Mega Man X Legacy Collection 2

Mega Man X Legacy Collection 2

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Chibi310 1 AGO 2018 a las 9:54 p. m.
Why is X6 so hated?
Just out of curiosity since X6 has always been my favorite X game in the series since I first played it way back when. Even as a child it never bothered me that the game was hard, I just found it to be the natural order of things since Megaman was all about perseverance through adaptation. And complaining about Megaman being hard is basically retarded due to the fact that the entire series (ALL OF THEM!) are famous for being hard.

So come to my surpires I hear stories about the game being "Too Hard". and this quality confused me. The only part of the game I ever found to be "Too Hard" was the Hell Sigma Phase 2 fight, due to my reflexes not being up to scratch. But, that didn't change the fact that it was also my favorite Sigma to fight since no other sigma tested you to this extent. Not even X4 sigma is hard since you can literally get through the first 2 phases without so much as a scratch with barely any effort at all.

Like what aspect of the game was truly unfair?

You are warned about the "Chaotic" nature of the Nightmare influences, and there is a hint to how to deal with most of them (After beating a stage, the stages where the Nightmare Influences you can now deal with turn red) so that can't be it since you are given a heads up, and by virture if you're a veteran of Megaman, then you should by this point in time have the mentality of "experiment with your weapons" so the Nightmare's chaotic effects shouldn't be an excuse.

Heck I found it to be awesome that both Gate and HighMax are both Puzzle bosses! Something you do not normally see in a Megaman.

So again, what is it about this game that is so hated? Or am I just crazy and the Megaman community have all become a bunch of noobs. Because I'm also hearing stories about X Challenge being too hard as well (I haven't touched hard mode yet so I have no input for that, but I have beaten Normal mode).
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Mostrando 76-90 de 316 comentarios
Deejaynerate 19 NOV 2018 a las 11:54 a. m. 
Also you should try out the Megaman Zero games. They're pretty hard and tough, but in a good way. They got some good story and soundtrack as well. Just, do a favor and don't start with the first one unless you're hardcore.
Deejaynerate 19 NOV 2018 a las 12:53 p. m. 
I think most of the game's frustration comes from who you pick and if you decide to rescue everyone or not. If you rescue everyone or pick X, you're gonna have a more painful time, because then you're gonna worry more about 100% the game. And the boss order you decide as well, due to how the Nightmare works.
Última edición por Deejaynerate; 19 NOV 2018 a las 12:53 p. m.
Deejaynerate 19 NOV 2018 a las 1:27 p. m. 
I started playing Zero a while back and wow is it so much better. Zero is much better compared to X (with double jumps, better Saber, etc.). It made Metal Shark Player less frustrating than with X, although I don't know how Zero will fair later on, but for now, he's definitely the better option. Shame you can't pick him right off the bat and have to bumrush to the nearest secret area.

So yeah, who you play as does affect the fun value.
Última edición por Deejaynerate; 19 NOV 2018 a las 1:28 p. m.
冰霜之孤狼1993 19 NOV 2018 a las 5:34 p. m. 
My biggest complain is they could fix the alternate method of gaining Black Zero (beat the level 4 variant of Zero Nightmare) to be officially available, they have entirely enough time to do all of these but didn't. Some may say "faithful to original" but I simply don't get it. Nor did the change of opening/ending theme (Steam ver. restore-able with mods) "faithful to original" - though I do like the new opening tune and I'm digging it.
Última edición por 冰霜之孤狼1993; 19 NOV 2018 a las 5:44 p. m.
Turn Kids LGBT 25 NOV 2018 a las 8:04 a. m. 
On top of the difficulty that people have mentioned, they also make the lives system useless. When you die, you get all your weapon energy back, and you go back to a checkpoint. Same with getting a game over. So why even have lives? Just to offer an opportunity to go back to menu? I can turn off my game for that.
MidNightFireX® 1 DIC 2018 a las 9:12 p. m. 
Publicado originalmente por Zefar:
So I've been playing X6 again and thought it'd be insanely hard but it wasn't.

Sure some stages abused the one hit kill feature a lot but the bosses are generally fair game.

Gates lab stages near the end made it highly unlikable hell I had to go find cheat engine just get around it more easily.
The 8 boss stages aren't that hard and have a different pattern to learn and mimick.
Finding the armor parts was ♥♥♥♥♥♥♥ annoying, makes me think of gaea and falcon armor parts in X5.
Overall I do like X6 despite the difficulty and what was mention in my post.

I rate it 8/10 stars
Clawlesslion 15 DIC 2018 a las 8:51 a. m. 
while i like X6 just like you i can see why ppl hate it i would say the problem is mostly with the level design and the english translation, bc while the nigthmare effects brougth back the stage changing effect that i loved on the first MMX the layout of the levels shows many problems for it to have a good synergy with the stages and about the translation while i aprecciate the audio(on the original, i dont know why they changed the intro but didnt changed the translated writen script) and the fixes to alia the translation was pretty nonsensical, but yeah i think the hatred its kind of overblown bc (atleast on ps i havent yet started the one on the collection) i could save al the reploids without problems with the unnarmored x the problems mostly started on the gate stages so it isnt imposible to rescue the reploids without the parts, also there is the programing error that locks away the black zero, it was supposed that if you defeated the nightmare zero with 3000 souls before getting to the gate stages you would get the black armor but in the game getting 3000 souls instead due to an error unlocked the gate stages that were supposed to be unlocked with 5000 also blocking getting zero for the rest of the game
cazetta 18 DIC 2018 a las 9:57 a. m. 
Level Design is very bad but the rest is gold. Music and graphics are awesome and better than x5
daniel280893 13 MAR 2019 a las 4:27 p. m. 
x6 could be the best of his era, but not with 3 months of time.
- Stages full of difficulties, and even worse when the visit of some stage ruins the others.

The problem is that is not a difficult level funny, it's frustrating and sometimes the problems are in the lack of development(getting parts of the shadow armor for example)
-Not enough development: Hi, Blaze Heatnix and a stage full of nothing except 5 or 6 minibosses that are the same robot.
- Bad difficulty curve. We have the easiest boss(Commander Yamarck) on a stage, but in the other side we have a hell difficulty with Infinity Mijinion. A frustrating boss like Gate, and a piece of cake with gifts of energy and life like Sigma.
- The ♥♥♥♥♥♥♥ totems. Not only in the museum, but the Gate Lab.
-Hatred to Zero. too many difficulties for him and no, it's not enough Ensuizan + shield barrier to cover all. Gate lab has just acid rain to X and easy spikes for blade armor or shadow armor, but for Zero: spikes that double jump can't deal and The Trash compactor, you can die so easily.
-Rescuing reploids, a good idea but it just punish the failure of a rescue. Reploid infected, you lost the reploid. For ever(or reset the game without save)
Megaman x6 more like Megaman X just use the shadow armor and pray jesus to not lose Reploids with good parts.
Última edición por daniel280893; 13 MAR 2019 a las 4:33 p. m.
Chronic Copium Consumer 15 MAY 2019 a las 6:15 p. m. 
Just finished Gate's fight and needed to vent:

One reason is that X6 is very brutal toward casual players, blind playthrough players, and rusty players. Without a guide, you cannot tell which reploid gives which part and you won't know the boss orders. Stage design is not too BS, but the enemies are horrible. I often find myself in a stun-lock for trying to ignore the enemies. I chose shadow armor by instinct for Gate Lab 2, and there is that near impossible jump. I used Ultimate Armor since this isn't my first playthrough and I just want to get through this game. It felt like the entire game is designed around Ultimate Armor, in a bad way. Rescues are both good and bad because you are rewarded for doing them but the instance the nightmare enemies touch the reploids you have to reset, unless you only care about option parts and know which reploids you can ignore. For a 100% person like me, the game is a real nightmare and I find myself using ultimate armor to get all the rescues (not even for getting through the stage). The one that I remember the most is alternate Mijinion Stage, where a bunch of reploids are just a pixel away from nightmares and I'm just getting walled by other nightmares, had to nova strike just to touch the reploids before nightmare. Also, grinding Nightmare Souls is required for beating the game.

Of course, we must talk about Gate. To brute force him, you need E-tanks. To skillfully beat him...well he doesn't really have a intricate pattern. Gate can go minutes without shooting orbs, or keep on shooting orbs. I saw a video on a viable way to beat him, and it involves hanging right above the fall zone. With bad positioning, you could destroy the orbs and Gate would not take damage. He will charge at you if you miss, and you either die or lose a lot of HP. So either you hit him or you die, no in between. No other capcom games' bosses are as bad as this Gate fight. In fact, Gate is the strongest of the entire series simply because you can't damage him with buster. Sigma needs to step up his game. I had to use rookie mode, which is a disgrace.

I do like that the stages and item locations make the player revisit and switch between X and Zero. The mavericks are challenging but fair. Armor designs are cool and Zero's skills are swag. It's just a shame that the game focuses so much on X's saber instead of buster. Blade armor's buster is mediocre, Shadow armor is pretty much a saber armor, and falcon armor's buster is also mediocre. You won't see crazy things like X1's spiral buster or X2-X3's two hand busters. Mach Dash is neat, but very dangerous when going through stages first time. You're kinda forced to walk most of the time to figure out hazards.

TL;DR X6 is a sadistic game for masochistic mega man fanatics who enjoy trial and error. It rewards the players for practicing and knowing the game inside out and punishes the people who don't. Great for veteran megaman fans, bad for newcomers. A fanservice game, not a fun game.

I was thinking about playing this game again as black zero, but then I remembered Gate.
EDIT: Just remembered that I had to damage boost to get past certain spikes; there are some techs that veteran fans do all the time that are not familiar to newcomers. These techs are necessary in the game but not easily accessible. If I were new to the series, I wouldn't want to play the game like I play Smash Bros.
Última edición por Chronic Copium Consumer; 15 MAY 2019 a las 6:22 p. m.
mdesaleah 15 MAY 2019 a las 6:22 p. m. 
Publicado originalmente por G-HAKU:
Just finished Gate's fight and needed to vent:

One reason is that X6 is very brutal toward casual players, blind playthrough players, and rusty players. Without a guide, you cannot tell which reploid gives which part and you won't know the boss orders. Stage design is not too BS, but the enemies are horrible. I often find myself in a stun-lock for trying to ignore the enemies. I chose shadow armor by instinct for Gate Lab 2, and there is that near impossible jump. I used Ultimate Armor since this isn't my first playthrough and I just want to get through this game. It felt like the entire game is designed around Ultimate Armor, in a bad way. Rescues are both good and bad because you are rewarded for doing them but the instance the nightmare enemies touch the reploids you have to reset, unless you only care about option parts and know which reploids you can ignore. For a 100% person like me, the game is a real nightmare and I find myself using ultimate armor to get all the rescues (not even for getting through the stage). The one that I remember the most is alternate Mijinion Stage, where a bunch of reploids are just a pixel away from nightmares and I'm just getting walled by other nightmares, had to nova strike just to touch the reploids before nightmare. Also, grinding Nightmare Souls is required for beating the game.

Of course, we must talk about Gate. To brute force him, you need E-tanks. To skillfully beat him...well he doesn't really have a intricate pattern. Gate can go minutes without shooting orbs, or keep on shooting orbs. I saw a video on a viable way to beat him, and it involves hanging right above the fall zone. With bad positioning, you could destroy the orbs and Gate would not take damage. He will charge at you if you miss, and you either die or lose a lot of HP. So either you hit him or you die, no in between. No other capcom games' bosses are as bad as this Gate fight. In fact, Gate is the strongest of the entire series simply because you can't damage him with buster. Sigma needs to step up his game. I had to use rookie mode, which is a disgrace.

I do like that the stages and item locations make the player revisit and switch between X and Zero. The mavericks are challenging but fair. Armor designs are cool and Zero's skills are swag. It's just a shame that the game focuses so much on X's saber instead of buster. Blade armor's buster is mediocre, Shadow armor is pretty much a saber armor, and falcon armor's buster is also mediocre. You won't see crazy things like X1's spiral buster or X2-X3's two hand busters. Mach Dash is neat, but very dangerous when going through stages first time. You're kinda forced to walk most of the time to figure out hazards.

TL;DR X6 is a sadistic game for masochistic mega man fanatics who enjoy trial and error. It rewards the players for practicing and knowing the game inside out and punishes the people who don't. Great for veteran megaman fans, bad for newcomers. A fanservice game, not a fun game.

I was thinking about playing this game again as black zero, but then I remembered Gate.
If you want a diificult Megaman that’s well designed, play the Zero series. If you want a difficult Megaman with bad design, play X6
Chronic Copium Consumer 15 MAY 2019 a las 6:54 p. m. 
Publicado originalmente por mdesaleah:
Publicado originalmente por G-HAKU:
Just finished Gate's fight and needed to vent:

One reason is that X6 is very brutal toward casual players, blind playthrough players, and rusty players. Without a guide, you cannot tell which reploid gives which part and you won't know the boss orders. Stage design is not too BS, but the enemies are horrible. I often find myself in a stun-lock for trying to ignore the enemies. I chose shadow armor by instinct for Gate Lab 2, and there is that near impossible jump. I used Ultimate Armor since this isn't my first playthrough and I just want to get through this game. It felt like the entire game is designed around Ultimate Armor, in a bad way. Rescues are both good and bad because you are rewarded for doing them but the instance the nightmare enemies touch the reploids you have to reset, unless you only care about option parts and know which reploids you can ignore. For a 100% person like me, the game is a real nightmare and I find myself using ultimate armor to get all the rescues (not even for getting through the stage). The one that I remember the most is alternate Mijinion Stage, where a bunch of reploids are just a pixel away from nightmares and I'm just getting walled by other nightmares, had to nova strike just to touch the reploids before nightmare. Also, grinding Nightmare Souls is required for beating the game.

Of course, we must talk about Gate. To brute force him, you need E-tanks. To skillfully beat him...well he doesn't really have a intricate pattern. Gate can go minutes without shooting orbs, or keep on shooting orbs. I saw a video on a viable way to beat him, and it involves hanging right above the fall zone. With bad positioning, you could destroy the orbs and Gate would not take damage. He will charge at you if you miss, and you either die or lose a lot of HP. So either you hit him or you die, no in between. No other capcom games' bosses are as bad as this Gate fight. In fact, Gate is the strongest of the entire series simply because you can't damage him with buster. Sigma needs to step up his game. I had to use rookie mode, which is a disgrace.

I do like that the stages and item locations make the player revisit and switch between X and Zero. The mavericks are challenging but fair. Armor designs are cool and Zero's skills are swag. It's just a shame that the game focuses so much on X's saber instead of buster. Blade armor's buster is mediocre, Shadow armor is pretty much a saber armor, and falcon armor's buster is also mediocre. You won't see crazy things like X1's spiral buster or X2-X3's two hand busters. Mach Dash is neat, but very dangerous when going through stages first time. You're kinda forced to walk most of the time to figure out hazards.

TL;DR X6 is a sadistic game for masochistic mega man fanatics who enjoy trial and error. It rewards the players for practicing and knowing the game inside out and punishes the people who don't. Great for veteran megaman fans, bad for newcomers. A fanservice game, not a fun game.

I was thinking about playing this game again as black zero, but then I remembered Gate.
If you want a diificult Megaman that’s well designed, play the Zero series. If you want a difficult Megaman with bad design, play X6

Wise words. X6 would've been better if Gate stages were redesigned. Also, nerf Gate and buff Sigma.
Chibi310 16 MAY 2019 a las 2:45 a. m. 
Publicado originalmente por G-HAKU:
Just finished Gate's fight and needed to vent:

One reason is that X6 is very brutal toward casual players, blind playthrough players, and rusty players. Without a guide, you cannot tell which reploid gives which part and you won't know the boss orders. Stage design is not too BS, but the enemies are horrible. I often find myself in a stun-lock for trying to ignore the enemies. I chose shadow armor by instinct for Gate Lab 2, and there is that near impossible jump. I used Ultimate Armor since this isn't my first playthrough and I just want to get through this game. It felt like the entire game is designed around Ultimate Armor, in a bad way. Rescues are both good and bad because you are rewarded for doing them but the instance the nightmare enemies touch the reploids you have to reset, unless you only care about option parts and know which reploids you can ignore. For a 100% person like me, the game is a real nightmare and I find myself using ultimate armor to get all the rescues (not even for getting through the stage). The one that I remember the most is alternate Mijinion Stage, where a bunch of reploids are just a pixel away from nightmares and I'm just getting walled by other nightmares, had to nova strike just to touch the reploids before nightmare. Also, grinding Nightmare Souls is required for beating the game.

Of course, we must talk about Gate. To brute force him, you need E-tanks. To skillfully beat him...well he doesn't really have a intricate pattern. Gate can go minutes without shooting orbs, or keep on shooting orbs. I saw a video on a viable way to beat him, and it involves hanging right above the fall zone. With bad positioning, you could destroy the orbs and Gate would not take damage. He will charge at you if you miss, and you either die or lose a lot of HP. So either you hit him or you die, no in between. No other capcom games' bosses are as bad as this Gate fight. In fact, Gate is the strongest of the entire series simply because you can't damage him with buster. Sigma needs to step up his game. I had to use rookie mode, which is a disgrace.

I do like that the stages and item locations make the player revisit and switch between X and Zero. The mavericks are challenging but fair. Armor designs are cool and Zero's skills are swag. It's just a shame that the game focuses so much on X's saber instead of buster. Blade armor's buster is mediocre, Shadow armor is pretty much a saber armor, and falcon armor's buster is also mediocre. You won't see crazy things like X1's spiral buster or X2-X3's two hand busters. Mach Dash is neat, but very dangerous when going through stages first time. You're kinda forced to walk most of the time to figure out hazards.

TL;DR X6 is a sadistic game for masochistic mega man fanatics who enjoy trial and error. It rewards the players for practicing and knowing the game inside out and punishes the people who don't. Great for veteran megaman fans, bad for newcomers. A fanservice game, not a fun game.

I was thinking about playing this game again as black zero, but then I remembered Gate.
EDIT: Just remembered that I had to damage boost to get past certain spikes; there are some techs that veteran fans do all the time that are not familiar to newcomers. These techs are necessary in the game but not easily accessible. If I were new to the series, I wouldn't want to play the game like I play Smash Bros.

This is still getting comments... Well heck.

And yes, I do agree with you on that aspect (hence my original posts). But from looking into all the complaints, I have noticed one detail. This game is simultaniously hated and loved by the fandom. The only people who seem to universally hate this game, are the ones obsessed with the "Self-Challenge" of getting through the game armorless. Which since it's a "Self_challenge" and not something that's naturally a part of the game, I don't count those as valid complaints.

Onto the armors, after running through X5 again, I noticed that the Falcon Armor never had an Air Dash. But the Fourth Armor did. Meaning that the faulty Air Dash that the Falcon Armor has in X6 is the damaged flight ability, hence why it's tied to the double jump. As for the Blade and Shadow Armor, I'm not a fan of the Shadow Armor, so I never really used it, even for Gate Stage 1, I ran in there with the Blade Armor. Using the Ice Burst and the Crazy Air Dash of the Blade armor I managed to barely get past the Spike Trap.

As for the tid-bit about X6 being a Fanservice game. I think that's probably the most accurate way to put it. I think I mentioned this in one of my previous comments. But MMX5 being the last one in the series was a complete joke in terms of difficulty, which for the Megaman series, is a bit insulting. So I think X6's unrestricted brutality makes up for it.

I'm not saying that the stage designs are to be praised. Because I still get confused on how to deal with the Ouroboros in Blaze Heatnix's stage, the one you fight with the purple lava rising up. Although one detail about this game's theme enemy: The Nightmare are supposed to be "Chaotic", which would be strange if the game wasn't a chaotic mess. I like to see the ridiculous levels of unpredictableness of the game as an effect of the Nightmare Influence. Hence why there's so much to deal with at once, and almost too much. Everything is just everywhere and it's all a mess. All the previous Megaman X games had controlled enemies, not a single one of them emphasized chaos, until now. Even Gate and High-Max stick to form here, with Gate being the creator obsessed with creating perfect Reploids, it would stand to reason that his stages are insane. I mean, if I knew that spikes OHKOed the Maverick Hunters, I would definitely line my walls up with them.

I still believe that X6 is one of the Best MMX games ever made, just not one that should be played by a beginner, this game to me can best be described as the first "X Challenge".
Pan the Sylveon 16 MAY 2019 a las 5:11 a. m. 
I don't get where the "Mega Man games need to always be hard" narrative comes from. Seriously look at the classic series. Mega Man 3-6 are by far some of the easiest good games on the NES so the only difficult classic games are 1, 2, 9 and to an extend RM&Forte.

The X games aren't too difficult either. X3 is pretty hard for first time players, same for X4 but aside from that the X games are nothing crazy. X6 is the exception. Its actually hard and for no good reason tbh. Everything is a pain in the ass.
mdesaleah 16 MAY 2019 a las 5:22 a. m. 
Publicado originalmente por .:
I don't get where the "Mega Man games need to always be hard" narrative comes from. Seriously look at the classic series. Mega Man 3-6 are by far some of the easiest good games on the NES so the only difficult classic games are 1, 2, 9 and to an extend RM&Forte.

The X games aren't too difficult either. X3 is pretty hard for first time players, same for X4 but aside from that the X games are nothing crazy. X6 is the exception. Its actually hard and for no good reason tbh. Everything is a pain in the ass.
I found X4 to be one of the easiest, still my favorite of the X series. X6 is just unfair difficulty. It doesn’t take skill, just patience and repetition. Megaman Zero 1-4 are the hardest in the series while still being fair, unlike X6 where it’s impossible to beat the game as X at multiple points.
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