Mega Man 11

Mega Man 11

View Stats:
Devsman Mar 1, 2022 @ 12:47pm
We should have gotten tons of DLC for this game tbh.
The purty graphics and the double gear have such potential for previous robot masters to have their stage/boss fight reimagined.

I'm talking 78 DLC stages, lol. Minimum.
They could also have done the KGN series, the SRN series and even the alternate stages they used in games like Mega Man I-IV GB and Mega Man & Bass. Even the RKN series, the Dimensions and WWN series.

Imagine taking on a Guts Man who has speed gear, lmao.
< >
Showing 1-15 of 16 comments
CrowRising Mar 15, 2022 @ 2:01am 
I'd be happy if we just got Protoman and Bass campaigns.
Titan Mar 19, 2022 @ 2:17pm 
Originally posted by CrowRising:
I'd be happy if we just got Protoman and Bass campaigns.

How would you even make a Protoman campaign work? His only distinguishing feature in MM9 & 10 was him having the moves that got taken away from Mega Man (for no good reason, removing the slide and charge shot was just a bad move). I guess there was also the proto shield, which was almost entirely useless. Bass would be cool though.
Devsman Mar 19, 2022 @ 3:17pm 
Originally posted by Titan:
Originally posted by CrowRising:
I'd be happy if we just got Protoman and Bass campaigns.

How would you even make a Protoman campaign work? His only distinguishing feature in MM9 & 10 was him having the moves that got taken away from Mega Man (for no good reason, removing the slide and charge shot was just a bad move). I guess there was also the proto shield, which was almost entirely useless. Bass would be cool though.
Well, there's the shield, and then he's often depicted as having a stronger charge shot than Mega Man. Then he's also been depicted with a dash rather than a slide. So you have a few options.
CrowRising Mar 19, 2022 @ 3:28pm 
Originally posted by Devsman:
Originally posted by Titan:

How would you even make a Protoman campaign work? His only distinguishing feature in MM9 & 10 was him having the moves that got taken away from Mega Man (for no good reason, removing the slide and charge shot was just a bad move). I guess there was also the proto shield, which was almost entirely useless. Bass would be cool though.
Well, there's the shield, and then he's often depicted as having a stronger charge shot than Mega Man. Then he's also been depicted with a dash rather than a slide. So you have a few options.
On top of this, Protoman takes double damage when he does get hit, which is why you need to practice at using the shield, as well as only firing two shots at a time instead of Mega Man's three and Bass's four.

I'm pretty sure IIRC Protoman does slide, it's Bass who has the dash.
Titan Mar 19, 2022 @ 3:31pm 
Originally posted by CrowRising:
Originally posted by Devsman:
Well, there's the shield, and then he's often depicted as having a stronger charge shot than Mega Man. Then he's also been depicted with a dash rather than a slide. So you have a few options.
On top of this, Protoman takes double damage when he does get hit, which is why you need to practice at using the shield, as well as only firing two shots at a time instead of Mega Man's three and Bass's four.

I'm pretty sure IIRC Protoman does slide, it's Bass who has the dash.

Taking extra damage and firing one less buster shot is not enough to warrant a separate character. There needs to be something that actually makes the characters feel unique and make you approach the game in different ways. The proto-shield has never been legitimately useful in any of it's usable iterations in the series so far, and that's really the only unique thing Protoman has. Other than he's functionally just another Mega Man (which only worked in 9 and 10 because again, they took away key moves from Mega Man himself for no good reason).
Last edited by Titan; Mar 19, 2022 @ 3:33pm
CrowRising Mar 19, 2022 @ 4:11pm 
Originally posted by Titan:
Originally posted by CrowRising:
On top of this, Protoman takes double damage when he does get hit, which is why you need to practice at using the shield, as well as only firing two shots at a time instead of Mega Man's three and Bass's four.

I'm pretty sure IIRC Protoman does slide, it's Bass who has the dash.

Taking extra damage and firing one less buster shot is not enough to warrant a separate character. There needs to be something that actually makes the characters feel unique and make you approach the game in different ways. The proto-shield has never been legitimately useful in any of it's usable iterations in the series so far, and that's really the only unique thing Protoman has. Other than he's functionally just another Mega Man (which only worked in 9 and 10 because again, they took away key moves from Mega Man himself for no good reason).
Protoman is effectively a sort of hard mode. That's the appeal to him. He doesn't need to be wildly different than Mega Man. His playthrough is pretty much just a challenge run in which you have to aim your shots better and can't afford to take many hits. In the context of MM11, he could even simply not have the double gear system, forcing him to overcome all the obstacles in his way without it (which is actually doable).

Bass is basically the opposite situation. He's not all that different from Mega Man either aside from the fact that he's actually easier to play as. Four shots at a time, can aim his shots diagonally and straight up if need be, and because he dashes instead of slides he can keep momentum when he jumps out of it. His playthrough is basically just easy mode. Nothing super unique about him compared to Mega Man either.
Titan Mar 19, 2022 @ 4:20pm 
Originally posted by CrowRising:
Originally posted by Titan:

Taking extra damage and firing one less buster shot is not enough to warrant a separate character. There needs to be something that actually makes the characters feel unique and make you approach the game in different ways. The proto-shield has never been legitimately useful in any of it's usable iterations in the series so far, and that's really the only unique thing Protoman has. Other than he's functionally just another Mega Man (which only worked in 9 and 10 because again, they took away key moves from Mega Man himself for no good reason).
Protoman is effectively a sort of hard mode. That's the appeal to him. He doesn't need to be wildly different than Mega Man. His playthrough is pretty much just a challenge run in which you have to aim your shots better and can't afford to take many hits. In the context of MM11, he could even simply not have the double gear system, forcing him to overcome all the obstacles in his way without it (which is actually doable).

Bass is basically the opposite situation. He's not all that different from Mega Man either aside from the fact that he's actually easier to play as. Four shots at a time, can aim his shots diagonally and straight up if need be, and because he dashes instead of slides he can keep momentum when he jumps out of it. His playthrough is basically just easy mode. Nothing super unique about him compared to Mega Man either.

Treble Boost, being able to him his shots at the expense of having no charge shot as well as the dashes differentiate that playstyle quite a fair bit from Mega Man (at least in MM10, he is easy but his playstyle is entirely different).

If you want a hard mode, then just add a hard mode. The entire purpose of a new character is to provide a different gameplay experience, not to be a hard mode. (also removing the double gear system as a gameplay gimmick would just be terrible considering it's half of the reason why MM11 is so good)
Devsman Mar 19, 2022 @ 4:51pm 
Originally posted by CrowRising:
Originally posted by Devsman:
Well, there's the shield, and then he's often depicted as having a stronger charge shot than Mega Man. Then he's also been depicted with a dash rather than a slide. So you have a few options.
On top of this, Protoman takes double damage when he does get hit, which is why you need to practice at using the shield, as well as only firing two shots at a time instead of Mega Man's three and Bass's four.

I'm pretty sure IIRC Protoman does slide, it's Bass who has the dash.
Proto has done both, depending on the game.

In Mega Man 9/10, he slides, but in his first playable appearance, he dashes:

https://youtu.be/Vl29l06hE8E
Last edited by Devsman; Mar 19, 2022 @ 4:52pm
Devsman Mar 19, 2022 @ 4:55pm 
Originally posted by Titan:
Originally posted by CrowRising:
On top of this, Protoman takes double damage when he does get hit, which is why you need to practice at using the shield, as well as only firing two shots at a time instead of Mega Man's three and Bass's four.

I'm pretty sure IIRC Protoman does slide, it's Bass who has the dash.

Taking extra damage and firing one less buster shot is not enough to warrant a separate character. There needs to be something that actually makes the characters feel unique and make you approach the game in different ways. The proto-shield has never been legitimately useful in any of it's usable iterations in the series so far, and that's really the only unique thing Protoman has. Other than he's functionally just another Mega Man (which only worked in 9 and 10 because again, they took away key moves from Mega Man himself for no good reason).
I mean, it wouldn't be enough justification to add some new character, but there's the roleplaying element of it too. I wanna play Proto Man more because he's Proto Man than because he might play a little differently.

Ideally, you'd make him pretty unique, but there's no reason to just not bother.
CrowRising Mar 19, 2022 @ 5:04pm 
Originally posted by Titan:
Treble Boost, being able to him his shots at the expense of having no charge shot as well as the dashes differentiate that playstyle quite a fair bit from Mega Man (at least in MM10, he is easy but his playstyle is entirely different).

If you want a hard mode, then just add a hard mode. The entire purpose of a new character is to provide a different gameplay experience, not to be a hard mode. (also removing the double gear system as a gameplay gimmick would just be terrible considering it's half of the reason why MM11 is so good)
Treble Boost is basically just Rush Jet and Rush Coil combined into a temporary flight with a wide spread triple shot. Aiming his shots instead of charging them isn't that big of a difference from Protoman having a shield.

The same things that make Bass a different experience also make Protoman a different experience, just in the other direction. Protoman's moveset might resemble Mega Man's much more closely, but the differences have a big impact on how you approach each situation. Protoman is more vulnerable, but can protect himself with the shield. As such, you can either try to avoid taking hits altogether, or you can learn to make the most of the shield and actually jump into enemy fire and risk taking a hit when you would never do this as Mega Man. Protoman's moveset is designed to both challenge and reward already skilled players by punishing them for taking hits, but rewarding them for making the most of what's given to them to help them excel.

I agree that the double gear is a fantastic addition, but that doesn't mean that if there were multiple playable characters, every single one of them would need to have it. A character not having it doesn't remove the double gear from the game, it just forces that specific character to make due without it. Though, of course, it could always be a post-game bonus as well.

Alternatively, it could be split between the two bonus characters until post game. For example, Protoman could have the Speed Gear to help him avoid taking hits while Bass has the Power Gear to help him make the most of not having a charge shot.
Megapal Mar 20, 2022 @ 5:54am 
I wanna see what bass and protoman would look like in this 3d style, I think bass would completely break the game though
Maximillian Arikado May 27, 2023 @ 11:17pm 
To answer how Proto Man would work, they could go with the whole "Glass Cannon" approach Powered Up used.

In that game, Proto Man only fired charged shots as his default attack, had the shield, jumped higher, and could slide, but took twice as much damage and didn't get any special weapons.
Devsman May 28, 2023 @ 6:16pm 
Besides, the double gear gives us even more options. Maybe Proto could have a power gear and a defense gear, and Bass could have a speed gear and a defense gear. Or something.
Sifer2 Jul 24, 2023 @ 11:26am 
I think at this point the best thing Capcom could do would be a "Megaman Maker" similar to Nintendo's Mario Maker. Where you could play with all the assets, and boss robots of the 11 games to make your own stages.
CrowRising Jul 24, 2023 @ 12:32pm 
Originally posted by Sifer2:
I think at this point the best thing Capcom could do would be a "Megaman Maker" similar to Nintendo's Mario Maker. Where you could play with all the assets, and boss robots of the 11 games to make your own stages.
That already exists as a fangame.
< >
Showing 1-15 of 16 comments
Per page: 1530 50