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I also agree about the jail segment. I would sit down and try to power through the mines with a tem group severely under-powered compared to my normal team I had spent thought and time collecting and leveling, and just get upset and leave day after day. I think it took me a week to get through that part just to be stuck behind a bunch of quests, then told by the captain I was terrible and I can't have my skates back. Augh.
There are other, more infuriating problems, like too expensive clothes, too repeative money grinding, too linear gameplay, too little MMORPG, too little communication by Crema.
Bunbun is pretty cool :)
I felt like this whole section was such a kick in the balls not for one part alone really, but for the whole experience of Quetzal. I defeated the gym leader (more ice just taunting you).
So yeah, it's not just one thing, it's the fact that I was getting finally excited about the game, the exploration, my team, the ability to travel between cities. And then it gets taken away.
The disempowerment trope in videogames is nothing new, but it should make me care about my situation, not annoyed at the whole game. As I said in the orginial post, if they gave you the ability to jump across platforms a quick substitute for the board and skates it would alleviate the feeling of complete regression.