Temtem

Temtem

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All the same temtems again... and again...
I'm not the kind of people who want 8 new temtems per route. But, after 6 hours of play, I'm a little tired to see ALWAYS the same 8 temtems. In 6 hours, gosh. I saw people in the same area who are doing the same quest as me, and they have sometimes temtems I've never see excepts with NPCs.

I had not run away of a fight since I've started to play, I grind, I've saved Sophia, and I'm seeing the same... alwayyyys... the same wilds temtems. Have I a problem, or the game is litterally "grind 10 hours with the Route 1 pokemons and look the NPCs got some you'll never see in your life." ?

(Yes, I've said pokemon because I feel like I've a team of Ratticate and Pidgey since 6 hours.)
Naposledy upravil Cosmic Scoundrel; 27. úno. 2020 v 9.53
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you get per route x temtem and at a new route more
Welcome to the same formula as pokemon. Rattata and Pidgey were in more than Route 1. They were in like 10 routes after that too. You kind of got sick of seeing them after a while. The game has more temtem than the original pokemon had pokemon with fewer areas to divide them up. If you think this is repetitive then Red and Blue were even more repetitive.
Zantetsuken původně napsal:
Welcome to the same formula as pokemon. Rattata and Pidgey were in more than Route 1. They were in like 10 routes after that too. You kind of got sick of seeing them after a while. The game has more temtem than the original pokemon had pokemon with fewer areas to divide them up. If you think this is repetitive then Red and Blue were even more repetitive.

I can't think I can agree with that though. Even at the very start of Pokemon, you had 3 different areas almost immediately that gave different pokemon (Route 1/2, Viridian Forest, and path to the Pokemon League). And each of these had differently themed mons to capture.

Then again, this perception is likely exacerbated by the fact that we can't tell where to catch untamed tems. Or heck, if you forgot where you caught it, even finding where to re-capture already caught tems. And whether that is a "yet to be added" feature, or simply something that "the ability to talk in world chat will 'fix'" is yet to be seen.

Like, I don't think Nessla being in a random pool halfway through a route makes the most sense, and how would you know to look there? Because you see a bunch of other people surfing there? I guess that works. Or finding the spawn location of Oceara, same thing (Although that's at least a somewhat unique location). Or they spawn in larger areas than I think, which is ALSO very possible.
Spiffers původně napsal:
I can't think I can agree with that though. Even at the very start of Pokemon, you had 3 different areas almost immediately that gave different pokemon (Route 1/2, Viridian Forest, and path to the Pokemon League). And each of these had differently themed mons to capture.
This is simply rose-colored glasses because that was not the reality. The reality was that Route 1 had Pidgey and Rattata; Route 22 had Rattata, Nidoran, and Spearow; Route 2 had Pidgey, Rattata, Caterpie, and Weedle; Viridian Forest had Caterpie, Weedle, Metapod, Kakuna, and Pikachu and was the first major shakeup dungeon but still having repeats and Pikachu was as rare as Barnshe; Temtem has its own end area dungeon with new stuff and repeats along with a rare temtem, it's all simply perception.

That was only the first part. Part 2 kicks off with Pidgey, Spearow, and Jigglypuff, again repeats and one rare new one; Route 4 sells you a Magikarp but it's not wild; Mt Moon drops four new ones with Clefairy, Zubat, Paras, and Geodude but by now you've also hit effectively a second island and cleared the 1st gym. Route 4 east picks up again with Rattata, Spearow, Ekans, and Sandshrew, half of them you've already seen before. In cerulean city you beat yet another gym and are graced with even more redundancy by Route 24 with Caterpie, Metapod, Weedle, Kakuna, Pidgey, Oddish, Abra, and Bellsprout. This list is identical to Route 25 and Route 5 only adds Meowth and Mankey, just like Route 6.

Any impressions that Pokemon had variety came from the tamers you fought along the way and the pokemon they had that you couldn't have. Those exist in Temtem too all along our path, just more pronounced. The islands are also far more segregated with less repetition between them but island one has 21 Temtem you can acquire, and that's not counting the ones you cannot like Hocus. All in the 1st gym area.
My problem with that is still that half of those are basically unobtainable until you get the surfboard by beating the Dojo. And I alluded to it more in the middle, where I was talking about the ability to find out where a Pokemon lives once you've encountered it via the Pokedex.

As Temtem sits now, we can't determine where to go to find half of these Tems aside from pure trial and error with no real way of knowing if something has changed or not. I won't repeat those points here, they're literally two posts up.

I will give you that there may be some overstating of how much variety is there - I think a lot of this comes from there being very few forced-encounter areas in Gen 1 Pokemon outside of "Dungeon areas" (including Viridian forest in this), and so you do end up with a perception that there is more variety than in Temtem, where every route is full of random encounter grass full of those 3 Temtem that you don't really want to fight again. This is also probably the reason why Zubat is one of the Pokemon that annoys me most - because like Skail and Tateru, that was the wild encounter I hit more than any other, since so much of the random encounters were in caves full of them.
Spiffers původně napsal:
Then again, this perception is likely exacerbated by the fact that we can't tell where to catch untamed tems. Or heck, if you forgot where you caught it, even finding where to re-capture already caught tems. And whether that is a "yet to be added" feature, or simply something that "the ability to talk in world chat will 'fix'" is yet to be seen.

Like, I don't think Nessla being in a random pool halfway through a route makes the most sense, and how would you know to look there? Because you see a bunch of other people surfing there? I guess that works. Or finding the spawn location of Oceara, same thing (Although that's at least a somewhat unique location). Or they spawn in larger areas than I think, which is ALSO very possible.
About this, however, the secrets come from the dialogue of the game. The game's NPCs tell you about Nessla just as they tell you about Oceara and others. The hints are disconnected and forgotten unless you're documenting them or have a sharp memory. Knowing Barnshe is at the top of the mountain without remembering the guy well before the dungeon telling of its liking for high places comes down to checking a guide. Hearing tell of the Sea Queen is not random background noise but actual references to temtem locations that people dismiss casually.

Rattata was found in Routes 1, 2, 4, 9, 16, 21, and 22
Pidgey was found in Routes 1, 2, 3, 5, 6, 7, 8, 12, 13, 14, 15, 21, 24, and 25

Pokemon has had plenty of overlap and in both games you would only know of rare spawns if you were listening to the NPC drones that were hinting at them. Other RPGs love to do this with rare items and equipment while Pokemon/Temtem do it with monsters.
Spiffers původně napsal:
My problem with that is still that half of those are basically unobtainable until you get the surfboard by beating the Dojo.
Indeed, half. But the game gives you access to 12 temtem besides your two starters before you ever get the surfboard. Compare that to Pokemon giving you access to only 10.
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My problem with that is still that half of those are basically unobtainable until you get the surfboard by beating the Dojo.
Indeed, half. But the game gives you access to 12 temtem besides your two starters before you ever get the surfboard. Compare that to Pokemon giving you access to only 10.

Pokémon don't take 6 hours to give you more than 10 pokémons. ¯\_(ツ)_/¯
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Indeed, half. But the game gives you access to 12 temtem besides your two starters before you ever get the surfboard. Compare that to Pokemon giving you access to only 10.

Pokémon don't take 6 hours to give you more than 10 pokémons. ¯\_(ツ)_/¯
Yep, because Pokemon isn't an MMO. It's finished within 24 hours while Temtem takes double that for the halfway mark. :steamhappy:

It's All Perception.
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Welcome to the same formula as pokemon. Rattata and Pidgey were in more than Route 1. They were in like 10 routes after that too. You kind of got sick of seeing them after a while. The game has more temtem than the original pokemon had pokemon with fewer areas to divide them up. If you think this is repetitive then Red and Blue were even more repetitive.

I can't think I can agree with that though. Even at the very start of Pokemon, you had 3 different areas almost immediately that gave different pokemon (Route 1/2, Viridian Forest, and path to the Pokemon League). And each of these had differently themed mons to capture.

Then again, this perception is likely exacerbated by the fact that we can't tell where to catch untamed tems. Or heck, if you forgot where you caught it, even finding where to re-capture already caught tems. And whether that is a "yet to be added" feature, or simply something that "the ability to talk in world chat will 'fix'" is yet to be seen.

Like, I don't think Nessla being in a random pool halfway through a route makes the most sense, and how would you know to look there? Because you see a bunch of other people surfing there? I guess that works. Or finding the spawn location of Oceara, same thing (Although that's at least a somewhat unique location). Or they spawn in larger areas than I think, which is ALSO very possible.
Using google is supposed to be easy.

I have found this website = https://temtactics.gg/map in my first hour of gameplay. And I've been using it in order to catch ALL tems.

The game isn't supposed to take you by your hand and give you every single information. You have to search by yourself. In game... Or outside the game if you're not smart enough like me. That's why I used this website.

It only took me 30 seconds searching on google to find it...... <.<
While you're not wrong about that, Sui, it's still a valid idea to do something that gives better ideas of where Tems are without having to rely on outside sources. And maybe that's on the way. I still only just got onto the second island, so I don't really know all the details of what's possible where.
I don't remember if pokemon (first games) ever gave this kind of information. It was mostly about luck and/or a lot of farm to find and catch them all.
So I'm not sure that the devs would be willing to do this. Wouldn't it be too easy to just tell the player where to go to catch X tem ?

This website is for those who want these informations, precisely.
Naposledy upravil KOS-MOS; 27. úno. 2020 v 18.34
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Pokémon don't take 6 hours to give you more than 10 pokémons. ¯\_(ツ)_/¯
Yep, because Pokemon isn't an MMO. It's finished within 24 hours while Temtem takes double that for the halfway mark. :steamhappy:

It's All Perception.

MMO are, with the pvp games, in search of balancing and re-balancing everytime. A MMO who's unbalanced (here, not in fight but in searching something.) and boring in the 6 first hours don't have a great chance to survive. Especially when the features about the "Multiplayer" part of "MMO" are not really in game yet... ¯\_(ツ)_/¯ If your game is 50 hours of grinding and reading other sources in the internet to complete it because there's no hint ingame of what you're supposed to do to acquire the base of the game, it's not "perception" or "a matter of taste". It's just not clear and a bad game design.
Kaohatl původně napsal:
Zantetsuken původně napsal:
Yep, because Pokemon isn't an MMO. It's finished within 24 hours while Temtem takes double that for the halfway mark. :steamhappy:

It's All Perception.

MMO are, with the pvp games, in search of balancing and re-balancing everytime. A MMO who's unbalanced (here, not in fight but in searching something.) and boring in the 6 first hours don't have a great chance to survive. Especially when the features about the "Multiplayer" part of "MMO" are not really in game yet... ¯\_(ツ)_/¯ If your game is 50 hours of grinding and reading other sources in the internet to complete it because there's no hint ingame of what you're supposed to do to acquire the base of the game, it's not "perception" or "a matter of taste". It's just not clear and a bad game design.
The early game isn't a mmo. You can play coop if YOU want to. But it's mostly single player. I believe the mmo part if for the end game.

+By what you say, I can see you never really played any real MMORPG. Where the 100-150 first hours is grinding lvls and stuffs, reading website to optimize your build. Clearly, you never played any mmorpg ever.
Naposledy upravil KOS-MOS; 28. úno. 2020 v 4.52
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I can't think I can agree with that though. Even at the very start of Pokemon, you had 3 different areas almost immediately that gave different pokemon (Route 1/2, Viridian Forest, and path to the Pokemon League). And each of these had differently themed mons to capture.
This is simply rose-colored glasses because that was not the reality. The reality was that Route 1 had Pidgey and Rattata; Route 22 had Rattata, Nidoran, and Spearow; Route 2 had Pidgey, Rattata, Caterpie, and Weedle; Viridian Forest had Caterpie, Weedle, Metapod, Kakuna, and Pikachu and was the first major shakeup dungeon but still having repeats and Pikachu was as rare as Barnshe; Temtem has its own end area dungeon with new stuff and repeats along with a rare temtem, it's all simply perception.

That was only the first part. Part 2 kicks off with Pidgey, Spearow, and Jigglypuff, again repeats and one rare new one; Route 4 sells you a Magikarp but it's not wild; Mt Moon drops four new ones with Clefairy, Zubat, Paras, and Geodude but by now you've also hit effectively a second island and cleared the 1st gym. Route 4 east picks up again with Rattata, Spearow, Ekans, and Sandshrew, half of them you've already seen before. In cerulean city you beat yet another gym and are graced with even more redundancy by Route 24 with Caterpie, Metapod, Weedle, Kakuna, Pidgey, Oddish, Abra, and Bellsprout. This list is identical to Route 25 and Route 5 only adds Meowth and Mankey, just like Route 6.

Any impressions that Pokemon had variety came from the tamers you fought along the way and the pokemon they had that you couldn't have. Those exist in Temtem too all along our path, just more pronounced. The islands are also far more segregated with less repetition between them but island one has 21 Temtem you can acquire, and that's not counting the ones you cannot like Hocus. All in the 1st gym area.

Pokemon did have more variety though. In the beginning of Temtem it's all wind types. In Pokemon we get normal, flying, poison, fighting, bug, and electric types. And you were a little off on what Pokemon were available early on.

You left out Mankey. By the time you got to Misty your party could be really diverse. Especially when you catch Oddish or Bellsprout and Abra. So you really had more than 10 Pokemon in the starting areas when compared to Temtem. I hope this will change as Temtem continues to grow, but Pokemon had more variety to its starting types and had more Pokemon at the beginning than Temtem.
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Datum zveřejnění: 27. úno. 2020 v 9.51
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