Temtem

Temtem

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Monkey D Carry 2022 年 4 月 4 日 上午 10:27
Why did the player base become so small?
Can you guys explain me without flaming what went wrong with the game?
引用自 Sol:
During the initial launch of the game we had unprecedented popularity and hit very large player counts, soon afterward, we stabilized around 2k. The entire reason for this is simple... we went into early access with 35-45% of the story, with little to no end game features beyond breeding and non-ranked, non-competitive PvP. Basically, there was no reason to stick around once you finished early access at that point, so players put it down. This was all predicted beforehand beyond getting more players than we were expecting xD.

Over the course of early access, we've consistently had about 1-2k players depending on the patch. We're in the later part of the current patch, with lots of regulars waiting for the next update (which will be, hopefully, within the next month or so assuming certifications go well) so it's dipped a bit lower. Keep in mind the steam charts numbers are both inaccurate (it shows an average amount logged in, not amount of players who have logged in which is much higher) as well as doesn't display how many players are playing on the discord client or Playstation.

We've had more players than we expected during early access. It's not that the player count is even that small (you can do everything at the current player count with little issue beyond a pinch of wait time) so it's not even a big issue.

Anyway, hopefully that gives a little insight. More end game is coming with more stuff even past full release. We're not concerned with the numbers right now, and neither should you.
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正在显示第 121 - 135 条,共 138 条留言
Sogreth (已封禁) 2022 年 5 月 11 日 上午 2:28 
引用自 VectorX
引用自 Sogreth
I call people trolls when they act like trolls. People making false claims or making up "issues" are not criticisms. Grow up.

Play stupid games, win stupid prizes.
And you crapping on a game that's not even out yet is a totally valid criticism and not you making things up? Your lack of self-awareness is honestly baffling. Temtem had a good chance at becoming immensely popular, more chances than most indie games get. And at first it managed to amass a huge playerbase. But devs didn't manage to keep the momentum going and now more competition is appearing and taking peoples attention. Throw all the tantrums you want but that's how it is.
The only one throwing a tantrum is you, flying in here boohooing because someone made fun of Palworld.

Your lack of self-awareness is honestly baffling.

Anything else you’d like to add? Because we all know you’re going to reply. Trolls like you always do.

“Competition” XDDDDDD
最后由 Sogreth 编辑于; 2022 年 5 月 11 日 上午 2:29
VectorX 2022 年 5 月 11 日 上午 3:34 
引用自 Sogreth
引用自 VectorX
And you crapping on a game that's not even out yet is a totally valid criticism and not you making things up? Your lack of self-awareness is honestly baffling. Temtem had a good chance at becoming immensely popular, more chances than most indie games get. And at first it managed to amass a huge playerbase. But devs didn't manage to keep the momentum going and now more competition is appearing and taking peoples attention. Throw all the tantrums you want but that's how it is.
The only one throwing a tantrum is you, flying in here boohooing because someone made fun of Palworld.

Your lack of self-awareness is honestly baffling.

Anything else you’d like to add? Because we all know you’re going to reply. Trolls like you always do.

“Competition” XDDDDDD
Ok dude
CrackedSunflower 2022 年 5 月 11 日 上午 6:22 
There are different kinds of monster games out there all with their own aspects, strengths, and flaws. If you don't like one, move on and try a different one. Palworld, KindredFates, Disc Creatures, PuffPals, Coromon, Monster Rancher, Digimon Masters Online, Monster Harvest, some random game/fangame someone made outside of steam ... whatever.
Also, if a game isn't even out yet, pay no mind to those who say it is good or not good. They have no idea what they are talking about obviously lol.
As for Palworld, it is being made by the same developers who made Craftopia. Guns in Palworld is just one aspect or one thing you can do in the game among many things. The game is practically a mash up of Craftopia and Pokemon.
Sogreth (已封禁) 2022 年 5 月 11 日 上午 6:50 
引用自 VectorX
Ok dude
Way too easy :UltimateHorse:

Enjoy your trolling and tantrums. We’re done here. You’ve already lost all credibility.
最后由 Sogreth 编辑于; 2022 年 5 月 11 日 上午 6:51
Noval 2022 年 5 月 17 日 下午 2:04 
引用自 CrackedSunflower
As for Palworld, it is being made by the same developers who made Craftopia. Guns in Palworld is just one aspect or one thing you can do in the game among many things. The game is practically a mash up of Craftopia and Pokemon.

No It's not. Palword is made by an entirely different team than Craftopia, and It will be also different in setting and the way it is in general. Please don't write things you aren't sure about.
CrackedSunflower 2022 年 5 月 17 日 下午 3:50 
引用自 NikeYouLike
引用自 CrackedSunflower
As for Palworld, it is being made by the same developers who made Craftopia. Guns in Palworld is just one aspect or one thing you can do in the game among many things. The game is practically a mash up of Craftopia and Pokemon.

No It's not. Palword is made by an entirely different team than Craftopia, and It will be also different in setting and the way it is in general. Please don't write things you aren't sure about.

From what I can tell, Both Steam pages says the developer of both is Pocketpair. If there are subteams to Pocketpair, it would be great to see that on the pages... but from what I see on the pages, the Developer is listed as the same which is Pocketpair.
Noval 2022 年 5 月 17 日 下午 7:16 
引用自 CrackedSunflower
From what I can tell, Both Steam pages says the developer of both is Pocketpair. If there are subteams to Pocketpair, it would be great to see that on the pages... but from what I see on the pages, the Developer is listed as the same which is Pocketpair.

It might look that way actually, but it's not in reality. You can get confirmation about this on their discord. Craftopia and Palword are entirely different development teams.
cantseeshit 2022 年 5 月 19 日 下午 2:31 
- Player base became rather small since animations became grander, grind became bigger and overall some promises weren't kept. With the amount of catching you have to do, sitting through the same 5 second animation you can't speed up or turn off gets rather mundane.

- Other reason is if you start with early access you either burn out faster on the game or simply don't return to it down the line.

- Final reason it's just PC atm. Early access a lot of people simply don't buy the game. The only reason I picked it up a long time ago, was because it was like 20 bucks back then. If they make small adjustments for the switch version, like a animation speed up I'll buy it for full price no problem


Yes, my personal issue with the game will forever be animation length, If I have to spend 3-5 hours catching the same Tems for the freetem weekly, then it can easily be shortened to 2 hours if there was just some form of animation speed up/skip. It's just artificially padding the games length and during the main story it's fine, but once you start grinding it's just not fun anymore.
Umbrul 2022 年 5 月 24 日 下午 1:39 
引用自 nicoeuw
Can you guys explain me without flaming what went wrong with the game?

Now I have been very actively following for at least two years through the devblog (patch notes and roadmaps), Reddit (happy/concerned people, memes, feedback), and occasional steam forum (:lunar2019smilingpig:) browsing. As someone who has done early access and partakes in Paradox games (yeah, I've made myself a target already :lunar2019deadpanpig:), I think the explanation is simple.

It's a monster tamer and early access.

--------

1) It's a monster tamer, and you'd want the full pokedex and region available, as well as all the battle features. It'd be like playing your favorite pokemon game (choose w/e generation you prefer) and imagine having to stop at the 3rd/5th/7th gym. Or worse, imagine doing some of the grinds without late game features. While I ENJOY collecting , I'd imagine stopping the game at the safari zone / great marsh, and just having to grind that as not too amazing. If you are a collector, I mean, you can find fun in any pokemon game (no offense to collectors). However, I think outside of collectors and pvp-purists, it is in most players best interest to wait. It'd be like Pokemon without a battle frontier.

2) It's early access. Kind of like the last point, but from a different angle. This isn't a short game with replay value. It isn't a single player deckbuilder. Those games, with good development, can give you plenty of easy replayability following every patch. With Temtem, you may have to wait for the next route/dojo/story encounter update, as well as new core feature or game balance related update. That update won't release in a week, but like several months. Maybe your favorite way to grind temtem or luma(shiny) gets changed, or <insert balance adjustment here>.

You get the enjoyment of missing/placeholder content and odd balance by playing early, as well as the ability to support the team. By waiting you get the 1.0 launch package without player drama, game burnout, and development hurdles. Well, early access player drama at least.

Bonus Thought: The adjusted roadmap may have limited the audience.

(observation of someone who purchased, but is waiting to play)
最后由 Umbrul 编辑于; 2022 年 5 月 24 日 下午 1:46
Umbrul 2022 年 5 月 24 日 下午 1:41 
引用自 Boomchakalaka
Yes, my personal issue with the game will forever be animation length, If I have to spend 3-5 hours catching the same Tems for the freetem weekly, then it can easily be shortened to 2 hours if there was just some form of animation speed up/skip. It's just artificially padding the games length and during the main story it's fine, but once you start grinding it's just not fun anymore.
It's funny, because this resonates with me more than most complaints. I always turn off battle animations after defeating E4/Champion in pokemon.
最后由 Umbrul 编辑于; 2022 年 5 月 24 日 下午 1:41
Vlast 2022 年 6 月 14 日 下午 4:50 
Nothings wrong imho. TemTem just does what every other MMO-type does: player pop peaks during large updates and steadily drops during "hiatus". We are in the middle of a steep content drought right now.

If it had shorter update times or rotating events we'd probably see a higher steady.

On the other hand TemTem does not need a large player-base to "succeed". It's financial success already. Especially in the non-PvP scene you just need servers and a friend if you want to co-op. Raids? 6. The game is still in the 700+ daily. You won't be able to *not* do the content TemTem offers for a long time.
最后由 Vlast 编辑于; 2022 年 6 月 14 日 下午 4:54
raelynne63 2022 年 6 月 14 日 下午 9:32 
Me and my sons paid $35 for the game at early access. I stopped playing to play the beta of Siralim Ultimate for which I was a backer. And I was bored with Temtem. It was early access and still being worked on in the beginning stage.

Grinding is my favorite thing to do in games. There is rewarding grinding and punishing grinding (tedious gameplay), the difference between good games and forgotten buried games.

I'm currently playing Monster Hunter Stories 2, which has rewarding grinding. I'm enjoying leveling up, collecting eggs, and items to create and upgrade armor. This game has good post game content also and a really cool fight feature: Quick Finish. For monsters weaker than you, click R & L and the battle instant finishes. You do have to of beaten the monster(s) at least once before.

Disgaea will also let you skip animation once you've seen it once.

I turn off animation in all my games. Make us see it once, don't beat us with it please.

Give us a gallery or put them in the temtem catalog with their animations. Give us the choice in a fight when we are solo fighting at the very least.

I will eventually go back. I just don"t feel drawn to tedious grinding at the moment.

I feel $40 and the eventual $45 is a fair price. I don't understand the complaining of price for early access, it's a choice. It's also cool to play a game early instead of waiting years for a game and fun to watch the progress first hand.
Noval 2022 年 6 月 15 日 上午 2:03 
I've been going through pages here and most people have the same points why they gave up this game currently = boring, repetitive, no option to deactivate unnecessary animations which wastes time and non-rewarding tedious grind. It's quite interesting that so many have the same issues.
cantseeshit 2022 年 6 月 15 日 上午 3:42 
引用自 raelynne63
Me and my sons paid $35 for the game at early access. I stopped playing to play the beta of Siralim Ultimate for which I was a backer. And I was bored with Temtem. It was early access and still being worked on in the beginning stage.

Grinding is my favorite thing to do in games. There is rewarding grinding and punishing grinding (tedious gameplay), the difference between good games and forgotten buried games.

I'm currently playing Monster Hunter Stories 2, which has rewarding grinding. I'm enjoying leveling up, collecting eggs, and items to create and upgrade armor. This game has good post game content also and a really cool fight feature: Quick Finish. For monsters weaker than you, click R & L and the battle instant finishes. You do have to of beaten the monster(s) at least once before.

Disgaea will also let you skip animation once you've seen it once.

I turn off animation in all my games. Make us see it once, don't beat us with it please.

A lot of people have been asking for this since the very beginning. Some form of animation skipping or atleast speed ups. Cause no one needs to see the same animations over and over and over and over. Especially not when you're doing those catches for freetem.

I get why the developers wouldn't want to implement it, because they put effort into those animations, but you should think long term. People will just drop their game if everything just becomes tedious. They can just force the animations on for PvP, but atleast let people turn it off for their "mental" health (cause it's just mind numbing)
Yerc2 2022 年 6 月 16 日 下午 1:30 
The concept behind Temtem is interesting, and it's execution is adequate, not super unique, but not bad.
I'd imagine a huge blemish on this game is how the developers took things in a really weird and controversial direction by including political talking points/aspects of real-life political supremacy-groups.
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发帖日期: 2022 年 4 月 4 日 上午 10:27
回复数: 138