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Sounds like inflated stats. That's artificial difficulty too..
One relies on decision making (like types, etc.) the other one is just lame and time consuming (running back and healing over and over again). I prefer the enemy being stronger or having some kind of advantage (like the arena giving him an advantage, aka: being high ground and having an small amount of damage reduction towards melee based attacks, etc)
I could argue that you should just prepare better, setup proper duos that synergize with each other and protect each other, back each other up, etc.. You could make both solution sound more complicated than they are in reality.
Giving them more stats doesn't promote decision making, because your decisions do not change. It's still you use the types that are good vs them. There is really no difference in your decision making whether they have 100 HP or 150 HP.
Except for ''let's grind more''.
MMO - an online video game which can be played by a very large number of people simultaneously.
Early access, also known as early funding, alpha-access, alpha founding, or paid-alpha, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alpha, alpha, and/or beta, while the developer is able to use those funds to continue further development on the game. Those that pay to participate typically help to debug the game, provide feedback and suggestions, and may have access to special materials in the game. The early-access approach is a common way to obtain funding for indie games, and may also be used along with other funding mechanisms, including crowdfunding. Many crowdfunding projects promise to offer access to alpha and/or beta versions of the game as development progresses; however, unlike some of these projects which solicit funds but do not yet have a playable game, all early access games offer an immediately playable version of the unfinished game to players.
There yuh go~ Straight from google~
Most enemies already hit you for 50% of your hp in most battles of equal level. You want to dial that up even more? You don't even have access to moves to CC or anything that way. Nor do they do as much as you think they'd do.
What would you change? How exactly would you change it?
This entire thread is just nonsense right now
Your argument for what makes an MMO sounds like one from those idiotic critics that decided to define what it means, but that's what makes them idiots on this topic. Don't make the term mean more than it really is. That's why we have MMORPG, MMOFPS, MMORTS and etc.
However, I do feel like it lacking any group content besides 2 players kinda takes away from the mmo aspect. Trading and stuff is cool, but I'd love to see content for more than 2 players to participate in. Like traditional mmo raid stuff.
look back at Pokémon Shield/Sword : Pikachu used Tail Whip.......
O.K. good game.