Temtem
HoneyDrake Jan 23, 2020 @ 5:03am
Too many trainer battles, not immersive or enjoyable world
I thought about why I felt so displeased with the game and felt like it lacked actually an decent atmosphere...

There are too many trainer battles... literally an horrible experience, especially in some areas where I need to backtrack to get my 'mons healed...

And dear god: NO it's not an good idea that trainers are the main way for leveling or getting halfway decent XP, it's also not difficult to fight them, it's just an hassle and artificially making the game difficult by reducing regular XP gains while bombarding the player with enemies...


Besides the controversy it's currently not an MMO (as it doesn't have any mechanics concerning an MMO) and that I am not going to be able to sink in my time once the server goes down (a big concern, considering this type of game is replayed quite often years after release, which would apply to me, who would like to replay the game once every kind of content got released) and every (bigger) mistake gets excused as it's "in Early Access".


I want this game to do well, so I hope that they fix that kind of stuff, as soon as possible. We need those quality of life changes, even if it's just for the sake of replayability.
< >
Showing 16-29 of 29 comments
Dregora Jan 23, 2020 @ 5:58am 
Originally posted by Honey Drake:
Originally posted by Dregora:
I've asked you before. It's fair you don't like things, but actually come up with alternatives instead of just saying ''this is bad change it''.

How would you change it? Pokémon is reliant on trainers too to level yourself up.
Seems you have missed my previous answer, here you go:

If you want to make the game "hard", either make enemies be stronger (like hidden buffs), have them have better types (like controverse to the pokemon types you find in that area), have them access to an move set which is maybe a bit stronger than what those 'mons are normally learning at that level, etc.

Not to mention: if they actually wanted to make it more difficult, they could have introduced mechanics fitting ideas, which were not tested before: trainers having home advantage, areas giving buffs to wild 'mons and/or trainers, etc. etc.

I am not saying to just skip all trainers, I am saying to tone it down, so it makes it more of an adventure, less of an bounty hunt. I would like to go in some area and have an trainer approach me, while I am exploring the area, making it more of an experience than "here is some story, which is totally uninteresting, now fight me" around every turn/corner. Like the caves having 18? 20? trainers which you had to go through before you got through those.... just too much to enjoy the area, as I am interupted too often.

It's like me questioning how TemTems are not eridicated already, considering all those trainers in there, hunting those creatures.

And Alyx, don't worry, I won't answer you, as you seem to lack basic skills needed to hold conversations.


Sounds like inflated stats. That's artificial difficulty too..
HoneyDrake Jan 23, 2020 @ 6:03am 
Originally posted by Dregora:
Originally posted by Honey Drake:
Seems you have missed my previous answer, here you go:



I am not saying to just skip all trainers, I am saying to tone it down, so it makes it more of an adventure, less of an bounty hunt. I would like to go in some area and have an trainer approach me, while I am exploring the area, making it more of an experience than "here is some story, which is totally uninteresting, now fight me" around every turn/corner. Like the caves having 18? 20? trainers which you had to go through before you got through those.... just too much to enjoy the area, as I am interupted too often.

It's like me questioning how TemTems are not eridicated already, considering all those trainers in there, hunting those creatures.

And Alyx, don't worry, I won't answer you, as you seem to lack basic skills needed to hold conversations.


Sounds like inflated stats. That's artificial difficulty too..
Artificially making the game harder by adding stats is not the same as throwing fodder to you, hoping that you are running out of items and resources.

One relies on decision making (like types, etc.) the other one is just lame and time consuming (running back and healing over and over again). I prefer the enemy being stronger or having some kind of advantage (like the arena giving him an advantage, aka: being high ground and having an small amount of damage reduction towards melee based attacks, etc)
Dregora Jan 23, 2020 @ 6:05am 
Originally posted by Honey Drake:
Originally posted by Dregora:


Sounds like inflated stats. That's artificial difficulty too..
Artificially making the game harder by adding stats is not the same as throwing fodder to you, hoping that you are running out of items and resources.

One relies on decision making (like types, etc.) the other one is just lame and time consuming (running back and healing over and over again). I prefer the enemy being stronger or having some kind of advantage (like the arena giving him an advantage, aka: being high ground and having an small amount of damage reduction towards melee based attacks, etc)


I could argue that you should just prepare better, setup proper duos that synergize with each other and protect each other, back each other up, etc.. You could make both solution sound more complicated than they are in reality.

Giving them more stats doesn't promote decision making, because your decisions do not change. It's still you use the types that are good vs them. There is really no difference in your decision making whether they have 100 HP or 150 HP.

Except for ''let's grind more''.
Alyx (Banned) Jan 23, 2020 @ 6:06am 
Went and got you the most basic definition of what MMO and EA stand for

MMO - an online video game which can be played by a very large number of people simultaneously.

Early access, also known as early funding, alpha-access, alpha founding, or paid-alpha, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alpha, alpha, and/or beta, while the developer is able to use those funds to continue further development on the game. Those that pay to participate typically help to debug the game, provide feedback and suggestions, and may have access to special materials in the game. The early-access approach is a common way to obtain funding for indie games, and may also be used along with other funding mechanisms, including crowdfunding. Many crowdfunding projects promise to offer access to alpha and/or beta versions of the game as development progresses; however, unlike some of these projects which solicit funds but do not yet have a playable game, all early access games offer an immediately playable version of the unfinished game to players.

There yuh go~ Straight from google~
Last edited by Alyx; Jan 23, 2020 @ 6:06am
HoneyDrake Jan 23, 2020 @ 6:15am 
Originally posted by Dregora:
Originally posted by Honey Drake:
Artificially making the game harder by adding stats is not the same as throwing fodder to you, hoping that you are running out of items and resources.

One relies on decision making (like types, etc.) the other one is just lame and time consuming (running back and healing over and over again). I prefer the enemy being stronger or having some kind of advantage (like the arena giving him an advantage, aka: being high ground and having an small amount of damage reduction towards melee based attacks, etc)


I could argue that you should just prepare better, setup proper duos that synergize with each other and protect each other, back each other up, etc.. You could make both solution sound more complicated than they are in reality.

Giving them more stats doesn't promote decision making, because your decisions do not change. It's still you use the types that are good vs them. There is really no difference in your decision making whether they have 100 HP or 150 HP.

Except for ''let's grind more''.
I beg to differ, being able to kill enemies fast is not engaging or strategical, but once they are strong enough to withstand multiply attacks and/or deal a decent chunk themselves, too, it becomes more strategical. You begin to use tools like buffs and debuffs, CC, etc. Movesets would start to look more different than they are now and people would take more time to sit and think about an possible way to support each other in duo's.

Sh4dow Jan 23, 2020 @ 6:19am 
I wonder why the people these days are always complaining... TemTem is somewhat of a Pokemon Clone. Well... You could grind your TemTem to higher LvL's without Trainer Battles, but that would also be a reason to complain i guess.
Alyx (Banned) Jan 23, 2020 @ 6:23am 
Originally posted by Sh4dow:
I wonder why the people these days are always complaining... TemTem is somewhat of a Pokemon Clone. Well... You could grind your TemTem to higher LvL's without Trainer Battles, but that would also be a reason to complain i guess.
Some people are gonna complain on whatever they can find on a game they think they could have made in ther sleep sadly. Even when ther changes ideas would just...literally make it more like the game it's cloning half the time.
Dregora Jan 23, 2020 @ 6:31am 
Originally posted by Honey Drake:
Originally posted by Dregora:


I could argue that you should just prepare better, setup proper duos that synergize with each other and protect each other, back each other up, etc.. You could make both solution sound more complicated than they are in reality.

Giving them more stats doesn't promote decision making, because your decisions do not change. It's still you use the types that are good vs them. There is really no difference in your decision making whether they have 100 HP or 150 HP.

Except for ''let's grind more''.
I beg to differ, being able to kill enemies fast is not engaging or strategical, but once they are strong enough to withstand multiply attacks and/or deal a decent chunk themselves, too, it becomes more strategical. You begin to use tools like buffs and debuffs, CC, etc. Movesets would start to look more different than they are now and people would take more time to sit and think about an possible way to support each other in duo's.


Most enemies already hit you for 50% of your hp in most battles of equal level. You want to dial that up even more? You don't even have access to moves to CC or anything that way. Nor do they do as much as you think they'd do.

phluffy Jan 23, 2020 @ 6:37am 
All you´re doing is throwing around idiotic insults, and critising things that Pokemon for example is and always has been doing the exact same way. Either come up with some alternatives to the things you are trying to critise or find a hobby instead of baselessly bashing things other people enjoy.

What would you change? How exactly would you change it?

This entire thread is just nonsense right now
Mister Lizard Jan 23, 2020 @ 6:54am 
I get too many tamers point but like others have said, it is in fact an MMO and it is literally around half-complete. You're right to check in a year later to see how it's doing if you cannot find yourself playing the game at all for any reason, but if you care.. then you'll keep playing and pointing out things you don't like... But I personally prefer the extra battles so I can make that moneeyy. Plus Pokemon does the same thing with how it handles EXP.. until Sword and Shield that is. Lvl 100 before the 3rd gym is e z (that's when I tried to do it).

Your argument for what makes an MMO sounds like one from those idiotic critics that decided to define what it means, but that's what makes them idiots on this topic. Don't make the term mean more than it really is. That's why we have MMORPG, MMOFPS, MMORTS and etc.
Last edited by Mister Lizard; Jan 23, 2020 @ 6:56am
MuskaK1llz Jan 23, 2020 @ 7:00am 
I want more trainers, now what.
Brassx Jan 23, 2020 @ 7:05am 
What you're saying is highly subjective. It's fine if you don't like those elements, but that does not mean they're bad. It just means they're bad for your personal experience. I actually enjoy those aspects.

However, I do feel like it lacking any group content besides 2 players kinda takes away from the mmo aspect. Trading and stuff is cool, but I'd love to see content for more than 2 players to participate in. Like traditional mmo raid stuff.
Last edited by Brassx; Jan 23, 2020 @ 7:05am
Gh0st Jan 23, 2020 @ 7:17am 
Originally posted by Alyx:
Originally posted by Ravagex:
Knew this was some half-as***ed bootleg chinese pokemon.
Thanks for info, definitely skipping it.
Way to obvious...at least try being a little subtle next time fanboy : P
I mean it's pretty obvious that a majority of people that would be attracted to a Monster Collection game would probably be Pokemon fans, considering it's the largest franchise in the world, let alone the largest Monster Collection games
DRUUGAA Jan 23, 2020 @ 7:28am 
author : game is bad cause i must go back and heal my temtems cause the bad bad AI trainers do some actual damages and use good moves.

look back at Pokémon Shield/Sword : Pikachu used Tail Whip.......

O.K. good game.
< >
Showing 16-29 of 29 comments
Per page: 1530 50

Date Posted: Jan 23, 2020 @ 5:03am
Posts: 29