Mega Man X Legacy Collection 2

Mega Man X Legacy Collection 2

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commander Jul 24, 2018 @ 7:15pm
They call it 2D in the trailers on the Steam store page for some games, when it's 2.5D...
In one of the trailers, it says 2D and shows 2.5D, under the Mega Man X Legacy Collection 2 Steam store page.

I've seen many games not Mega Man X related, that also say 2D when they are 2.5D, it's rediculous to try and hide the truth, people won't know later the difference out of such lazy excuses.
That's one thing I didn't like about the latest Mega Man X games, was the 2.5D and 3D.
The 3D models were also horrible, stretched stick figures, either by huge boots and skinny legs, or skinny boots and legs, same with the arms. It's like someone couldn't figure out the proper shapes and designs from the original SNES series, to make it look worse in 2.5D and 3D, even their movements in 2.5D and 3D were horrible. They took away the visual entertainment of seeing X for the reasons he has different armors and can transform into them, especially with his heart, and for what those armor types / gear actually mean and can do.

On top of that, everything else about X that made him special / unique, was taken away in his later Mega Man X games, the story feels like it just slowly died off that made him so important.
Also, X risked his life fighting the robots that were virus infected aka (mavericks), and those with a vivid, creative and extreme imagination know what I'm talking about. And so when they created the X challenge, reminds me of the Castlevania Boss Rush Mode, it takes away the reasons for X risking his life, the story / lore logic and common sense reasons, when people start to find it as a "competitive style of challenge", it's not about competing with someone else, it's about the story experience that was heart touching, and the risks X took to save us all.
It was also about X and Dr. Light which was very heart touching as well.
And so a competition challenge just feels obsurd, it ruins the meaning of X and his story for why it's important that he fights.. the mavericks.
Same with Castlevania: Symphony of the Night and all the other Castlevania games before and after it, they made a boss rush mode in some of the handheld versions that used the same game engine as Symphony of the Night, that came out later, and to me that took away the experience of people finding the reason to enjoy the story and lore, even the myth behind the creatures and many other things about the Castlevania games, they are very deep and creative, and should be seen as, instead of some "Boss Rush Mode", which destroys the feel of such a game.
I get it, boss rush mode was made for children, however.. when said titles came out in the 80s and 90s, those children that got to experience those Mega Man, Mega Man X, and Castlevania games.. ranging from the NES to the Playstation 1, got to experience something amazing without some rediculous boss rush mode that pushed gamers to compete in a ladder, Castlevania and Megaman X are games that should be taken slow, not rushed.
Any true story and lore fan of such said titles would completely understand.

Also yes it's kind of like an arena for the stages chosen, but that's because you had to choose which area of the world to go save first and so on, to stop the mavericks, during the story of the game. I don't like it when they try to add some arena feel to the game, and that shows up in this X challenge mode. I want X's story to have great meaning / relevance, not be ruined by some need to compete with other people.
And those speedruns to add on top of it that you see on youtube from Castlevania and other game titles.
https://www.youtube.com/watch?v=n1v3AtAAM9s

One last thing, 2D can look modern and amazing if done right.
I like the original and some of the slow downs from the SNES hardware, but I think there should be 3 versions.
1. The original that can support new hardware.
2. The original that can perform better with game code changes to work with the performance.
3. A more modern look to the games, a remake and not a reboot, (done right in the way the fans want it to look).
Such as seen here. Without the 3D background of course, 2D games can look modern.
https://roseredprince.files.wordpress.com/2012/06/super-metroid-51.jpg

https://www.youtube.com/watch?v=qyrIU_90epw


As you can see I'm getting at Megaman X, Castlevania: Symphony of the Night, Super Metroid, and many other classic game titles, can be amazing looking, but also it opens up an opportunity to make more Castlevania, Megaman X, and Metroid titles in 2D to keep them going in that style, the way they're supposed to be.

The differences if you compare the picture above and this wonderful video of Super Metroid.
https://www.youtube.com/watch?v=yB317FOcU0Y

This is not something to ignore, and I'm tired of the game companies ignoring it, being in complete denial as if there's no way possible to make modern 2D "updated from the original form without 2.5D", and it's because they don't want to do it that way anymore, so they make excuses. I'm sure people have brains, with a complete gaming industry and this is where the common sense comes into place, someone would have figured that out in their big video game corporations by now or a long time ago, and wouldn't have needed me to show them an example and reason. Again it's because they want to make excuses to avoid it, because they want to change how we play it. If some people like 2.5D and 3D, that's completely fine, but don't take away our 2D experiences that can easily have new and modern versions "done right".

That is just how I feel and also facts, but everyone is entitled to how they feel, especially when such a corrupted gaming industry has taken away what we cherished and our hopes of always seeing a new game in the styles we have always loved, rather it be 2D or 3D type of games.
And the facts that the creative minds that made such great titles in the past, aren't really there anymore to make amazing new ones, to make us feel the same way to love new titles.

These days I work on Castlevania: Symphony of the Night monster a.i. in my own fan projects as learning experiences and free to play, I play the game to examine the monster a.i. behavior such as the acts and movements of the creatures, then I program them exactly if not close to the original monster a.i. behaviors, or at least what I can.

Again take out the 3D backgrounds and you have a really nice modern 2D visual update to the games, make the backgrounds just as good but without the 3D shown in the Super Metroid picture above, if you can picture that, make it just like the classics.
Last edited by commander; Jul 24, 2018 @ 7:59pm
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Showing 1-7 of 7 comments
Red Jul 24, 2018 @ 7:42pm 
I thought this was one of the most petty complains I've seen in this forum so far but what really takes the cake is the fact that you're not really complaining about the collection's trailer saying that it's "2D action" but that one of the MMX7 trailers that come in the collection's gallery and is shown for a split second is the thing that actually mentions 2D action at all in one of the 3 trailers, and it's not even the trailer that's exclusive to the second collection anyway.

How the ♥♥♥♥ do you come up with a complain this ridiculous? Heck, it being ridiculous is not even as aggravating as the fact that it's beyond pedantic. It's pretty obvious by the MMX7 trailer from over TEN YEARS AGO that the "2D action" part was related to the gameplay to begin wtih.
commander Jul 24, 2018 @ 7:49pm 
There's a reason I ignored you in one of the other threads about co-op that someone else made. The only thing petty is coming in to troll someone over their experiences which go way beyond your own.

Keep making excuses to call 2.5D as 2D, if you don't have eyeballs which clearly you do, your brain malfunctioned at some part when you didn't realise they called it 2D when it's clearly 2.5D and I mentioned that already in the thread topic, now just repeating myself.
It's either your brain malfunctioned, or you just want to be in complete denial.

Just because you were born into the world of 2.5D, doesn't mean the rest of us are that dense.
Stop and think, they called it 2D, it's not 2.5D, get it right. How many ways can you be petty and make excuses for a lazy term of denial? Such as calling it 2D when it's clearly showing 2.5D, utter repulsive.

You can try and defend MMX7 all you want, it's bs and that's no bluff, they called it 2D and it's 2.5D, get over it, it's a fact, end of story, and move on.

Many game developers do this these days with 2.5D titles calling them 2D and I'm getting sick of the denial and lazy excuses just to try and force us into some bs 2.5D along with stick figure Mega Man X with no shapes and styles to his looks either, it's very uncreative and a bs excuse.
Last edited by commander; Jul 24, 2018 @ 8:03pm
Red Jul 24, 2018 @ 8:03pm 
Uh, who's defending MMX7? Have you actually watched the trailer they show in that particular SPLIT SECOND? The whole point behind that trailer was to show that the game had BOTH the classic 2D sections and new 3D ones, in terms of *gameplay*, not graphics, GAMEPLAY. And it's 100% accurate, you move in a 2D plane in those particular sections and that's it.

You're being a pedantic idiot right now, get over it and move on. 2.5D is a made up buzzword to talk about a 2D game with 3D graphics (Since it's shorter than having to say all that), 2.5D IS NOT AN ACTUAL MOVEMENT DESCRIPTION, you either move in 2D or 3D, you don't talk about "2.5D movement" in a particular section of a trailer that talks about movement unless you're a ♥♥♥♥♥♥.
Last edited by Red; Jul 24, 2018 @ 8:09pm
commander Jul 24, 2018 @ 8:19pm 
The very fact that you don't know the difference between 2D and 3D is amazingly rediculous.

2 dimensional doesn't have a plain of 3D existence such as a 3D background, doesn't rotate in 3D, and doesn't have a 3D model placed into a 2D environment, that is what's known as a 2.5D game because it's in-between both, but in reality, it's still 3D if you look at all the 3D in the game such as the model and the background / environment being all in 3D itself, just from a side point of view, does not give it the right to claim the term as 2D. So again, you can continue to try and make excuses but you will fail every time until you understand what 2D actually is, and the difference between 2D and 3D.

It doesn't transition between 2D and 3D, it transitions between 2.5D and 3D.
See the imagine here as an example for MMX7.
http://www.ign.com/articles/2003/10/15/mega-man-x7

The differences between 2D and 3D art. -
https://www.quora.com/What-is-the-difference-between-2D-arts-and-3D-arts

And 2D, 3D, and 4th dimension explained. -
https://www.youtube.com/watch?v=N0WjV6MmCyM

If you can't see the differences between the original Mega Man X1 and Mega Man X7, that's your doing, not mine. All I hear are excuses and denial, hope you learn the differences soon.

And one other thing, the term 2.5D was made up as an excuse to put 3D into a game, try to make it into 2D and call it 2.5D. It was bs from the start of any 2.5D game, as evil business practices for lazy development just to make it easier going from original 2D into 3D, and uncreative bs in so many ways it's just not funny.
Last edited by commander; Jul 24, 2018 @ 8:24pm
Red Jul 24, 2018 @ 8:24pm 
Oh boy, you're actually bringing up all this crap while completely missing the point that movement at its core exists in either 2D or 3D in these games and that the camera tricks and so called "2.5D" are just visuals and have nothing to do with movement at all (Since then you would have to call MMX4's Split Mushroom stage 2.5D too).

You're really doing all of this and somehow *I* am the troll here, freaking LOL! Have fun continuing this pedantic discussion with yourself.
commander Jul 24, 2018 @ 8:33pm 
The camera angle isn't 2D, it's not on a plain of 2D and thus it's in a 3D render, because everything around the main character is 3D, and the main character himself. So much denial.
This is why they call it 2.5D, they try to make an excuse to call it a 2D game when clearly it has nothing to do with 2D at all.

About the movement, clearly seen in the videos I posted for left right, up and down in a 2D style, but that has nothing to do with what I mentioned in the first place or MMX7, they clearly stated it was 2D, not the movement. The MMX7 part of the third video on the Mega Man X Legacy Collection 2, shows at 1:36 into the video trailer and it says "2D" at the top left, it also says "Traditional 2D Action". That has nothing to do with the cameras, and even a camera in 3D is still 3D, of which they might call it 2.5D because of the camera angle on the side.
Why so much denial? Because you're a little boy born into the 2.5D trend, plain and simple as 2.5D is, and you're raging over it, having no respect for those that love the classic 2D style, and that isn't petty?
You can't allow people to love the nostalgia they always have and to speak up about it? You are a troll who has nothing but denial and pedantic discussions over his generation of 2.5D and trying to force someone else to enjoy it that knows how pathetic it really is, that in itself is petty of you. And it doesn't make you look very intelligent either by defending a game trailer and being completely wrong about it, you can clearly see where it talks about Traditional 2D and that isn't Traditional 2D or "2D" at all. That's like calling a dog as a cat, when they are 2 completely different things.
The amount of arrogance you have and ignorance combined about 2D and 3D plains of existence is down right rediculous, and then trying to add in camera angles as if that's going to change it with such obsurd denials, please learn facts, I've already shown them in videos above.

Mega Man X 4's Split Mushroom stage was 2D made to use a fake 3D background, clearly you haven't done game development before. And all you have to do is place the sprite of zero seen there, in the middle of the steps (of course program and set the collision masks), then have the background act and rotate as if it's 3D but instead as a fake 3D with 2D parallax backgrounds using a funky technique that is clever in itself.
Even if it was using a 3D background, why are you assuming that I actually like that? Or anything about MMX 4 with backgrounds? I do like the fact that at the very least, it tries to show 2D, where as MMX 7 clearly does not and the 2.5D elements come into place.
There's a reason I like the SNES Mega Man X1 and games like it for that 2D style.
Here's MMX 4's Split Mushroom stage.
https://youtu.be/FZXGCYVUXSA?t=22

And here are the backgrounds for the MMX 4 Split Mushroom stage, easily used if you wanted to on your own project, I don't know who ripped these but it wasn't me. They are free to use as long as it's for learning purposes, free for others to use and not for money, can be for fan projects.
https://www.bghq.com/bgs.php?system=psx&game=m/mmx4&mode=split

However.. many games are made in 2D and the main character is placed in the middle - top of the floor, you just need to work with the collisions to place the sprite there.

Yes you can have 2D for all of the game while having 3D enabled during the development, it's still 2D because there was no 3D in any of the work done. Most of the time though, game devs don't use the 3D while they develop 2D these days, only very few do that and they don't use 3D elements. I've used fake 3D backgrounds using 2D, there are even tutorials on this for Game Maker on youtube.
One that does to trick the players was Castlevania: Symphony of the Night where the 3D was enabled but everything was in 2D as a fake 3D background, and the backgrounds as odd as they were, handled a lot of game code as controller objects to make stuff happen like a percentage of the map would change what monster a.i. there was by the time you re-entered the same room. This was to save room on the disc at around 670 megs for the Playstation 1 discs, so everything had to be compressed and programmed in a specific way that wasn't easy since you didn't have PC's like today and / or game consoles, where games like Castlevania: Symphony of the Night could have been so much larger in size and gameplay, because of the limitations of the PS1 hardware and the type of coding they had to do back then, it was a lot more complicated than todays game development.
The original NES had hex code for Castlevania and many other game titles, you don't really have to do that now while programming and making your games.
And not everything in a game has to be programmed when it comes to the Unreal Engine 4 these days, such as volumentric lighting and volumetric fog, sure you should make the blueprints and material, but then you have sliders to change and adjust what you see and the way you want it seen.
Most other titles before that on the SNES and so on, were not 3D backgrounds, some maybe, such as Doom, but many games used 2D backgrounds and foregrounds with the character and enemy a.i. being all in 2D. With the exception of some titles that used 3D of course on the SNES, Sega Genesis, and some other game consoles around that time.

I bet you've never used game creation software, programming, Game Maker, Unity, or the Unreal Engine 4 before. There's a reason you don't see many 2D titles with the paper2D in the Unreal Engine 4 and the camera angles used in a 3D plain to show only 2D style, but there will be more at some point. However, the original games didn't use camera angles on the NES for Mega Man games, not even for the SNES games, they programmed with the view port set to a resolution of around 320 x 240 just as a nearest point and not the actual internal resolution, but more of an example. And this method was used to zoom in on SNES games, even on Castlevania: Symphony of the Night, they worked with all code compared to game engines these days that allow you to manually set a view port resolution to zoom in and don't have to program it unless you want to, and the Unreal Engine 4 uses a camera angle for their paper2D, but it's very difficult and a lot of game devs don't like to use it for 2D because of that, it's very popular for 3D though. I have a few projects in 2D for Castlevania with camera angles fixed upon them in the Unreal Engine 4, the camera itself has to be set inside the objects properties as a blueprint, I've also got over 20 projects for Game Maker in the style of Castlevania: Symphony of the Night, Super Metroid, and a few other titles, even making over 30 monster a.i. from Symphony of the Night just by examining how they work, when you come to know how game development works, it's a very interesting thing, and I can assure you that camera angles in a 3D environment do not make them 2D seen in MMX7.
2D itself is one thing, you can easily see it from MMX 1, to even call MMX7 2D is just down right insulting and thus as much as I hate the term 2.5D because of how it looks, that is the only thing separating crap like 2.5D from excellent 2D games and style.
Last edited by commander; Jul 24, 2018 @ 9:33pm
commander Jul 24, 2018 @ 9:41pm 
And btw you totally missed my point, you try to shove your own in there acting like a troll instead of trying to understand how I feel about 2D games, instead you act petty like a little child trying to prove something you're completely wrong about and your denial stands out.
You call other people an idiot when you make excuses and then change the subject into a camera angle. Your original comment was a fail because clearly I looked at the trailer again and it mentions 2D top left corner, and "Traditional 2D" at the bottom middle of the video, for that very moment during the trailer. Then you try to cover it up with a camera angle which you totally failed about on top of that, since it still shows 2.5D in MMX 7 or rather.. 3D, has nothing to do with MMX 4 and nothing to do with what I was original talking about as that one subject I made very.. clear.
Last edited by commander; Jul 24, 2018 @ 9:46pm
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Date Posted: Jul 24, 2018 @ 7:15pm
Posts: 7