Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Because of the pretty brutal difficulty later on it's good enough as a main activity as well.
After beating a stage if your score for it is high enough you unlock flavor text.
EoSD is really good. Especially for the older titles I'd recommend you to grab the VSync Patch as it reduces the latency (especially for PCB as it has crazy input lag). From what I've heard Fairy Wars is pretty short and easy.
https://www.reddit.com/r/touhou/comments/3ejp3h/guide_using_spoileral_for_efficient_practice/
Vsync in this case is for imporved controls or a smoother image?
I'm kind of suspicious of the feature after the butter on ice controls Super Hexagon gets as a side effect from the improved visuals from Vsync turned on. It being on by default was pretty rage inducing once it got to the level where natural control sensitivity is already set to high by level attributes.
As for Fairy Wars and difficulty, I'd base my estimations of difficulty on the vote of the majority, but I'd need more opinions, because no joke I've seen a person say GFW 1cc is harder than LoLK 1cc, which completely throws the image LoLK built for itself out of the window. Though considering the Cirno memes I wouldn't leave out the possibility of trolling.
Bookmarking for when I'll need it later.
To make it work together with THcrap (great tool for easily adding translations and other neat features into the games) edit the games.js file and set the path of the game executable to the path of the vpatch.exe
Also EoSD requires a couple extra steps to make it work but it's explained in the link.
It still can be played as a side activity as well thanks to the self contained structure (1 stage = 1 pattern)
Improved controls. Don't remember how bad the input lag was in EoSD but PCB had an insane amount of input lag without it.
The live capture which did not save since the size flew past 2gb.
Might re-record that one if I feel bored at some point.
They are not very high on my priorities, there are ten other main games that I haven't played along with fun sounding spin-offs are easier to set up.
If you know of an emulator optimization guide or already made one, you could link it, for me to bookmark for future reference in case I run out of games to play. But you don't need to write one on the spot because I'm not going to play the earlier ones for a long time. ~50 hours to 1cc one times 10, yeah, a while. Not to mention EX stages.
And wow that post of yours had some heavy editing.
2 different sets of videos even...
One thing that I expected from an unoptimized emulator were chameleon sprites that don't fully render and partially blend it with the BG, but I guess lag and missing audio channels are bad enough by themselves.
I hope no one considers Vsync as a thing that can invalidate your score, although if it is really that bad without it, then I guess not.
Any tips on how to cap the fps of EoSD to 60?
It runs at 85 for me which apparently doesn't allow for replays.
Should also set up Vsync soon.
Might as well try to set up the others I'm going to play sometime not too far in the future.
GFW, TD and STB seem to run at 60 and the only concern I have is setting up the controls for GFW so they would feel not too confusing. And the speed differences of STB, I like the one life rapid-retry format though.
Though could you explain the:
What's the indication whether you got it or not?
I did all scenes of stage 1 now and am very confused, is it Aya's picture being different?
Because some were really terrible and I still see some text.
Nothing else on top is needed right, they're not that old, I assume not.
(TD and GFW are going to go in my backlog, I'll focus on the other two first)
If the text is pink/red then it's fine.
Not sure why the wiki lists StB as needing that old DX patch though, it seems to run fine for me without, and with it on it messes up recording like a lot. Removing it solves it though.
While the patch did not solve the fps issue for EoSD(an obscure checkbox in configuration did). it does boot up the graphics faster letting me see the intro screen, without the patch the visuals only kick in when you're at the main menu alrady.
And it solves recording issues, which is nice.
Oh that means I've got them all on stage 1, I was worried because my scores were all over the place from 20k to 85k and the images all looked different making me think there is a rank system.
In general though as long as you take pictures with Aya, the boss and a decent amount of bullets you should easily reach the required score
Not using the DX patch on StB has the same start up effect as EoSD without it, where the initial graphics load takes a while. Just StB doesn't skip anything during slow initial load, unlike EoSD(Though I don't like the amount of bloom the startup screen of EoSD has, it hurts a bit to look at it, didn't mind skipping it actually). But with the patch installed StB's recording goes to all hell giving audio with a black screen, or shrink the window to 25% of my recording resolution and leave the rest of the space black, still retaining the original resolution and file size in general.
I still need to test how well does TD and GFW record, EoSD didn't feel like something in desperate need of control repairs with vsync, GFW controls seemed far more alien to me, though that probably is the whole point with the delay on freezing and all.
Edit. Everything records just fine, TD seems ridiculously easy based on the massive progress from my first attempt, everything is so easy to capture so far or at least to time out with the silly healing mechanics.
Surprisingly so far I found Fairy Wars to be the hardest. Is it supposed to be so delayed on the freezes, or is vsync required for it?
You mentioned Shoot the Bullet having great patterns, at about which point in your opinion do they start showing up?
Because so far(19 scenes in the first three stage cleared) most were either forgettable(most of stage 1 and the occasional one here and there later on)
Or memorable for being such a spamfest of super dense pattens being launched every second or something as crazy as that not letting you get close to the boss. Like Amaterasu, Doll Mira Ceti(bonus points for famously oversized bullet sprites)
Mito no Mitsukuni has to be my favorite so far, it is great because it is very fun. And it at least feels like regular touhou without over the top rapid-fire (even though it took as much attempts as some spamfests from that stage)
Yamato Kingdom could also be good if not for instakills without warning by the lasers out of nowhere right after recovering from taking a shot, which happens to usually erase the warnings where the lasers will come from, happens quite a lot o the second to last shot.
Okay, I'll give Straw Doll Kamikaze for being well designed, though I'm not a huge fan of that one.