the ability to support the team. By waiting you get the 1.0 launch package without player drama, game burnout, and development hurdles. Well, early access player drama at least.
Bonus Thought: The adjusted roadmap may have limited the audience.
(observation of someone who purchased, but is waiting to play)
If it had shorter update times or rotating events we'd probably see a higher steady.
On the other hand TemTem does not need a large player-base to "succeed". It's financial success already. Especially in the non-PvP scene you just need servers and a friend if you want to co-op. Raids? 6. The game is still in the 700+ daily. You won't be able to *not* do the content TemTem offers for a long time.
Grinding is my favorite thing to do in games. There is rewarding grinding and punishing grinding (tedious gameplay), the difference between good games and forgotten buried games.
I'm currently playing Monster Hunter Stories 2, which has rewarding grinding. I'm enjoying leveling up, collecting eggs, and items to create and upgrade armor. This game has good post game content also and a really cool fight feature: Quick Finish. For monsters weaker than you, click R & L and the battle instant finishes. You do have to of beaten the monster(s) at least once before.
Disgaea will also let you skip animation once you've seen it once.
I turn off animation in all my games. Make us see it once, don't beat us with it please.
Give us a gallery or put them in the temtem catalog with their animations. Give us the choice in a fight when we are solo fighting at the very least.
I will eventually go back. I just don"t feel drawn to tedious grinding at the moment.
I feel $40 and the eventual $45 is a fair price. I don't understand the complaining of price for early access, it's a choice. It's also cool to play a game early instead of waiting years for a game and fun to watch the progress first hand.
A lot of people have been asking for this since the very beginning. Some form of animation skipping or atleast speed ups. Cause no one needs to see the same animations over and over and over and over. Especially not when you're doing those catches for freetem.
I get why the developers wouldn't want to implement it, because they put effort into those animations, but you should think long term. People will just drop their game if everything just becomes tedious. They can just force the animations on for PvP, but atleast let people turn it off for their "mental" health (cause it's just mind numbing)
I'd imagine a huge blemish on this game is how the developers took things in a really weird and controversial direction by including political talking points/aspects of real-life political supremacy-groups.