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Like....all MMO?
The problem could be that it was only 2h stresstest and many many people wanted to try it, so on release the people that want to play a more spread over the day and not everyone at the same time. But if this problem is the same on release... welp... the game would probably lose a lot of people.
Would be cool if there was a option to play offline for moments like that.
Of course it will be better on release. The entire point of it was to be a stress test. There would be far more worrying concerns if the game ran perfectly smoothly.
Additionally, it was a 3-hour stress test. Due to a major issue afflicting the first hour (a bug involving Max), they extended it by an hour. They did only announce that on Twitter though.
I do agree that I would also like an offline mode, or at least a spinoff offline game. But I do feel the fact that this is very clearly stated as an MMO makes the question "do you need to be online to play it" rather amusing and redundant, akin to asking if Lasertag requires lasers.
To me personally it feels more akin to what EA did with simcity, having to be always online in order to play a game you would play alone. Well, for me alone.
However this is not a single player that you need to be always onlnie. This is a full mmo, it's multiplayer and it's online. You might choose to not interact with other players, but it's not as you describe "akin to simcity". It's not just a choice to have a single player online, it IS online.
TLDR; It's not a "always online singleplayer" where you can request an offline singleplayer. It's a MMO, always online multiplayer.
I won't deny that this genre absolutely can be done single-player. But I don't think comparing it to SimCity is quite fair. With SC, they were taking a very established franchise and changing directions with it. TemTem is coming out of the gates as an online experience so there are no expectations on it.
(Plus, SC and TemTem's online are worlds apart in terms of functionality)
I think my main "hope" so to speak is that if they ever run out of money with TemTem, they retrofit it into a single-player game at the end of its life, maybe with the ability to connect with steam friends. That would be an amazing way to end an MMO of this genre's life - reincarnation into a new, lasting product.
Not everyone wants a Pokemon MMO. The idea is nice in principle but can be messy in practice, and MMOs come with some baggage, too. A lot of us just want a PC Pokemon experience, or in the very least, a Pokemon-like game made by a company with more sense and ambition than Game Freak do.
Haven't tried it , but what advantadge doas a "pokemon" MMO even has?
Chat?
Seeing like 200 more people running in circles in som grass?
Seriously I am not criticising the game since I have not seen or tested it, but I see no advantadge or really anything at all that an MMO could bring to the table that a regular connect to battle or trade when needed game
Some people suggest immersion, but from my experience so far I actually find it immersion-breaking to see around fifty other people crowding around NPCs I'm supposed to talk to...or a town having 4 times as many tamers running around as it has local population. xD
So nothing gameplay related, just roleplaying then?