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Online battles might be. There are synergies you can take advantage of. Vs a player that knows what he's doing, just mashing your hardest attack most likely won't work.
there's a stamina system in this game which is where it differs from pokemon. each ability uses a certain amount of stamina, and if you overexert yourself u hurt yourself. a little bit of calculation necessary.
also the fact that every match is a 2v2 makes it more interesting. some abilities do certain things if they have a temtem of a specific type out in the battle, which is called a synergy.
i think this is where most of the strategy is involved in this game.
Some attacks require you to wait so many turns before they can be used. Moves have differing priority, but I think priority works differently in this game to pokemon as well. There is synergy which is were some moves get additional effects when your ally meets a certain condition (eg. the same type). There do not seem to be accuracy rolls for attacks as far as I have seen.
That covers what I know so far...
This in particular is a breath of fresh air.
That... is so much better than pokemon! haha. But is there attack damage rolls? Eg. My first attack might do more or less than the second?
I think your damage is always calculated the same way. So unless your status changed or it's a move that powers you up or something, it'll always be the same number.
Zero RNG then, interesting. I think a good thing for sure, especially if we are going to have good competitive PvP.
- Swappable movesets out of combat (you never permanently 'overwrite' a move with another).
- Luma (Shinies) have guaranteed 2 perfect stats, so they're not just aesthetics, and have a chance to pass Luma status to their offspring
- Stamina management instead of PP to use moves
- Moves have a priority weight in combat, so it's not purely based on which Tem has the highest base SPD as to who attacks first
That's off the top of my head, but those are some of the things Temtem offers that appealed to me.
There are some unique features in terms of those statuses however. For example, hitting a sleeping Temtem will wake it, instead of it being a random 2-5 turns like Pokemon. Some Temtem have an ability called Gentle Touch, which allows them to hit sleeping Temtem without waking them. Sort of like the status version of Skill Link/Technician I guess. I'm sure as new Temtem are added and new skills and moves are added, it'll allow for more unique party mechanics than just it's current synergy system where you can essentially Helping Hand certain Temtem types. Something that is worth noting is that, right now, Temtem can have 2 status afflictions, instead of just the one like Pokemon. Most, if not all of them, are temporary, lasting a max of 3 turns so far, which is probably why. As a result, the meta will probably gear toward those that can both dish out a lot of status effects and can become immune, if there are any that can. Sort of like trying to burn your opponent's sweeper, except with more outcomes.
Temtem does feature a pick and ban system though, which I believe is unique when compared to Pokemon (unless SwSh added one?) so you don't have to get swarmed with whatever this games equivalent to Toxapex is if you don't want to lol.