Empire Deluxe Combined Edition

Empire Deluxe Combined Edition

'The Pri Ze': An Acidental New Unit Type, (for me)
No City Capture, (ooops)
It came to pass I created an AI and mispelled the 'city capture' units name. Ooops. As the experienced players will tell you that results:
1) The AI sitting there doing nothing
2) Idle cities increase efficiency
So in the time it would take you to build, 1 Transport, 3 Armor *and* find said city it could be at a level about 135 efficiency which when captured comes down to about 124.
Nice 'Prize' :)
So, yes, I have a new:
1) Unit called, 'Prize'
2) AI called 'The Pri Ze'
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Showing 1-4 of 4 comments
One interesting concept would be to start a new game with your 'The Pri Ze' AI and give them 5 cities. They will not expand but you could make them defensive stalwarts. Give them all kinds of defensive units and production bonuses. Just a thought.
@bailey.5050 An excelent thougfht. I'll let you know how it plays out.
You left out: is this based off initial neutral capture period or beyond.

If so, then;

it all depends if the AI shifts to new production.

Seriously, if you like the production bonus, why not setup city efficiency at that level as default.

So, this sounds like enhanced AI - not expanded AI.

If I'm misunderstanding you, plz let me know.
@ww2_weasel I don't think it is either.
In 'real world terms' - Think of a small aggressive country that decides it's role is to 'protect the coast line against all comers.'

FWIW I have never played against 'Expanding AI'
I always use 'Enhanced'
My 'NCC', (No City Capture), AI fall into 2 categories:
1a) They generate lots of units and will explore the immediate area and sometimes far beyond.
1b) They will attack almost anything except cities.
1c) They 'glom', (surround) around 1 or 2 cities close to their starting cities.
2) 'The Pri Ze' - No unit production which allows the city to 'grow' in 'Efficiency'.

With @bailey.5050 's idea I will try to give them more weapons to produce which should make for a more irritating nuisance nuance AI.
Imagine an AIs that:
Type 1) Builds 10s of barges with defensive range fire.
Type 2) Builds bombers and destroyers
Envision,
You are minding your own business sailing along when your DD is sunk by suicide attacks from what seems to be a huge number of aquatic beasts.
You send a BO over and it meets the same fate.
Oddly, you don't find this AI anywhere else. still, you have to deal with it or it will make you pay.
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Showing 1-4 of 4 comments
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