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... Do you not remembered Pokemon before Generation IV added Online functionality? You could trade, show off, go to tournaments, trade. It was just harder to do. And that is still the case even for Pokemon today if you don't want to pay the fee to play switch online.
isnt the idea of pokemon is actually "very mmo" (cant find the right words, english isnt my native language), i mean, people battling each other with their monsters, meeting people, etc, those things are the main things in mmo.
Main distinction though is an MMO is by its very nature always-online. I guess you could qualify Pokemon XYORAS/SMUSUM as MMOs while the PSS or Festival Plaza were set to online though.
I know this can be countered with "Well that's the risk you take when you purchase stuff digitally and blah blah blah"
But the point still stands that they could theoretically get your money, shut the game down, and then disappear from the face of the earth. You wasted money and you end up feeling a bit upset because hey that Money could have been used for food, or clothes, or other good stuff. >.>
Welcome to real life
I bought Lawbreakers and Batttleborn, money's gone forever yeaaah
But TemTem is conceptional build around being also fully enjoyable Solo, but to be forced to online-only is kinda wonky. From my Experience if it comes down to Games like this to offer Online-Only, than there isn't a real good explanation to justify it. Sometimes it pop up the explanation of "but they want to deliever a safe enviroment without hacks and such..." which is kinda wonky considered that Games like Diablo 2 back in the old days showed that they can deliever that in both ways, if they keep the Savegames Seperate. One Solo Character which can be stored locally and one for Multiplayer on the Serverside. And the real reason for this is the fact that with online-only you can bind cosumers better to your Game and sell stuff like additional DLC / Expansion or even further microtransaction.
Don't get me wrong, i still have to buy(in a sense you could say i feel forced) TemTem to play for the sole reason who the multiplayer or co-op works. Running around with a friend, do fights together and see other People is pretty appealing, and it doesn't bother me they focus on that. But i'd really would've wished there would be a optional Offline Mode with a seperate Save-File, especially due it give a extra Worth to the Game. MMO's are risky that they might end up shutting their servers... but Games which offers both can be played forever...
So it's a weird concept to you, that someone express their feelings towards the Game, maybe with a small hint of hope that devs might reconsider such Game-Design-Decision. I've other Games in my Library which died for the sole reason that i'm forced to play online-only, while from its coreconcept it doesn't really make sense (Warhammer 40k Inquisitor Martyr) and for me it really is a "dealbreaker". The only Reason why TemTem is one of the few exception where i still give it a try is due the lack of proper alternatives for PC.
But as a owner of a Nintendo Switch i#ve to tell you, as soon as i heard it's online-only the game died for me on that plattform, because if i've to decide between the biggest entry of the monster-catching genre, which i can play whenever i want versus a new Indie-IP, which forces to me to be online, i've to say i'd rather stick to the first one. Whatever you might think about Pokemon, that's how i feel towards the situation. And especially on Nintendo Switch it's extra frustrating (and i really hope it doesn't backlash to the Developers in the worst way, even though how many potential buyers are on there due they love this kind of games... Indie-Games which are inspired / based other Nintendo Classics are pretty loved by the Nintendo Community) because you need to keep in mind this is a hybrid-console which is also on the go. And while some might argue "but well you know, majority of people is online anyways" that goes mostly for Consoles and PC... if you play on the go it's not like everyone have a (proper) Mobile internet to play such Games online.
Well, atleast they consider delievering a offline patch (read it somewhere i think Kickstarter FAQ) should be the worst-case-scenario of shutting down servers happening.
While it piss me of, like you see in my wall of text TL:DR above, i've still to counter that Argument of yours. It's not in general that easy / simply as you might wish or put it.
Hey now, no need to be so mean. (Sarcasm)
But yeah I get ya, I have spent plenty on games that are no longer around. Big mistakes. It's why I try to focus on games I can play offline as well as online.
But that's why it hurts quite often nowdays if you see Games getting Online-Only which not even needed too or not makes sense / really profit from it. Atleast as a consumer... for Devs it's good because they can squeeze out more money via DLCs and especially Microtransaction.
So yeah for me it's alo more of an exception to buy into such games than the general rule.
Nah, in general it's simply because People see more value that they aren't strictly bound to be online to enjoy their Game. There is no risk of losing everything if a Game will shut down its server und you can enjoy it it for the next 10-20 Years. I mean think about how many people still have a old NES laying around, or how well this Games sells on modern Plattform as for today. People want to being able to play the game as long as they want to and aren't bound to a wimp of the devs / publisher to support them, even when the playerbase might drop.
The people which i encountered who wish that so they can hack are pretty minority compared to people who simply worth the option to being not bound to devs and can play whenever they want. Besides this isn't even a solid Argument because if you look at Online-Online, there are still hackers and botters... and then there are games like Diablo 2 which still had a mostly hack-free enviroment due they have speratet Modes. if you want play a safe one, you could go battle.net where Characters are saved on Serverside, and Solo / Lan Characters are stored locally.
The Devs could've done the same, to store Multiplayer-Characters on serverside, but give an optional, offline Mode where savefiles are stored local.
Read the second and third "paragraphs" for me again there. Slowly. Now, tell me if that footage had the players in the same room, or point to the UI that suggested it was "just a co-op" session...
I mean you're on a losing streak when you freely admit you knew nothing outside of clips and screenshots, so...Lesson earned, next time actually look at the game's news rather than Twitter? *Shrugs*
Yeah that's a completely seperate topic there, sport. The issue with SimCity 2013 "online requirements" were that it was EA covering up data collection stating it was required for the simulation to run. When a hack proved the game didn't require a connection to run, and Cities Skyline got popular, EA uturned off the requirement. You not bothering to actually look into the game outside of a screenshot is not the same matter as a fully offline game requiring a connection for marketing or similar reasons.
Pokemon exists. Admitedly Pokemon like games on the PC are thin on the ground as far as I'm aware, but then I have a copy of Uranium saved on my machine, and I daresay there's still ways to get that if you're willing to do the work to find it.
You have options. Use them.