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are you using multiple UV maps or just one texture for the entire mesh? Maybe I just fudged sometihng when I opened my model in substance painter 2
SL sees it as two different faces when I put a different default texture on a face. If you open it in maya, it looks like a mess, but in substance and SL, it'll act like different UV. It is kind of confusing to explain. td;lr: select a face, assign a texture, export the model and boom. I know it works in Maya, don't know any other program.
Maya is way too expensive, I use blender, but the same principle might apply, so thank you.
Anytime, hopefully it does work in blender