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You seem to forget that the burden of consumables and therefore money on the players, is halved aswell. Co-op is definitely easier.
I personally agree.
I don't know how it should be tackled. Maybe just by give them what's missing (so 2x current exp). The repercussion is that each TemTem in-play would personally get more xp than what they regularly would in solo play. But overall both solo and coop players would gain the same amount of XP per fight.
Like kavrick said,coop is more difficult,actually.
You have to communicate with your partner(extra work),or risk messing up.
Teaming up,means more work/time spent in general,compared to solo play,where you dont have to worry about meeting,finding a partner,coordination....
If solo play gets too comfortable and rewarding,only a small ammount of people will be doing coop,and mostly just with their friends,not strangers.
I dont think i have to explain,why the lack of player interaction,would be a problem in a M M O,right?
Yes i did,whats wrong with that?
You DO have to set a time to meet up,invite each other,coordinate inside a fight aswell....thats all true.
And ofcourse,this is more work than just playing when you want,without waiting for someone to either meet up with you or make his move in a battle.
Talking with them via voice chat or discord/steam,is extra work aswell.
I dont think you get my point here.
Yea,i explained the obvious(that you have to meet up,invite and all that),but unfortunately,people dont seem to understand it any other way.
Coop is more work,so it should offer more rewards,really simple actually.
In pretty much every mmo out there,you get a nice reward for teaming up with other players,because,well,its a mmo,where people are supposed to socialize,interact with other players.....in short,play the game how its intended to be,and for doing this,the game gives them a pat on the head,and rewards them.
Its not some singleplayer game where you turn on coop just for the lulz and because you want a challenge.
Youre usually rewarded with gear that you cant get by yourself,more exp after finishing a group dungeon compared to just leveling up on your own,achievements for doing raids,faster questing.....youre not only compensated for the extra effort so youre,,even''with solo players,youre also getting a nice extra reward,solo players cant get.
And thats exactly how it should be in a mmo.
Playing on your own,should be possible,but it should have multiple dissadvantages.
Dissadvantages that make you consider teaming up with others.
But what do you get in temtem for teaming up right now?
Nothing at all.
The dissadvantages even outweigh the,,perks''.
TLDR:I went into detail why coop is more difficult than solo,yes.And thats where the problem lies,because coop should be EASIER,not harder.Thats the whole point.If you cant do something alone,you seek help from other people,strenght in numbers,you know.
Gotta love the trash fire that is Steam Forums.
You can also come back and solo kill monsters for your Co-op friend and get them much higher xp farm , if you got the full amount this would be busted. It seems slower because your not lvling as many Tems, but you are getting unbalanced help if you are a higher player coming back for a friend. If you hurry and get the cowards cloak, that will help with lvling more than one Tem.
There are also plenty of things that make it easier if you have friends, I gave my friends fire and water Tems way before they could get them and that made it way easier for them. I find it is kind of give and take with co-op / trading
First, the game is trying to be an MMO. If they implement features and functions that actively punish you for playing with other people, the game may as well be a single player game. It may not "technically" punish you, but it is taking away more xp from you. It makes sense from a mathematical standpoint, but from a gameplay feature it sounds like I'd rather just play solo.
Second, it just sounds like it increases the grind. Rather than reach level 100 with 100 battles, your now asking me to reach that same level with 200 battles. Again, mathematically it makes 100% sense do divide the xp up, but it's adding another reason for me to not play coop in an MMO.
A good MMO will try to push people TOWARDS working together. That's why we get guilds, raids, etc. Just look back at the days of WoW. People would run a dungeon together to get EXTRA XP, the mobs were a bit more difficult, but with 5 people it went fairly smoothly. In exchange for playing together, players recieved more XP than they would otherwise recieve. However, loot became an issue as you were effectively dividing it up and only getting 1/5... So we got the Need/Greed/Pass system which somewhat allieviated that.
In Elder Scrolls Online (It's MUCH better than it was on launch, but that's another topic for another thread), players in PvP like Cyrodil (The big PvP zone) recieve only what little they might contribute individually if they play as a solo character. However, start a raid party and now every enemy that you tag, every quest you complete applies to everyone in the party! I got a completed quest when we stole the Elder Scroll from an opposing faction, and I was about as far away as I could be from the turn in. The game actively incentivizes me to team up.
Same for Guild Wars 2. Go play WvWvW as a solo player and you'll get "meh" experience and rewards. Go play WvWvW with a huge party and you get WAY better rewards. Same for the big zone events in PvE where you are not only prioritized on getting heals from your party (an AoE heal will apply to party members first THEN to others outside the party if applicable) but you also get additional participation credit for the teams. Again, I'm incentivized to work with others.
If TemTem is really trying to be an MMO, it needs systems in place that promote teamwork and parties. If 2 people team up, they shouldn't divide 100 xp between themselves, they should get EXTRA on top of what they'd otherwise get. Mathematically, it may not be "punishing" me for playing in a party, but it's telling me to go through 2x the loadscreens for half the reward alone.
Solo Play- You always level up 2 of your Tems at time in a single battle. If you have the cloak then you can always level up 3 of your Tems at a time in a single battle.
All the exp from the battle will always get split between your 2 or 3 Tems if you do no party switching during the battle. So during each Solo battle you do 2 or 3 Tems will always be gaining exp towards their level ups. If you do party switching then you have a pool of 6 Tems that you can level up at a time in a single battle.
Co-op Play- You always level up 1 Tem only now at a time and your Co-op partner levels up 1 Tem at a time. If you have the cloak then you level up 2 Tems only now at a time. If you co-op partner has the cloak as well then they can also always level up 2 Tems at a time.
If you do party switching then you have a pool of only 3 Tems now
All the exp from the battle will always get split between only 1 or 2 of your Tems now if you do no party switching during the battle. So during each Co-op battle you do 1 or 2 Tems now will always be gaining exp towards their level ups. If you do party switching then you have a pool of only 3 Tems now that you can level up at a time in a single battle.
Here is the Math part. Example will provide 2 fights. 2 solo fights and 2 Co-op fights. Each fight will provide the players with a total of 120 exp after the battle. Each Tem has 0 exp going into the fight. Example will only have 3 Tems available to make it easier to follow and less to type, so basically no party switching. The math wont change with party switching during the fight as total exp is still split evenly between all your tems that fought.
Fight One: Solo Play- with No Cloak will always end this way with 120 exp to give out
Your Tem1 that fought- earned 60 exp after battle
Your Tem2 that fought- earned 60 exp after battle
Your Tem1- now has 60 total exp towards their level up
Your Tem2- now has 60 total exp towards their level up
Fight One: Solo Play- With Cloak will always end this way with 120 exp to give out
Your Tem1 that fought- earned 40 exp after battle
Your Tem2 that fought- earned 40 exp after battle
Your cloaked Tem3 sitting in back up slot- earned 40 exp after battle
Your Tem1- now has 40 total exp towards their level up
Your Tem2- now has 40 total exp towards their level up
Your cloaked Tem3 sitting in back up slot- now has 40 total exp towards their level up
Fight Two: Solo Play- with No Cloak will always end this way with 120 exp to give out
Your Tem1 that fought- earned 60 exp after battle
Your Tem2 that fought- earned 60 exp after battle
Your Tem1- now has 120 total exp towards their level up
Your Tem2- now has 120 total exp towards their level up
Fight Two: Solo Play- With Cloak will always end this way with 120 exp to give out
Your Tem1 that fought- earned 40 exp after battle
Your Tem2 that fought- earned 40 exp after battle
Your cloaked Tem3 sitting in back up slot- earned 40 exp after battle
Your Tem1- now has 80 total exp towards their level up
Your Tem2- now has 80 total exp towards their level up
Your cloaked Tem3 sitting in back up slot- now has 80 total exp towards their level up
Fight One: Co-op Play- with No Cloak will always end this way with 120 exp to give out
Your Tem1 that fought- earned 60 exp after battle
Your Tem2 that would have fought in solo- now earned 0 exp after battle
Co-op Partner Tem1 that fought instead- gains that 60 exp after battle instead (as they should. We can all agree I would think that both players should always split the exp 50/50 since its a 50/50 battle. That isnt the issue here at all)
Your Tem1- now has 60 total exp towards their level up
Your Tem2 that would have fought in solo- now has 0 total exp towards their level up
Fight One: Co-op Play- With Cloak will always end this way with 120 exp to give out
Your Tem1 that fought- earned 30 exp after battle
Your Tem2 that would have fought in solo- now earned 0 exp after battle
Co-op Partner Tem1 that fought instead- gains that 30 exp after battle
Your cloaked Tem3 sitting in back up slot- earned 30 exp after battle
Co-op Partner cloaked Tem3 sitting in back up slot- earned 30 exp after battle
Your Tem1- now has 30 total exp towards their level up
Your Tem2 that would have fought in solo- now has 0 total exp towards their level up
Co-op Partner Tem1 that fought instead- gains that 30 exp after battle instead
Your cloaked Tem3 sitting in back up slot- now has 30 total exp towards their level up
Co-op cloaked Tem3 sitting in back up slot- now has 30 total exp towards their level up
Fight Two: Co-op Play- with No Cloak will always end this way with 120 exp to give out
Your Tem1 that fought- earned 60 exp after battle
Your Tem2 that would have fought in solo- now earned 0 exp after battle
Co-op Partner Tem1 that fought instead- gains that 60 exp after battle instead
Your Tem1- now has 120 total exp towards their level up
Your Tem2 that would have fought in solo- still has 0 total exp towards their level up
Fight Two: Co-op Play- with cloak will always end this way with 120 exp to give out
Your Tem1 that fought- earned 30 exp after battle
Your Tem2 that would have fought in solo- now earned 0 exp after battle
Co-op Partner Tem1 that fought instead- gains that 30 exp after battle
Your cloaked Tem3 sitting in back up slot- earned 30 exp after battle
Co-op Partner cloaked Tem3 sitting in back up slot- earned 30 exp after battle
Your Tem1- now has 60 total exp towards their level up
Your Tem2 that would have fought in solo- still has 0 total exp towards their level up
Co-op Partner Tem1 that fought instead- gains that 60 exp after battle instead
Your cloaked Tem3 sitting in back up slot- now has 60 total exp towards their level up
So after 2 battles Solo Player has this as their exp gains:
With no Cloak and no switching: 2 Tems at 120 exp each for a total of 240 team exp
With the Cloak and no switching: 3 Tems at 80 exp each for a total of 240 team exp
So after 2 battles a Co-op Player has this as their exp gains:
With Cloak and no switching: 1 Tem now only at 120 exp for a total of 120 team exp
With the Cloak and no switching: 2 Tems now only at 60 exp each for a total of 120 team exp
So after the 2 battles the Solo Player has the advantage in team building exp earned for their Tems. Out of a total of 240 exp to split between their 6 Tems they gained all of the 240 exp. When Solo Player switches to Co-op out of the 240 exp to split between their 3 Tems they only gained 120 exp of out of a possible 240 exp as the other 120 went to their Co-op partner (Again as it should since they did half the work). This is where the 50% loss comes from. It will always be a 50% loss in team exp earned as you just are not fielding as many Tems in Co-op during battle as you are in Solo Play. You are fielding exactly half of what you would field from Solo Play which is why you lose half the exp for each battle fought. Solo Play has a field of 6 they can switch up from in one battle and Co-op only has a field of 3 they can pull from when switching. Now when Solo Player leaves the Co-Op play and they insert that 2nd Tem back into their team they have to fight 2 battles to catch it back up for each 1 battle fought in Co-op to be at the same level they should have been if they fought Solo.
It doesnt matter that they can switch up the Tems in the pc at any time to always field a different 3 and that they can switch up the Tems during the battle because they will always have less Tem gaining exp per battle in Co-op than in Solo Play.
The person who constantly switches between Solo Play and Co-Op play has to work harder than the person who plays just Solo or plays just Co-op play due to they are always losing out on team exp building. They are constantly leveling only half of what a strictly Solo player and strictly Co-op player will level. If you are strictly just playing Co-op the other half of the team is compensated by you Co-op partner. The team exp is split exactly as it would be if you played strictly as a Solo player. The only time it is not the same is when you switch between the two because you lose the 3 Tems that were on your team from Solo Play to switch to Co-op and you will lose the 3 Tems that were on your team from the Co-op Play to switch to Solo Play. Because of the constant switching you are always losing out on team exp for 3 slots.
Now here, where I see the huge problem is how exactly do you fix this issue. I've seen a couple comments that never got acknowledged that said give 100% still to each player but actually split that exp between multiple Tems and not give it to just 1 Tem. For example if we used the 120 exp then each player would gain that full 120 exp but it isnt put fully on Tem1. It is instead shared with Tem1 and their Tem2. In essence it is like they did a Solo battle but with a Co-op partner. The problem with that that I see is when the player uses 3 Tems in one battle. The exp lost from not doing Solo play then doesnt go where it needs to go since all 3 Tems at that point are earning exp from the battle since they fought in it. Now one Tem will gain extra exp that they should not have and we are left with the same issue of 1 Tem gaining double exp. The other issue is that the 3 that they cannot field in that one battle do not get any exp still because they are not in the team party either. So maybe if there was a way for one of the 3 Tems that was on your own team but not in the Co-op team party to get that other 60 exp then possibly that could be feasible solution. I really dont have an answer either to this as I see it to be a bigger issue than what I can possibly figure out. But i do recognize at the current moment that this is an issue for a player that will be switching between Co-op play and Solo play.
Apparently not.