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"As we already announced on our twitter and previously in the Early Access release, Temtem’s price is going to be increased with this new patch. The game price will increase from $35 to $37.5.
Temtem’s price will keep increasing with each big patch (aka new island) we release."
Source: https://crema.gg/temtem/kisiwa-is-releasing-tomorrow-along-with-the-chat-club-management-and-more/
Yet the increase was not hidden away and actually stated in the FAQ that this would happen. Many Early Access games have gone down this route; backers get a discounted price versus those who purchase this at release, simply because there is less content and more bugs during the journey, and the idea of this is not what affects a community (which is certainly not dwindling), particularly when many already know this due to the many disclaimers found on the store page.
Games live and die through poor management and a lack of updates and polish. A price change during development has never and will never be the downfall of a game.
I've seen some EA games go both routes. Though, there are games like PZ which had a low price when it first started, sits at it's current price, and then state that they never want to lower the price lower than the original because they don't want to feel like they are dishonoring the ones who took the leap of faith with them when they first started.