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But before I start, I will have you know that I have given this game several honest chances. I have completed it around.. 4 times I think and at least twice in the hardest difficulty as both X and Zero. That isn't bragging rights - That's robot tears and frustrating screams and agonizing wall punching. I have played X5 and found it okay, and I absolutely love X4 and can play it from start to finish several times in a row if I feel up to it. But X6? No. It is the worst game in the series.
What X6 does terrible :
- It had much less time in development than X5 had and things were already going downhill with X5. The Translation for X6 is absolutely atrocious, which such memorable lines like " I hid myself while I repaired myself " which prompts one to ask: HOW DID YOU DO THAT ZERO WHEN YOU WERE JUST A TORSO WITH A HOLE IN IT AND ONE ARM?
- Poorly placed enemies that allow for very cheap deaths.
- Poorly designed levels in general that can lock you in place because you do not have the upgrade needed to pass that part of the level, meaning you now have to kill yourself 9 times in a row just to get out again.
- That %(/U=& Blaze Heatnix stage which is nothing more than an Endurance round and I dare you to play it, first time, without any upgrades or armor, in Nightmare difficulty.
- The Nightmare system in general which is so poorly explained and arbitrary bs that it only serves to frustrate than to challenge.
- The Mother Devil boss or whatever it was called.
- And just a lot, a lot more.
Now, here's what X6 does Meh :
- A lot of the fights are lackluster.
- You never fight Isoc.
- The final boss is largely cheap and frustrating if you play on the hardest difficulty, while in Normal he can be extremely annoying.
- The story is mediocre at best and terrible at worst.
Now, here's what X6 does good :
- High Max, while somewhat annoying to fight, is a pretty awesome looking boss and his theme is amazing and he is voiced by none other than Norio Wakamoto.
- Gate's design is fantastic though his stages are horrendous and his boss fight is aggravatingly dull.
- The final battle theme is fantastic. A mixup-combo with X1 and X2's battle themes, along iwth his voice saying the attacks in an most annoying manner.
- Zero's plot and involvement with Dr. Isoc, and his extreme disdain for X, the subtle indication that Isoc is the consciousness or a Reploid, Virus whatever from none other than Zero's ancient creator. This is the one solitary part I want to praise X6 for forever and ever and I sooo wish there was more of it. It's the one thing that makes me return to X6 time and time again. And that's not to mention either, that he is voiced by the same voice actor from Rockman 8, Rockman Battle & Chase, Rockman Rockman, Super Adveture Rockman, Rockman X4. The late Takeshi Aono, the voice of none other, tha- SYSTEM CRASH
https://www.youtube.com/watch?v=0C3wwxJD5IQ
Well I normally agree with the usuals that I hear about X6 doing bad... But you sir are the first one that gives abstract points that are more or less questionable.
-On the Blaze Heatnix stage, my Little Brother beat that stage on Extreme in his first go, and X6 was his first Megaman X game. So that's an absurd complaint. And I gave him no advice, I just sat there enjoying his struggle.
-Bad Translation/Quality control and all that extra, can be argued on games like Megaman 8 (Yes Classic Megaman 8!) and everybody loves that game. And with the absurdly short development time, it's more incredible that the game was released with about 1 Major bug (You can't get Black Zero legally). So this is more or less a questionable point that really doesn't add to the arguement that the game is bad. The music is insane, the graphics are pretty much the same as X5's, and the stages are some of the most complex in the saga (Not including Infinity Mijinion, but even then that stage still has a gimick that keeps you on your toes).
-The enemy placement, I can agree with, like the one in Infinity Mijinion's Alt Route that almost instantly kills one of the Reploids, or the one in Metal Shark Player that shoots at you when the press is down thus instantly killing you. But, I don't think that they all cause cheap deaths since you can see and mentally prepare for almost all of them. Unless you're spazing around not thinking about your movements.
-Hell Sigma being cheap? Have you played any of the previous games to the end? Wolf Sigma cannot be hurt without Armored Armadillo's weapon or the fully charged buster that takes eons to charge and does only 1 damage to him, and all his attacks deal ungodly damage to you. And how is X5 Sigma, who has insanely damaging attacks that are disgustingly hard to dodge, and his nanoscopic weak spot that phases in and out of existance not cheap? At least hell sigma telegraphs all his attacks and do not deal excessive damage (They hit hard, but not stupidly hard like the previous forms), the most you should get hit by them is once by each on your first go, afterwards he literally telegraphs ALL his attacks, even on the hardest modes.
-Now saying X6 is the worst? You clearly have yet to touch X7.
-And define which fights in the previous Megaman X games weren't lack luster? I'm assuming you speak of fighting them with their weaknesses, in that case, I guess Push Over Bosses are the most EPIC fights of your life. Seriously, how can you call Blaze Heatnix or Blizzard Wolffang not lackluster? Even Infinity Mijinion gets pretty hectic if you don't deal with his clones fast enough. Or is "Bubble Crab" the most insane fight you've had in Megaman history? Or are you talking about Spark Mandril with Shotgun Ice equipped? Yea, those battles are definately Adrenaline rushes that push your reflexes and skills to the limits! Or wait, maybe you're using wheel gator's waiting game fight as an example of a good boss battle! Every Single Megaman X game has at least half the fights as lack luster, so I do not see how X6 has even more Lack Luster bosses than the previous game. I'm not denying that it has lackluster fights, like Ground Scaravich or Commander Yammark. But I don't ignore the fact that the previous games had even more forgetable bosses than this one. At least these give you a challenge.
When I think of X6, I think of Blaze Heatnix. When I think of Blaze Heatnix, I think of how lazy and uninspired that stage is. It combines all the things I hate in video games: bad auto scrolling levels, repetetive, tedious boss fights.
Anyway, when I think of X6, I think of that stage, and it makes me not want to play the game. Honorable mentions go to the obnoxious Wolfgang's stage, for the part where the blocks fall down, and all of Gate's obnoxious stages.
Poor level design all around!
Last time I checked MM8 is in the middle when it comes to popularity within the fanbase, you can't say "everyone likes it" though these days I believe the only classic series game that doesn't have a group of people that hate it is MM9.
If it was his first MMX then there was no reason for him to play *without the armor* as that guy mentioned so I call BS on this. With the armor it's nowhere close to impossible even on xtreme, it's just tedious and boring, not a challenge.
Haha, I call ♥♥♥♥♥♥♥♥, too!!!
It's something every aspiring game designer should definitely play.
Needless to say, all these text walls lambasting X6 please me very much.
I didn't say he didn't die game over a few times. And he did it with the Falcon Armor. It's not impossible, it's just hard.
I'm actually doing that. Partially the reason why I bought the collections was to analyze their level design to know what's good and what isn't and what should I NOT do in my own game. I always call X6 a perfect lesson on what NOT to do in a game.
His post SPECIFICALLY mentioned playing WITHOUT armor.