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So yeah, who you play as does affect the fun value.
Gates lab stages near the end made it highly unlikable hell I had to go find cheat engine just get around it more easily.
The 8 boss stages aren't that hard and have a different pattern to learn and mimick.
Finding the armor parts was ♥♥♥♥♥♥♥ annoying, makes me think of gaea and falcon armor parts in X5.
Overall I do like X6 despite the difficulty and what was mention in my post.
I rate it 8/10 stars
- Stages full of difficulties, and even worse when the visit of some stage ruins the others.
The problem is that is not a difficult level funny, it's frustrating and sometimes the problems are in the lack of development(getting parts of the shadow armor for example)
-Not enough development: Hi, Blaze Heatnix and a stage full of nothing except 5 or 6 minibosses that are the same robot.
- Bad difficulty curve. We have the easiest boss(Commander Yamarck) on a stage, but in the other side we have a hell difficulty with Infinity Mijinion. A frustrating boss like Gate, and a piece of cake with gifts of energy and life like Sigma.
- The ♥♥♥♥♥♥♥ totems. Not only in the museum, but the Gate Lab.
-Hatred to Zero. too many difficulties for him and no, it's not enough Ensuizan + shield barrier to cover all. Gate lab has just acid rain to X and easy spikes for blade armor or shadow armor, but for Zero: spikes that double jump can't deal and The Trash compactor, you can die so easily.
-Rescuing reploids, a good idea but it just punish the failure of a rescue. Reploid infected, you lost the reploid. For ever(or reset the game without save)
Megaman x6 more like Megaman X just use the shadow armor and pray jesus to not lose Reploids with good parts.
One reason is that X6 is very brutal toward casual players, blind playthrough players, and rusty players. Without a guide, you cannot tell which reploid gives which part and you won't know the boss orders. Stage design is not too BS, but the enemies are horrible. I often find myself in a stun-lock for trying to ignore the enemies. I chose shadow armor by instinct for Gate Lab 2, and there is that near impossible jump. I used Ultimate Armor since this isn't my first playthrough and I just want to get through this game. It felt like the entire game is designed around Ultimate Armor, in a bad way. Rescues are both good and bad because you are rewarded for doing them but the instance the nightmare enemies touch the reploids you have to reset, unless you only care about option parts and know which reploids you can ignore. For a 100% person like me, the game is a real nightmare and I find myself using ultimate armor to get all the rescues (not even for getting through the stage). The one that I remember the most is alternate Mijinion Stage, where a bunch of reploids are just a pixel away from nightmares and I'm just getting walled by other nightmares, had to nova strike just to touch the reploids before nightmare. Also, grinding Nightmare Souls is required for beating the game.
Of course, we must talk about Gate. To brute force him, you need E-tanks. To skillfully beat him...well he doesn't really have a intricate pattern. Gate can go minutes without shooting orbs, or keep on shooting orbs. I saw a video on a viable way to beat him, and it involves hanging right above the fall zone. With bad positioning, you could destroy the orbs and Gate would not take damage. He will charge at you if you miss, and you either die or lose a lot of HP. So either you hit him or you die, no in between. No other capcom games' bosses are as bad as this Gate fight. In fact, Gate is the strongest of the entire series simply because you can't damage him with buster. Sigma needs to step up his game. I had to use rookie mode, which is a disgrace.
I do like that the stages and item locations make the player revisit and switch between X and Zero. The mavericks are challenging but fair. Armor designs are cool and Zero's skills are swag. It's just a shame that the game focuses so much on X's saber instead of buster. Blade armor's buster is mediocre, Shadow armor is pretty much a saber armor, and falcon armor's buster is also mediocre. You won't see crazy things like X1's spiral buster or X2-X3's two hand busters. Mach Dash is neat, but very dangerous when going through stages first time. You're kinda forced to walk most of the time to figure out hazards.
TL;DR X6 is a sadistic game for masochistic mega man fanatics who enjoy trial and error. It rewards the players for practicing and knowing the game inside out and punishes the people who don't. Great for veteran megaman fans, bad for newcomers. A fanservice game, not a fun game.
I was thinking about playing this game again as black zero, but then I remembered Gate.
EDIT: Just remembered that I had to damage boost to get past certain spikes; there are some techs that veteran fans do all the time that are not familiar to newcomers. These techs are necessary in the game but not easily accessible. If I were new to the series, I wouldn't want to play the game like I play Smash Bros.
Wise words. X6 would've been better if Gate stages were redesigned. Also, nerf Gate and buff Sigma.
This is still getting comments... Well heck.
And yes, I do agree with you on that aspect (hence my original posts). But from looking into all the complaints, I have noticed one detail. This game is simultaniously hated and loved by the fandom. The only people who seem to universally hate this game, are the ones obsessed with the "Self-Challenge" of getting through the game armorless. Which since it's a "Self_challenge" and not something that's naturally a part of the game, I don't count those as valid complaints.
Onto the armors, after running through X5 again, I noticed that the Falcon Armor never had an Air Dash. But the Fourth Armor did. Meaning that the faulty Air Dash that the Falcon Armor has in X6 is the damaged flight ability, hence why it's tied to the double jump. As for the Blade and Shadow Armor, I'm not a fan of the Shadow Armor, so I never really used it, even for Gate Stage 1, I ran in there with the Blade Armor. Using the Ice Burst and the Crazy Air Dash of the Blade armor I managed to barely get past the Spike Trap.
As for the tid-bit about X6 being a Fanservice game. I think that's probably the most accurate way to put it. I think I mentioned this in one of my previous comments. But MMX5 being the last one in the series was a complete joke in terms of difficulty, which for the Megaman series, is a bit insulting. So I think X6's unrestricted brutality makes up for it.
I'm not saying that the stage designs are to be praised. Because I still get confused on how to deal with the Ouroboros in Blaze Heatnix's stage, the one you fight with the purple lava rising up. Although one detail about this game's theme enemy: The Nightmare are supposed to be "Chaotic", which would be strange if the game wasn't a chaotic mess. I like to see the ridiculous levels of unpredictableness of the game as an effect of the Nightmare Influence. Hence why there's so much to deal with at once, and almost too much. Everything is just everywhere and it's all a mess. All the previous Megaman X games had controlled enemies, not a single one of them emphasized chaos, until now. Even Gate and High-Max stick to form here, with Gate being the creator obsessed with creating perfect Reploids, it would stand to reason that his stages are insane. I mean, if I knew that spikes OHKOed the Maverick Hunters, I would definitely line my walls up with them.
I still believe that X6 is one of the Best MMX games ever made, just not one that should be played by a beginner, this game to me can best be described as the first "X Challenge".
The X games aren't too difficult either. X3 is pretty hard for first time players, same for X4 but aside from that the X games are nothing crazy. X6 is the exception. Its actually hard and for no good reason tbh. Everything is a pain in the ass.