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Right now, if you want to weaken them more, you have to spend an extra turn.
If they would implement your idea, you'd always have to go through that extra turn, even if they are weak enough to capture.
TemCard --- 1x catch rate
TemCard+ --- 1,5x catch rate
TemCard++ --- 2x catch rate
TemCard+++ --- 255x catch rate (cant miss)
TemCard(insert element) --- 3x catch rate on a specific temtem element
TemCardSlow --- 3x catch rate, but it will only go after trainer and wild temtem finish their turn
TemCardLvL --- The higher lvl your temtem is, the easier is to catch the low lvl temtem
TemCardQuick --- 5x catch rate on 1.st turn (1x after 2nd)