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Location: C:\Users\Steve\AppData\LocalLow\KBSW\EmpireDeluxe\unknown
File Name: M1
No file extension.
Start EDCE
Click: New Game
Hit the'+' Sign
Click: None
Scroll Up/Down: Nada
I'm guessing I'm putting the file 'M1' in the wrong place?
Thanks again.
the file itself is there for examples.
But that is the location you would put the M1.eai, M2.eai, etc scripts.
But then, when you go to set up the AI player for a game, in the Setup roster, after the Enhanced Player has been selected, Click on "AI Options".
You will see an option called "AI Script Name". Click on that, do "Load File" and you will have a list of the files in the unknowns directory. Select your script.
http://steamcommunity.com/app/742700/discussions/0/1500126447396109783/
" Enhanced Player"
That was the detail I needed.
Thank you!
Gryph
I am able to find and load the file.
The file instructs the AI to us 'M1' and '#' out everything else.
The AI continues to build AR, SM, FI, BO
I'm not sure but I think the AI is not expanding when I use this.
If I'm not able to have my single unit threats I will still love the game. It is superbly put together.
Or have you added a new unit set with a unit called "M1" and you want to make that set work with the AI?
Basically I replaced '[IN]' with [M1]'
Then using '#' to remove all reference to all other units.
So, the first 4 lines read:
#[SAI_UT_AIR_EXPLORE]
[SAI_UT_LAND_EXPLORE][M1]
[SAI_UT_GRND_EXPLORE][M1]
#[SAI_UT_SEA_EXPLORE][DE]
Still, the AI built AR, FI, BO but no M1
Possibly the 'hard coding' is looking for the various lines I have '#' out so at the moment I am writing a 'M2' where I leave the lines such as,
[SAI_UT_SEA_EXPLORE]
But removing the object of the line via:
#[DE]
As always I recognize this is not necessarily supported so I am grateful for anything you can provide. I also know I have a very unusual purpose and the system may not be designed for it. That is OK.
Thanks again,
Steve
If not, then you need to do that.
If so, then it is possible there are some errors in the AI log file as there may be a problem reading the script.
check the log directory for AI Player logs and look over it for some hints. If you are confused by it, send it to me via email and I will help you through it. If you want send me the M1 script as well and I will peek at it on this end.
I'll do my best to trouble shooth this at my end. After all, that is 1/2 the fun. ☻
I definitely loaded the file correctly sooo, I'll see what else might be the issue.
Thanks again
Gryph