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Again, I come to this revised game later than most of you so it is obviously the changes the developer wanted were simply all hard-coded.
I make things a bit interesting by giving cities and OF defensive ranged fire. Little things like this help make the game enjoyable.
I feel your pain. I made a Falkland’s War map once, with the mine fields in place. The AI would run units into it like a meat grinder until it lost everything. Literally two tiles to the east was a clear path.
Today the [CREA] cleared 2 mines the hard way.
The mines appeared to still be there until I sent an EN over to check.
My monsters do not create forts and such because I hashtag them out. I don't want them spending time on that stuff.
Occasionally if un-interupted the 'Classic 3' AI will build an OF.
Side Notes:
I used to give all AI units 'Road Build' and 'Mine' ability. I ran into some kind of truble.
In EDEE my 'Ants' would build a OF or road on every vacant square if they had time. Mark considered that a 'bug' and fixed it.
In the early days of EDCE one of
my Armor units ran over one of
my mines that was in a clear space.
Mark fixed that too.