Temtem
NoodleKat Jan 23, 2020 @ 8:28pm
Currently, the game has no beneficial reason to co-op, but here are some ideas to fix that
For me personally, the main selling point of this game was the idea of being able to play through the main story in co-op with your friends. However, there is literally no incentive to team up with friends, in fact, you lose more xp due to only having one tem in the field and strategies become disorganised and unnecessarily difficult to utilise (Although I will admit, once chat is back up communication will be easier).

I'm not trying to bash the game, I'm just saying in its current state there doesn't seem to be any reason or benefits to playing in co-op, something I would expect from any game, EA or not, that advertises itself as an MMO.

I do have an Idea to fix it though, what if there was a small damage multiplier of x1.1 that increased by x0.1 for every synergy you and your teammate do, and it caps at x1.5 but resets back to x1.1 at the start of each battle/fight. This would not only create an incentive to team up, but would reward strategic teamwork and cooperation.

Giving an exp boost of x1.5 (+50%) will help balance out the xp reward when compared to solo play. It's still not as much as xp as you can receive in solo, but it's no longer a punishment when playing co-op.

I think this would be a great Idea in the future, but right now I do want the devs to prioritise their time into fixing the current bugs and server issues. I can't wait to see what this game grows into :D

Any thoughts on these Ideas?

EDIT:
On further thought and reevaluation of my ideas, I do not believe that a dmg boost is the right way to go about promoting co-op. Instead, only giving both players the +50% xp boost would remove the disadvantage of co-op, but still keep its viability with solo play identical.

All that co-op needs other than the xp boost is chat, and once the bugs are sorted and there is less strain on the servers, chat should theoretically be up and running again.

Last edited by NoodleKat; Jan 23, 2020 @ 9:23pm
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Showing 1-15 of 29 comments
Zantetsuken Jan 23, 2020 @ 8:37pm 
They don't need or want an incentive to coop because it would be a disincentive to solo. Coop if you want to play with friends through the story. Late game the incentive is that you can borrow someone's OP temtem for a while without breeding it yourself. Plenty of incentive on its own.
SolusiRadikal Jan 23, 2020 @ 8:40pm 
later you get an item that grant ONE non active Temtem EXP.
Advendra Jan 23, 2020 @ 8:56pm 
You get more fun when you play co-op and get social feature in game when you play MMO. But to give "beneficial gameplay" thing to co-op, uh no i don't want the game having things like that.
NoodleKat Jan 23, 2020 @ 9:01pm 
Originally posted by Zantetsuken:
They don't need or want an incentive to coop because it would be a disincentive to solo.

So your telling me that they should only promote single player and ignore co-op? What would be the point of the game being multiplayer then? If I wanted a solely singleplayer experience, I could just play pokemon. But that's not what I want, I came to play because of the promise of co-op and multiplayer.

While the game delivers on that promise, it is still quite barebones at its current EA release, and that is why I was suggesting some ideas and asking for constructive criticism or support for said ideas.

Originally posted by Zantetsuken:
Late game the incentive is that you can borrow someone's OP temtem for a while without breeding it yourself. Plenty of incentive on its own.

Leeching off a friend's hard work Isn't the sort of "co-op" I'm talking about. If you want to do that, be my guest, but I'm talking about a typical co-op playthrough with a friend. As I said before, while this is possible its currently not supported by the mechanics of the game.
NoodleKat Jan 23, 2020 @ 9:05pm 
Originally posted by Advendra:
You get more fun when you play co-op and get social feature in game when you play MMO. But to give "beneficial gameplay" thing to co-op, uh no i don't want the game having things like that.

I just throught a game with a selling point on multiplayer and advertises itself as an MMO would want to at least encourage co-op play. In it's current state the idea of co-op is actually discouraged due to the disorganised teamplay and less reward, especially when compared to solo play.
Atma Jan 23, 2020 @ 9:11pm 
Originally posted by Zantetsuken:
They don't need or want an incentive to coop because it would be a disincentive to solo.

It's nice that you speak for the devs, but I'm sure they can actually speak for themselves.

Right now, there is a disincentive to co-op (half XP given, harder to coordinate). I don't think damage boosts are really the answer.

Just give co-op play a +50% xp bonus or something.

It's still less xp for your team overall than just playing solo, but makes it so that while grouped, your active tems level slightly faster. Since you can only use 3 in co-op, you could at least level those 3 a bit faster.
Xenith_Shadow Jan 23, 2020 @ 9:13pm 
I would point out that if you are consistently playing with the same partner, you are effectively getting the same overall exp since you only need to be levelling up 3 tem tem as opposed to 6.

I disagree that there should be any statistical combat bonus as this would make coop>solo which is generally not prefered.

Also if you gave an bonus exp during coop, between you the team of 6 your are using (3 each) would be an even higher level than a solo players full team.

I will accept that if you were transitioning between coop and solo you will have some exp issues.

A more pressing issue i notice with exp in coop is if one of the play switches their tem tem out then upon getting exp the player that switch will get 66% of the exp as all the exp is split evenly between participants.
NoodleKat Jan 23, 2020 @ 9:18pm 
Originally posted by Atma:
Originally posted by Zantetsuken:
They don't need or want an incentive to coop because it would be a disincentive to solo.

It's nice that you speak for the devs, but I'm sure they can actually speak for themselves.

Right now, there is a disincentive to co-op (half XP given, harder to coordinate). I don't think damage boosts are really the answer.

Just give co-op play a +50% xp bonus or something.

It's still less xp for your team overall than just playing solo, but makes it so that while grouped, your active tems level slightly faster. Since you can only use 3 in co-op, you could at least level those 3 a bit faster.

I very much realise that dmg boosts were not the right way to go about "fixing" the current disinsentive to co-op, especially since that it would essentially be a direct upgrade to singleplayer, which is not what I was trying to achieve. I kind of regretted typing it after I submitted the post.

I completely agree with your point on how co-op should only recieve the increased xp boost to compensate for the xp loss in co-op. Will be editing my intial post after this reply, Thanks <3
Sheetso Jan 23, 2020 @ 9:18pm 
Originally posted by Xenith_Shadow:
this would make coop>solo which is generally not prefered.

is not prefered in an MMO? rly?
Dregora Jan 23, 2020 @ 9:19pm 
Originally posted by NoodleKat:
Originally posted by Zantetsuken:
They don't need or want an incentive to coop because it would be a disincentive to solo.

So your telling me that they should only promote single player and ignore co-op? What would be the point of the game being multiplayer then? If I wanted a solely singleplayer experience, I could just play pokemon. But that's not what I want, I came to play because of the promise of co-op and multiplayer.

While the game delivers on that promise, it is still quite barebones at its current EA release, and that is why I was suggesting some ideas and asking for constructive criticism or support for said ideas.

Originally posted by Zantetsuken:
Late game the incentive is that you can borrow someone's OP temtem for a while without breeding it yourself. Plenty of incentive on its own.

Leeching off a friend's hard work Isn't the sort of "co-op" I'm talking about. If you want to do that, be my guest, but I'm talking about a typical co-op playthrough with a friend. As I said before, while this is possible its currently not supported by the mechanics of the game.


Your incentive is that you get to play it with a friend. Why does it need direct benefits for you to play it? Isn't it a benefit enough you get to play with someone?
Atma Jan 23, 2020 @ 9:21pm 
Originally posted by Xenith_Shadow:
I would point out that if you are consistently playing with the same partner, you are effectively getting the same overall exp since you only need to be levelling up 3 tem tem as opposed to 6.

I disagree that there should be any statistical combat bonus as this would make coop>solo which is generally not prefered.

Also if you gave an bonus exp during coop, between you the team of 6 your are using (3 each) would be an even higher level than a solo players full team.

I will accept that if you were transitioning between coop and solo you will have some exp issues.

A more pressing issue i notice with exp in coop is if one of the play switches their tem tem out then upon getting exp the player that switch will get 66% of the exp as all the exp is split evenly between participants.

There don't seem to be many people who play co-op 100% of the time and as for later game, PvP will likely be a large endgame activity, having half as many leveled tems is probably going to be a real detriment.

The "just play co-op 100% of the time forever" argument doesn't hold any weight. The second you drop group, you are at a disadvantage to anyone who has played solo.

A +50% xp boost would mean that you have 3 temtems at a slightly higher level than a solo player's 6, but in almost every case, having a good evenly leveled team of 6 is better.

Not to mention that once you're at level cap, it's a moot point. It would just encourage people who are leveling to find some friends to level.

I don't think that's a bad thing. It would make dealing w/ all these queues and server bugs worth it for the MMO part, as there might actually be SOME benefit to this game being a MMO outside of just seeing other people run around while you ignore them almost entirely.
Atma Jan 23, 2020 @ 9:25pm 
Originally posted by Elvick:
Originally posted by Sheetso:
is not prefered in an MMO? rly?
When that MMO is a turn based monster collecting RPG, yes.

Originally posted by Atma:
Not to mention that once you're at level cap, it's a moot point.
Guess it's a moot point for co-op experience too. No change needed. Pack it up everybody, we figured it out.

Good, then you don't have a problem w/ co-op players getting 75% of the overall xp that solo players do by giving them a +50% xp boost.

Glad we had this talk.

It's really strange how solo players are so opposed to giving anyone who wishes to play co-op literally anything, even if it's still LESS than what they get.

That's fine if you want to play a MMO and not group w/ anyone, that's perfectly cool. But a lot of people bought the game for the co-op experience that it advertised and then realized it's basically just been tacked on and outside of just being able to say "the game has co-op", it actually punishes you for using it.
Last edited by Atma; Jan 23, 2020 @ 9:29pm
Sheetso Jan 23, 2020 @ 9:28pm 
Originally posted by Atma:
Originally posted by Elvick:
When that MMO is a turn based monster collecting RPG, yes.


Guess it's a moot point for co-op experience too. No change needed. Pack it up everybody, we figured it out.

Good, then you don't have a problem w/ co-op players getting 75% of the overall xp that solo players do by giving them a +50% xp boost.

Glad we had this talk.

It's really strange how solo players are so opposed to giving anyone who wishes to play co-op literally anything, even if it's still LESS than what they get.
since they seem only want to play solo, they could also head back to pokemon directly.....
NoodleKat Jan 23, 2020 @ 9:28pm 
Originally posted by Xenith_Shadow:
I would point out that if you are consistently playing with the same partner, you are effectively getting the same overall exp since you only need to be levelling up 3 tem tem as opposed to 6.

I disagree that there should be any statistical combat bonus as this would make coop>solo which is generally not prefered.

Also if you gave an bonus exp during coop, between you the team of 6 your are using (3 each) would be an even higher level than a solo players full team.

I will accept that if you were transitioning between coop and solo you will have some exp issues.

A more pressing issue i notice with exp in coop is if one of the play switches their tem tem out then upon getting exp the player that switch will get 66% of the exp as all the exp is split evenly between participants.

I have since edited my post, removing the idea of dmg boosts, but conscerning that last part about ~66% of exp being given to the player that switched tem's, I think that might be a bug.

Ideally, when defeating an opponent, the exp it gives ishould be split in half and each half is given the xp boost (x1.5). Then one half is given to player A's temtem, who did not switch out, and the other half is split evenly among player B's two temtem because they switched during the battle
NoodleKat Jan 23, 2020 @ 9:36pm 
Originally posted by Elvick:
I wish I could travel around with access to 12 Temtem at all times...

why should there be a "benefit" for playing co-op? The point of playing co-op is to play with a friend... that is the reason to play co-op.

The only real issue stems from when you stop playing co-op. While playing co-op there is no issue at all. Your 6 co-op team is still as good as any solo player. Your 6 benched Temtem can be useful if you're actually using them somewhat. I have enough Temtem to fill out two teams of contextually useful Temtem. If you only ever use 3, and never catch anything, you'll probably have a hard time losing your co-op partner's top 3 by playing Solo.

I have since edited my post and removed the idea of dmg boosts as I agree with you that there should not be a benefit to player co-op over solo play.

Keeping the xp Idea does not benefit co-op play, but rather removes the disadvantage of co-op play.

Also, regarding the use of 12 temtem, I legit forgot that was how they made the game, havent been able to play since I was at a friends place when we did co-op. Obviously there are going to be issues when swapping between solo and co-op, and I also don't see a way around this other than the game forcing you to have a solo character and a co-op character. Honestly I don't know how they are going to solve that issue, or whether they will attempt to at all. I guess we'll just have to wait and see.
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Date Posted: Jan 23, 2020 @ 8:28pm
Posts: 29