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We will take a look at the balancing issues in the future. We wanted to be sure that nobody will fail the tutorial so that's why it is much easier then the actual game.
I imagine the solution will either involve increasing friendly HP/Attack, decreasing enemy HP/Attack - or having some other method of restoring the energy. Maybe you could regenerate energy slowly by warming your hands on the Dungeon Heart, while smashing the pots/crates/breakables would give you a chance of a larger one-off boost? Just a thought :)
You probably have to constantly smash barrels and stuff to gain energy (you can argue about if this is a good game play element right now or not... we will see if we make changes to that in the future)
Spawn your minions in groups, otherwise they just will be slaughtered
Use shamans and healing totems in the back and not on the front line, so block the enemies with the cheap goblin units or barricades and protect shamans and after a fight put the injured units to a healing totem
The game is getting easier once you unlocked ballistas and the stronger goblin variants
I hope this helps a bit but we will also see how to improve balancing in the future
I was smashing barrels a lot, and I kinda enjoy that mechanic since it keeps things very physically active.
But I wasn't aware of the healing totems, are those buildable from the green ring like the spikes? Or do those come from somewhere else?
I know your not aiming for dungeon keeper, but more busy work would flesh it out a little, and that could be done in a cool way in the VR world.