Temtem
Luma Hunting: My suggestion
Please, make this cool aspect to the game accessible to everyone. And to be fair it is, if you have a spare 40 to 80 hours to spend on getting a single temtem. I do not. But what I like is the hunt itself when I can see the light at the end of the tunnel. What I am suggesting is the implementation of a system like in pokemon sun and moon, where a specific "game" is inserted into temtem like the shadow technique where pokemon would continuously enter into battle after a partner was defeated, each time increasing the chances of a shiny. Only in this case, it would increase luna chance slightly, more and more each time a foe is defeated while not "breaking the chain". I ♥♥♥♥♥♥♥ love this game and I spent maybe 1 or 2 hundred hours in sun and moon on the hunt alone. In the current state, I honestly dont see myself sinking the 40 hours. It just is not worth it for me. What do you guys think, would a system like the one in sun and moon be enjoyable?
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Showing 1-15 of 18 comments
Demigod Dan Feb 4, 2020 @ 8:21pm 
No, I don't think that would be a good idea. In a future update we'll be able to catch different kinds of Tem with an increased chance for them to be Luma on a small island or location on a future island, and the Tem selection will change every week. Or well, that's the plan anyways...but this sounds good enough to me.
Jivira Feb 4, 2020 @ 8:48pm 
I do have a sense that there will be places or means to increase changes. What would be nice for those who can barely spare any time, is something like, if they play once a day or once a week, and still have less than some threshold of shiny... then they get boosted chances. That way everyone gets some minimal level of experiencing the excitement, while still rewarding those that have time to go far endlessly.
Zantetsuken Feb 4, 2020 @ 10:10pm 
I have found all of my lumas through breeding.
Meneluma Feb 5, 2020 @ 8:02am 
Originally posted by Thrawn:
where a specific "game" is inserted into temtem like the shadow technique where pokemon would continuously enter into battle after a partner was defeated, each time increasing the chances of a shiny. Only in this case, it would increase luna chance slightly, more and more each time a foe is defeated while not "breaking the chain".

There was a variant of this with a sizable skill threshold in the Sinnoh region Pokemon games with the PokeRadar.
You'd spawn encounters with it until you found the pokemon you wanted and defeat it to start the chain. Then it was a matter of keeping the chain going by going into the correct rustling patch of grass located in very specific locations, meaning you had to mentally do the equivalent of sudoku with its own rules, if you had doubts you had to run around trying not to step on any of the patches like landmines to not ruin the chain or leave the tall grass in general, while remembering to reapply repels to prevent random encounters from breaking your chain.
With each link in the chain you'd get a higher chance of getting a special shiny patch of grass to appear. With it capping out at 1/200 (with 4 patches per radar scan making it 1/50 per refresh)

Now 1/50 seems like incredibly generous, plus once you get it you could keep going and get more keeping the chain, but the whole memory game was pretty hard and it generally took you about 3 hours to get to 40. And surprisingly easy to mess the chain up too.
But the game tracked your longest radar chains on a special menu so it was also a way to show off.

There were other skill based minigames for shiny hunting too. Chain Fishing in Gen 6, a different Pokeradar in XY, but generally breeding was the most widely used method aside soft resetting.
Breeding for shinies generally being just mastering being able to do it while reading a book or watching something on another screen.

I generally don't look into Early Access games, but I was curious to see the shiny scene here, I don't know what's going on the Discords, but I was disappointed not to find a general Luma thread on the forums. Pokemon's still looking stronger in terms of having a dedicated shiny hunter community.
Last edited by Meneluma; Feb 5, 2020 @ 8:10am
H Feb 5, 2020 @ 8:08am 
Make luma more rare, who's with me? 1/9999 squad rollin' out
Xennii Feb 5, 2020 @ 8:53am 
I mean, the appearance rate for luma isnt that bad. Especially if you compare with other online games' drop rates for some items.
Kraveranz Feb 7, 2020 @ 10:04am 
This is my 3rd consecutive day farming for a Luma. Say i have been almost 60 hours without stopping,yes you can say i dont have a life and such,i dont care,but this is ♥♥♥♥♥♥♥♥ lmao,i didnt got a single one.
H Feb 7, 2020 @ 10:26am 
Originally posted by Blushy Cat's Mate:
This is my 3rd consecutive day farming for a Luma. Say i have been almost 60 hours without stopping,yes you can say i dont have a life and such,i dont care,but this is ♥♥♥♥♥♥♥♥ lmao,i didnt got a single one.
You've slept 12 hours in the last 3 days? no wonder you're a grumpy cat
incendia Feb 7, 2020 @ 10:39am 
Originally posted by Xennii:
I mean, the appearance rate for luma isnt that bad. Especially if you compare with other online games' drop rates for some items.

let's be real. anything that requires a 60+/- second gameplay loop to be repeated for dozens of hours on end to reward the player with a recolour of a model is not exactly respecting of your time. Compare the amount of games/movies/books you could consume in that time span and ask yourself if this really has the same amount of value for your time?
If you ask me merely encouraging this is lazy game design and nothing less.
H Feb 7, 2020 @ 11:37am 
Originally posted by incendia:
Originally posted by Xennii:
I mean, the appearance rate for luma isnt that bad. Especially if you compare with other online games' drop rates for some items.

let's be real. anything that requires a 60+/- second gameplay loop to be repeated for dozens of hours on end to reward the player with a recolour of a model is not exactly respecting of your time. Compare the amount of games/movies/books you could consume in that time span and ask yourself if this really has the same amount of value for your time?
If you ask me merely encouraging this is lazy game design and nothing less.
"repeated for dozens of hours on end to reward the player with a recolour of a model"
If that's all it is to you, why waste your time looking for it? Pro tip put the game in windowed mode and watch youtube or find an audio book / podcast.
incendia Feb 7, 2020 @ 11:48am 
Originally posted by hash:
If that's all it is to you, why waste your time looking for it?

Honestly I don't bother but that doesn't make it and less of a lazy piece of game design to pad the playtime up and certainly not above critisism if you ask me.
People like to say 'Well then don't" but that really doesn't adress the critisism it only deflects it.
Kinja Feb 7, 2020 @ 12:35pm 
Originally posted by incendia:
Originally posted by hash:
If that's all it is to you, why waste your time looking for it?

Honestly I don't bother but that doesn't make it and less of a lazy piece of game design to pad the playtime up and certainly not above critisism if you ask me.
People like to say 'Well then don't" but that really doesn't adress the critisism it only deflects it.

It's pretty much a staple of the genre, it's what you're signing up for when buy a game like this, along with grinding for perfect IVs. They're already planning on giving us an island at endgame with a much higher spawn % for Lumas. No one's forcing anyone to grind for 100 hours right now just to get one, if you don't want to grind for one just don't and wait for more content to be added.
incendia Feb 7, 2020 @ 1:29pm 
Originally posted by Kinja:
It's pretty much a staple of the genre.

I mean "the genre" is effectively just pokemon so I don't think anything should be justified strictly because pokemon does it. Pokemon isn't exactly a series known for its innovation.
There have to be a countless potential ways to make obtaining skins and stats a more interesting and engaging process but the dev's opted to take the easy path and that's mostly what irks me about it.
Volt Rabbit Feb 7, 2020 @ 1:48pm 
Honestly I think Lumas are fine. There will be slightly easier ways to get them later on from what I've heard.

Sure, they come with 3 perfect SVs guaranteed. That can be a huge boon if you find one early on, but late game to end game its pretty easy to breed Temtem that have at least all green stats.

I found a Luma Tater early on and he did work against a lot of the NPCs. Hes still my only Luma after 100+ hours but thats fine with me. They are meant to be rare.
All I do now is farm money, and buy them. I am sorry but I cant wait for the 1/6000 chance. When one is going for 30k-50k on teddit, im just gonna buy it and enjoy it. The hunt has driven me insane so far..
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Date Posted: Feb 4, 2020 @ 7:35pm
Posts: 18