Mega Man X Legacy Collection 2

Mega Man X Legacy Collection 2

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PLMMJ Dec 22, 2024 @ 6:17pm
Why do yall hate X7 so much?
It has a steep learning curve and some of the Reploids can be annoying to rescue, but it's really not all that bad with the exceptions of some stages like Lava Factory or Crimson Palace. IMO X6 is much, much worse, especially with how the Nightmare Phenomena and Viruses work.
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Showing 1-15 of 18 comments
mdesaleah Dec 23, 2024 @ 5:08am 
X7 is slow, dull, and boring.

A 3D X game could work really well, but that was not it at all. Even the 2D sections dont compare to anything before or after
PLMMJ Dec 23, 2024 @ 9:30am 
I personally didn't struggle with the slow speed all that much since I just got the Hyper Dash part (speed tier 3) for the main character I was using, but I can see your point since the sections before it are rather slow.
sanrio Dec 29, 2024 @ 3:12pm 
X7 is slow and it's hard to adapt to the new mechanics they offer, however you get used to it as you play, the 2D sections are partly ok since it's what we are used to, but the 3D sections are weird especially in the bosses, especially with Flame hyenard (that fight is hell) or in my case Snipe Anteator was very difficult, things are much easier with X (more when you get the Glide armor and his charged shot) and Axl because zero can't get too close to attack well, the reploid rescue system is tedious.

Something I like is that even if you lose all your lives you can repeat the stage in the last checkpoint as many times as you want, for example Sigma's 2nd stage you will repeat it until you defeat him.

I find X6 more fun because you get used to its mechanics quickly but not the difficulty.
Last edited by sanrio; Dec 29, 2024 @ 3:12pm
PLMMJ Dec 29, 2024 @ 4:13pm 
Flame Hyenard is hell and I think everyone can agree on that. I also struggle a lot with Snipe Anteator, though I think it's because of him being able to go under the tube to avoid everything and also that laser super move.

Sigma's second form also gave me a lot of trouble, but considering he's, y'know, the final boss, I can't really blame the designers.

There's also Red, but if things go well and you don't flub into a pit, then he can be pretty simple.
sanrio Dec 29, 2024 @ 8:00pm 
X7 has too many errors and the truth is that I started to play it recently and I had low expectations because I don't like the game menu, the result and save screens, the maverick selection, some of the maverick designs look cool to me, especially Crowrang.
As I started to play it I liked it more and more (until I got to hyenard, I had to turn the volume down) but it's a strangely playable game and it's not impossible to play, it's not a good game but it's not the worst in the world either.

Also I am thankful that there is no nightmare phenomena here, with the 3D I would have gone crazy, that's the worst thing about X6.
Last edited by sanrio; Dec 29, 2024 @ 8:00pm
PLMMJ Dec 30, 2024 @ 1:47pm 
Originally posted by Hori:
Also I am thankful that there is no nightmare phenomena here, with the 3D I would have gone crazy, that's the worst thing about X6.

FACTS
Sixteen60 Dec 30, 2024 @ 6:11pm 
It’s meandering.
PLMMJ Dec 30, 2024 @ 8:04pm 
Originally posted by Sixteen60:
It’s meandering.
Now that I think about it, it is, at least in a couple stages (Looking at you, Cyber Field...)
nicey915 Mar 25 @ 10:33am 
I'll be honest, perhaps it's cause I heard so much bad things that my expectations were low, or it's just hard to make me hate a game but I actually had so much fun with it, annd it didn't feel as slow as I thought, the only things I didn't like were the weapons, which honestly is a given at this point, ever since mmx2 there was alwayys one or more bad weapons, or the buster was just better, and the boss rush was one of the slowest epecially cause the weaknesses were mostly just for spark mandril syndrome, minus the damage that stayed relatively equal, other than that the armor looks so sick and I very much enjoyed axl.
PLMMJ Mar 25 @ 3:37pm 
Originally posted by nicey915:
the only things I didn't like were the weapons, which honestly is a given at this point, ever since mmx2 there was alwayys one or more bad weapons, or the buster was just better

A lot of the weapons suck and it double sucks because they're shared between X and Axl. I basically never used Moving Wheel or Wind Cutter and only rarely used Sniper Missile. Volt Tornado is just too good. Zero's techniques are generally better.
nicey915 Mar 26 @ 2:36pm 
Originally posted by PLMMJ:
Originally posted by nicey915:
the only things I didn't like were the weapons, which honestly is a given at this point, ever since mmx2 there was alwayys one or more bad weapons, or the buster was just better

A lot of the weapons suck and it double sucks because they're shared between X and Axl. I basically never used Moving Wheel or Wind Cutter and only rarely used Sniper Missile. Volt Tornado is just too good. Zero's techniques are generally better.

ye but to be fair to x7,
the only game where all the weapons were good, even the worst one(the lightning one) was x1,
x2 had the crystal weapon that worked on very few enemies,
x3 had that gravity weapon that was like the cristal one, only slightly more useful,
x4 had this issue that started with crystal ball in x2 but multiplied by almost every weapon, where half the enemies had immunities to most boss weapons except that twin slash and stingray's with the twin slash one having the issue of being too inferior to regular buster shots, not even charged buster shots,
x5's weapons had the same issue as x4's except they're also often kinda useless even with enemies not immune to them, with the fire one having bad range, the wind one often making you take damage and the only good one still having some enemies being immune but also having the lowest ammo the one with the firefly,
x6's were mostly mid, saved only by the charged versons except the dragonfly one being actually good and the ice one being being only useful to do castle stages as vanilla x,
x7 is honestly just in between x5 and x6, some quite bad weapons, with a few kinda decent options like the homing one,
x8 was the last one really with most weapons having a use, none of em were x1 level, not even x2 or x3, but all of em had at least 1 good thing that made em useful and made you use em instead of the x buster, with the dark one homing, the light one being good with airborne enemies, the fire one good with ground ones, the black hole being a decent shield, the bamboo missile being a killer and the ice and thunder ones being great, only that crystal weapon was pretty useless, but it had very interesting exploration uses, way more than x2's crystal weapon.
Originally posted by nicey915:
Originally posted by PLMMJ:


x5's weapons had the same issue as x4's except they're also often kinda useless even with enemies not immune to them, with the fire one having bad range, the wind one often making you take damage and the only good one still having some enemies being immune but also having the lowest ammo the one with the firefly,
.


I have to generally disagree with the assessment of the X5 weapons. The grizzle slash weapon for X is one of the best shield weapons in any megaman game, Zero's spin is both iconic and super useful, The goo shaver for X uncharged is great for hitting grounded enemies below you, has a use for unlocking items and its charged shot is a full screen and deals a lot of damage, Tri Thunder has really solid directional coverage and 1 shots the big orange guys which are some of the toughest enemies in the game. I personally found the "only good one" you mention to probably be one of the weakest weapons because you can't move with it. Time stop is always great. Wing Spiral is highly situational and really only used for cheese run strategies. Ground fire also does a surprising amount of damage and again full charge screen coverage is awesome. Spike ball is weak and does run into the issue of immunity a lot. And for zero the worst weapon is, of course, w-shredder because it turns off SDC. But besides a couple weapons with X and 1 weapon with zero all of the special weapons in X5 are pretty useful in the right situations.

In general I feel X2 has my favorite special weapons in the x series, x1 is second and then it is x5 for useful special weapons. Starting with the ability to charge them really helps.
nicey915 Apr 25 @ 11:59am 
Originally posted by Tunewalker:
Originally posted by nicey915:


I have to generally disagree with the assessment of the X5 weapons. The grizzle slash weapon for X is one of the best shield weapons in any megaman game, Zero's spin is both iconic and super useful, The goo shaver for X uncharged is great for hitting grounded enemies below you, has a use for unlocking items and its charged shot is a full screen and deals a lot of damage, Tri Thunder has really solid directional coverage and 1 shots the big orange guys which are some of the toughest enemies in the game. I personally found the "only good one" you mention to probably be one of the weakest weapons because you can't move with it. Time stop is always great. Wing Spiral is highly situational and really only used for cheese run strategies. Ground fire also does a surprising amount of damage and again full charge screen coverage is awesome. Spike ball is weak and does run into the issue of immunity a lot. And for zero the worst weapon is, of course, w-shredder because it turns off SDC. But besides a couple weapons with X and 1 weapon with zero all of the special weapons in X5 are pretty useful in the right situations.

In general I feel X2 has my favorite special weapons in the x series, x1 is second and then it is x5 for useful special weapons. Starting with the ability to charge them really helps.

I forgot about the boomerang, and yeah that one is good, but then the fire has the pathetic range, the charged version i'd say it's ok at best cause the water is actually much better with the screen coverage, for the timestop I'd say it's more situational, althugh it is better than most trime stops in megaman history caause you can use the x buster, for zero I never really mentioned him in my comment cause of how different boss weapons are to him, he gets a movelist expansion not really weapons before x7 and 8.

the issue is still that x5 has a good portion of weapons that can't deal with enemy immunity on top of being bad, the wind one sucks(I know about glitches but that doesn't make it good) the spike one has range issues(the charged shot is fine but x1 had good normal and charged shots for all weapons), the firefly has the ammo issue and some immunity, something that would've made a fairly good weapon otherwise, fire and time stop I already mentioned before(times stop is kinda good), water and boomerang are fine, thunder one has a terrible charged shot but good normal shots I'll admit.

it's like at least 2 arguably 3 counting spike(the charged one is still inconsistent) weapons that always suck, 3 that are decent or good at only one thing, either charged or not charged, and only 2 that are always good, one of wish still deals with enemy immunity if I recall correctly(the water one).

my comment was about how the only game where all weapons were good is x1, cause all the other games had at least one weapon that sucks and often deals with immunity, x8 barely makes each weapon at least good at one thing, but not at x1 level of good where you can swap almost any weapon with the x buster and clear the stage, x8 just gives you a reason to use any weapon over the buster or at least have each weapon be decent enough to do what they are meant to do well and so far almost no enemy has an immunity except the shielded ones, and those need a charged shot not just any lemon like most other games deal with, like why can't I at least damage half the enemies with my laser weapon in x4? so far there was no real explanation other than the enemy is big, but the normal buster shots always work on them the shots that were meant to be the weakest projectile in the game do to infinite ammo and fast fire rate.

that's the issue with almost all x games, there's always a weapon that sucks mostly because of immunity, in x1 the worst one was electric spark, but it was still good with walls and it was the worst only because of the low ammo, in x2 onwards it was either immunity or terrible range or situational uses, although it is fair to say that x1 had busted weapons, with every weapon being broken in some way sure, but how is it that only at x8 the weapons were well balanced, still quite weaker that the buster sure, but still all of em useful.
FauxFurry Apr 26 @ 12:31am 
I have yet to have the chance as I skipped the Playstation 2 era of Mega Man X. I am eager to see if it lives up to its reputation, though. I'll have to give it a try after finishing the Playstation 1 titles that I have previously played.
Originally posted by FauxFurry:
I have yet to have the chance as I skipped the Playstation 2 era of Mega Man X. I am eager to see if it lives up to its reputation, though. I'll have to give it a try after finishing the Playstation 1 titles that I have previously played.
When you inevitably play X7 and see how bad it is, do actually play X8 cause that game is nothing like it.

X7 killed any chance that 8 got the attention it should have.
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