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There was a variant of this with a sizable skill threshold in the Sinnoh region Pokemon games with the PokeRadar.
You'd spawn encounters with it until you found the pokemon you wanted and defeat it to start the chain. Then it was a matter of keeping the chain going by going into the correct rustling patch of grass located in very specific locations, meaning you had to mentally do the equivalent of sudoku with its own rules, if you had doubts you had to run around trying not to step on any of the patches like landmines to not ruin the chain or leave the tall grass in general, while remembering to reapply repels to prevent random encounters from breaking your chain.
With each link in the chain you'd get a higher chance of getting a special shiny patch of grass to appear. With it capping out at 1/200 (with 4 patches per radar scan making it 1/50 per refresh)
Now 1/50 seems like incredibly generous, plus once you get it you could keep going and get more keeping the chain, but the whole memory game was pretty hard and it generally took you about 3 hours to get to 40. And surprisingly easy to mess the chain up too.
But the game tracked your longest radar chains on a special menu so it was also a way to show off.
There were other skill based minigames for shiny hunting too. Chain Fishing in Gen 6, a different Pokeradar in XY, but generally breeding was the most widely used method aside soft resetting.
Breeding for shinies generally being just mastering being able to do it while reading a book or watching something on another screen.
I generally don't look into Early Access games, but I was curious to see the shiny scene here, I don't know what's going on the Discords, but I was disappointed not to find a general Luma thread on the forums. Pokemon's still looking stronger in terms of having a dedicated shiny hunter community.
let's be real. anything that requires a 60+/- second gameplay loop to be repeated for dozens of hours on end to reward the player with a recolour of a model is not exactly respecting of your time. Compare the amount of games/movies/books you could consume in that time span and ask yourself if this really has the same amount of value for your time?
If you ask me merely encouraging this is lazy game design and nothing less.
If that's all it is to you, why waste your time looking for it? Pro tip put the game in windowed mode and watch youtube or find an audio book / podcast.
Honestly I don't bother but that doesn't make it and less of a lazy piece of game design to pad the playtime up and certainly not above critisism if you ask me.
People like to say 'Well then don't" but that really doesn't adress the critisism it only deflects it.
It's pretty much a staple of the genre, it's what you're signing up for when buy a game like this, along with grinding for perfect IVs. They're already planning on giving us an island at endgame with a much higher spawn % for Lumas. No one's forcing anyone to grind for 100 hours right now just to get one, if you don't want to grind for one just don't and wait for more content to be added.
I mean "the genre" is effectively just pokemon so I don't think anything should be justified strictly because pokemon does it. Pokemon isn't exactly a series known for its innovation.
There have to be a countless potential ways to make obtaining skins and stats a more interesting and engaging process but the dev's opted to take the easy path and that's mostly what irks me about it.
Sure, they come with 3 perfect SVs guaranteed. That can be a huge boon if you find one early on, but late game to end game its pretty easy to breed Temtem that have at least all green stats.
I found a Luma Tater early on and he did work against a lot of the NPCs. Hes still my only Luma after 100+ hours but thats fine with me. They are meant to be rare.