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Joy.
On the plus side the program recently stopped hogging all the VRAM and I cannot replicate the issue where both cards would be filled up. Further more, I believe that I actually figured out why it is so sluggish. It has to rebuild thumbnails for every single layer in my older projects that I open in it but it seems to get stuck unless I solo the individual texture sets and let them finish individually otherwise it sits there forever generating thumbnails. I let this finish on my largest file (11 gigs and 71 texture sets 1-8K (4K in viewport)) and everything seemed to work fine. I created a log file for this scene as well, just in case.