Temtem
Some feedback after Kisiwa
So I completed Kisiwa story + a few side quests + all climbing places + 2 shrines in 12-13 hours. In comparison to earlier islands that's more, and it's not full Kisiwa yet. Well, I think it's a great update, but there're things, that are a little underperforming.
1. Vulffy.
No evolutions, wild level 40+, great stamina and basic attack 100 power. What's more it heals, has even more powerful attack with hold, and generally is very nothing special in story, but total badass in fights. In my opinion its very not thought of temtem, overpowered, very vell optimized from beginning. In truth I completed earth shrine on single run with a team of vulffies, not trained vulffies.
2. Max
There're wild temtems with level 48 on Tasa desert, and he has squad on 45 lvl. Well, I lost to him with a team of 48 lvl temtems, but I'm not good and didn't use any help. Earlier fights were much tougher, here it was a little like bullying, which feels bad with story after.
3. Very small grass respawn diversity
On earlier islands there were lots of special spawns with single temtem, each of this spawn was nicely localised. Here every spawn consists of at least 2 temtems (Moyo lake), but in most cases much more. Lots of places are simply forgotten on map, because there's nothing special there, and I just go to closest grass spawn. Could have been better in my opinion.
4. Starters
Many players, me included, trained starters just to see their final evo. Probably because we believed, they will be at least a little more powerful than rest of temtems. What actually happened is a very big disgust, all three final evos of starters are at least not better than other temtems of same type. Not to mention, that some traits that were unknown for us, and that we spend several hours on each of our starter, that these traits destroyed our work.
5. Lots of gears, and stuff
New items aren't bad, I tried new Temcard ++, it didn't catch Zizare, and normal Temcard afterwards did catch, but there's very many items in inventory. It would be helpful, if items used often would be on top of the list in every tab, I can change gear on temtems fight after fight, so much scrolling.

Nice work guys nonetheless, I can't wait for next updates.
PS: Clubs are for 100k, but I' ve got 60k just from fights and cleaning map of Kisiwa and new places, could be more expensive, we're still in not best gold giving region.
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Showing 1-8 of 8 comments
Auron Jul 25, 2020 @ 8:37am 
I hope they change the desert area. The entire area is just one big cave ;_;
I really hope they made some sort of "Road" where we can walk w/o being attacked every 2s
Airaneon Jul 25, 2020 @ 9:14am 
I also felt like the diversity of the tems were all over the place, almost everywhere I went I would see the same Tems over and over, it wasn't divided in sections like previous maps.

About the 3rd form of starters, I used to love my Tental (Mental Starter), he had some downsides given a lot of types would have 2x/4x on it but I was cool with that, but the new form (Nagaise) now also has the water type but only a couple of water attacks, basically just added more vulnerability, but the huge letdown was that I got the "Deceit Aura" trait that inverts the Techiniques order making my team that very often attacked first, now almost always attack last.
Last edited by Airaneon; Jul 25, 2020 @ 9:14am
SombreroRondO Jul 25, 2020 @ 9:15am 
Originally posted by Dbl Bacon Chezbrgr:
I hope they change the desert area. The entire area is just one big cave ;_;
I really hope they made some sort of "Road" where we can walk w/o being attacked every 2s
Yeah, desert is obviously experimental, such a vast space, but as an important story place and generally great place for exp and catching temtems it kind of resembles reality. Deserts are big and difficult. But I won't visit some parts of desert ever, totally meaningless



#Edit: Oh, and I forgot. Did you see Grumvel? Imagine Grumvel, then think of this game price. Next imagine Grumvel doing mud shower, close look in his eyes, mud shower again, and think about this game price. Finally imagine Grumvel upside down doing mud shower and flying away, then imagine Grumvel flying with mud shower from Rhoulder's ass, then again this game price. Sorry I did this to you guys...
In my opinion Grumvel looks wrong


Edit2: Here ss of Grumvel at work: https://steamcommunity.com/sharedfiles/filedetails/?id=2177588947
Actually Grumvel looks serious
Last edited by SombreroRondO; Jul 25, 2020 @ 11:31am
Sombrero Jul 25, 2020 @ 10:34am 
I haven't finished the island yet but it's the first one I'm feeling really mixed about (all of the others I didn't felt mixed even early on). I have a problem with the lack of visual diversity (and it doesn't help to have the arid island in the middle of summer but that's very personal).

I am really not convinced by quite a few Temtem designs. Tucma was really impressive on so many levels and Kisiwa (so far) feels like a few step backs. I hope that the rest of the island and the story will convince me otherwise, and every island doesn't need to be stellar either (the new climbing gear seems to be super cool so that can be a nice legacy for the island).

But yeah Grumvel looks super wrong, so does it's pre evo.
Ilostmycactus Jul 26, 2020 @ 11:24am 
I feel like I got through it too quickly. Personally, there were tonal issues as well. They introduce this heavy theme of an actual war, but nobody really seems to act like people are trying to kill each other. Defeated belosto just kind of sit around if they dont smoke bomb out. I also wish that each area wasn't limited to 3 types of temtem, especially since I was seeing stuff from other islands early on like skaunch. All the dojo leaders feeling the need to test us is getting old, and I don't like that you are forced to go to the dojo immediately in kisiwa. Dojos should be a goal at the end, not an obstacle at the beginning. I also don't like that some temtem either dont have any evolutions or only one.
SombreroRondO Jul 26, 2020 @ 12:59pm 
Originally posted by Ilostmycactus:
I feel like I got through it too quickly. Personally, there were tonal issues as well. They introduce this heavy theme of an actual war, but nobody really seems to act like people are trying to kill each other. Defeated belosto just kind of sit around if they dont smoke bomb out. I also wish that each area wasn't limited to 3 types of temtem, especially since I was seeing stuff from other islands early on like skaunch. All the dojo leaders feeling the need to test us is getting old, and I don't like that you are forced to go to the dojo immediately in kisiwa. Dojos should be a goal at the end, not an obstacle at the beginning. I also don't like that some temtem either dont have any evolutions or only one.

Yeah, actual psychology of NPC lies very far downbelow. Everything is kind of unimportant, what matters is that you need to beat next and next and next tamers just for story. I agree with you to some point on every matter, but in my opinion these things aren't "core" of gameplay, its just style. Well, this game isn't really trying to look real, sequence of in-game actions is designer idea, and I didn't really see much difference between islands in terms of dojos and boss fights. Obviously this X guy is new, but Kisiwa is still not finished, and I wouldn't grade Kisiwa story yet, its still not full. Well, I just hope that Max will appear on next island. I don't like this kind of brutality in games adressed for rather younger players
Digihuman Jul 26, 2020 @ 1:15pm 
In hindsight, all the previous islands have a lacking variety of wild tem - but they do better at hiding that fact through distribution.

Kisiwa is visually the most engaging island so far but the temtem distribution is terrible and you really feel samey after the first half hour.

I can't help but feel like at least another 5 tems are needed per island to deal with this, with different typings.
SombreroRondO Jul 27, 2020 @ 12:50am 
Originally posted by Digihuman:
In hindsight, all the previous islands have a lacking variety of wild tem - but they do better at hiding that fact through distribution.

Kisiwa is visually the most engaging island so far but the temtem distribution is terrible and you really feel samey after the first half hour.

I can't help but feel like at least another 5 tems are needed per island to deal with this, with different typings.

I made some research, and on Deniz there's around 20 different new wild temtems, on Tucma there's around 15 or more new wild temtems + some older, and on Omninesia there's around 10 wild new temtems with Anak volcano + Anahir once (but without Volcano there's this flying island with 5 different). On Kisiwa at the moment there's 10 new wild temtems (I don't count evos, just those possible to find) + around 5, maybe more older. But Kisiwa is much bigger than Omninesia, and at the moment you can look almost everywhere, in Omninesia there's no Volcano now, no skates in Tucma also. Well, Kisiwa loses wilderness comparison with Tucma, which was previous final island - it might give off bad feelings, but there's still more things to be updated to Kisiwa.

Nonetheless for such a big Island there's too many places that look same, same temtems, same environment, same spawns. Jinu Gap left me with this bad impression. There's nothing more to uncover in most places, and at the moment its a harsh place for biodiversity.
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Date Posted: Jul 25, 2020 @ 7:47am
Posts: 8