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So your telling me that they should only promote single player and ignore co-op? What would be the point of the game being multiplayer then? If I wanted a solely singleplayer experience, I could just play pokemon. But that's not what I want, I came to play because of the promise of co-op and multiplayer.
While the game delivers on that promise, it is still quite barebones at its current EA release, and that is why I was suggesting some ideas and asking for constructive criticism or support for said ideas.
Leeching off a friend's hard work Isn't the sort of "co-op" I'm talking about. If you want to do that, be my guest, but I'm talking about a typical co-op playthrough with a friend. As I said before, while this is possible its currently not supported by the mechanics of the game.
I just throught a game with a selling point on multiplayer and advertises itself as an MMO would want to at least encourage co-op play. In it's current state the idea of co-op is actually discouraged due to the disorganised teamplay and less reward, especially when compared to solo play.
It's nice that you speak for the devs, but I'm sure they can actually speak for themselves.
Right now, there is a disincentive to co-op (half XP given, harder to coordinate). I don't think damage boosts are really the answer.
Just give co-op play a +50% xp bonus or something.
It's still less xp for your team overall than just playing solo, but makes it so that while grouped, your active tems level slightly faster. Since you can only use 3 in co-op, you could at least level those 3 a bit faster.
I disagree that there should be any statistical combat bonus as this would make coop>solo which is generally not prefered.
Also if you gave an bonus exp during coop, between you the team of 6 your are using (3 each) would be an even higher level than a solo players full team.
I will accept that if you were transitioning between coop and solo you will have some exp issues.
A more pressing issue i notice with exp in coop is if one of the play switches their tem tem out then upon getting exp the player that switch will get 66% of the exp as all the exp is split evenly between participants.
I very much realise that dmg boosts were not the right way to go about "fixing" the current disinsentive to co-op, especially since that it would essentially be a direct upgrade to singleplayer, which is not what I was trying to achieve. I kind of regretted typing it after I submitted the post.
I completely agree with your point on how co-op should only recieve the increased xp boost to compensate for the xp loss in co-op. Will be editing my intial post after this reply, Thanks <3
is not prefered in an MMO? rly?
Your incentive is that you get to play it with a friend. Why does it need direct benefits for you to play it? Isn't it a benefit enough you get to play with someone?
There don't seem to be many people who play co-op 100% of the time and as for later game, PvP will likely be a large endgame activity, having half as many leveled tems is probably going to be a real detriment.
The "just play co-op 100% of the time forever" argument doesn't hold any weight. The second you drop group, you are at a disadvantage to anyone who has played solo.
A +50% xp boost would mean that you have 3 temtems at a slightly higher level than a solo player's 6, but in almost every case, having a good evenly leveled team of 6 is better.
Not to mention that once you're at level cap, it's a moot point. It would just encourage people who are leveling to find some friends to level.
I don't think that's a bad thing. It would make dealing w/ all these queues and server bugs worth it for the MMO part, as there might actually be SOME benefit to this game being a MMO outside of just seeing other people run around while you ignore them almost entirely.
Good, then you don't have a problem w/ co-op players getting 75% of the overall xp that solo players do by giving them a +50% xp boost.
Glad we had this talk.
It's really strange how solo players are so opposed to giving anyone who wishes to play co-op literally anything, even if it's still LESS than what they get.
That's fine if you want to play a MMO and not group w/ anyone, that's perfectly cool. But a lot of people bought the game for the co-op experience that it advertised and then realized it's basically just been tacked on and outside of just being able to say "the game has co-op", it actually punishes you for using it.
I have since edited my post, removing the idea of dmg boosts, but conscerning that last part about ~66% of exp being given to the player that switched tem's, I think that might be a bug.
Ideally, when defeating an opponent, the exp it gives ishould be split in half and each half is given the xp boost (x1.5). Then one half is given to player A's temtem, who did not switch out, and the other half is split evenly among player B's two temtem because they switched during the battle
I have since edited my post and removed the idea of dmg boosts as I agree with you that there should not be a benefit to player co-op over solo play.
Keeping the xp Idea does not benefit co-op play, but rather removes the disadvantage of co-op play.
Also, regarding the use of 12 temtem, I legit forgot that was how they made the game, havent been able to play since I was at a friends place when we did co-op. Obviously there are going to be issues when swapping between solo and co-op, and I also don't see a way around this other than the game forcing you to have a solo character and a co-op character. Honestly I don't know how they are going to solve that issue, or whether they will attempt to at all. I guess we'll just have to wait and see.