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One thing that I find really annoying which I mentioned in my review is how calling Rush for either Rush Coil and Rush Jet causes MegaMan to automatically unequip the current special weapon. I feel like it defeats the point of giving the Rush abilities their own buttons.
it gives them their own buttons to be able to call them without ever pausing the game, you would not believe how much speedrunners love this, also, having rush and and immediately unequip the other weapon is i thing a balancing thing, wouldn't you think it would make it utterly broken to equip the power version of the acid barrier (which defeats enemies and bullets upon contact) and rush jet at the same time?, it would literally break the game
just map the rus jet and coil to L2 and R2, i tried remapping each button and it worked flawlessly, i don't see your issue
1 (square/X) > Shoot/charge equipped weapon
2 (cross/A) > Jump
3 (circle/B) > Dash
4 (triangle/Y) > Shoot buster (even with special weapon equipped)
These could be adapted to MegaMan 11 as follows:
1 (square/X) > Shoot/charge equipped weapon
2 (cross/A) > Jump
3 (circle/B) > Slide
4 (trangle/Y) > Shoot rapid-fire buster (even with special weapon equipped)
'Rush Coil' could be 'jump'+'up' on the d-pad and Rush Jet could be 'jump'+'down' on the d-pad.
What I like about this set-up this reduces the likelihood of accidentally calling Rush and unequipping special weapons.
one issue tho....what if people want to use the pad to platform, or alternate between the 2?
I don't see the problem of losing the special weapons when using Rush per se, but I don't think they should be easily called out accidentally and I also think that the game shouldn't force players to have to call out Rush via a separate function if they don't want to. There's no ability to change this in options without reducing Rush abilities to only being able to be utlized by returning to the menu. Honestly, I wouldn't even mind being forced to revert to "normal" no-special-weapon-equipped MegaMan to use Rush abilities as long as it didn't get in the way of using my special weapons when I have special weapons equipped.
Using L and R for Rush Coil and Rush Jet makes it too easy to accidentally call Rush when I'm trying to use the Power Gear or Speed Gear! xD
I don't understand how this is bad, or any different than how previous MM games handled your active weapon. When have you ever been able to call a Rush ability while you have another weapon equipped, and still keep that weapon equipped? Having Rush get his own button saves you having to switch to it, or open the menu and select it in older titles.
i have played all megaman games in a marathon and in all of them you can't remap slide to a singular button, correct me if i'm wrong but i am certain at least in the NES games, all those games you had to press down and jump at the same time to slide.......and you were never able to have rush equipped while also having your weapon equipped at the same time, in any game, only in megaman 8 could you fire your normal shots while having a weapon equipped, this was changed in this game to be able to switch weapons, slide, rapid-fire, use double gear, and use both Rush's functions without ever pausing the game, so again, i don't see your issue in the slightest.
It doesn't happen anymore since I decided to unassign buttons for 'Rush Coil' and 'Rush Jet', using circle for 'slide' and triangle for 'jump' instead, but this is a big step back from MM9 and MM10 in which I could use circle for 'slide' and triangle for 'rapid-fire' while also not having to go back to the menu to use Rush abilities like I have to do for MM11. So it's a d***** if I do, d***** if I don't kind of situation. xD Regardless, I've stopped playing the game now altogether.
I don't understand how this is bad, or any different than how previous MM games handled your active weapon. When have you ever been able to call a Rush ability while you have another weapon equipped, and still keep that weapon equipped? Having Rush get his own button saves you having to switch to it, or open the menu and select it in older titles. [/quote]
In previous games such as MM9 and MM10, because Rush abilities were both themselves special weapons the player could toggle to them using L and R and no other weapon would be active at the same time. In MM11 it is now possible to call Rush while having a special weapon equipped which automatically unequips the special weapon and can happen by mistake; I'd rather have the option to have to revert to MegaMan without special weapons before I could use Rush abilities, since it's not like I can see how much special energy is left for Rush abilities without being "normal" MegaMan anyway.