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1. Ranked PvP scales up SV, so breeding only matters for egg moves if that's what you want to do
2. If you don't want to breed you can simply buy the temtem from other players. This is the same as a job system from other MMOs where they would craft gear for the best equipment. Here, they breed temtem
3. In PvE instances (Story, Dojo rematches) having all green SVs is more than enough, and really easy to get. Catch and keep the good temtem you find, and when you need to breed it will go fast, low effort low money cost
4. Perfect SVs will matter mostly for in game tournaments (player made event and eventually actual game event too). I feel it's only fair that tournaments should favor the players who put the most efforts into their team
I like the breeding and it makes the game better.
the ingame auction house isn't implemented yet but people on discord or some website sell temtem (obviously avoid any site selling them for real money or dubious stuff)
In my eyes this is a very good move, it doesn't render breading completely unnecessary as those items do take some time to get, but it makes access to competitive play easier to get into.
While some arguments here comparing the power gain through impoved base stats to MMO threadmills aren't completely wrong in the core of things, this response neglects the inherent question whether that is a good thing to have. I personally disagree - skill should be the gating element, not time. Arguably the MMOs which had the best PvP systems became such through staying free of power threadmills alltogether, the prime example for great MMO PvP being Guild Wars 1 here.
The underlying question here is what the devs want from the game - do they want to fill a market niche as a competitive monster fighting MMO? Or do they want to be simply another Pokemon game, more focused on constant grinding (like a B2P Warframe or PoE)?