Mega Man 11

Mega Man 11

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Nei Oct 2, 2018 @ 3:57pm
How is the game difficulty?
Brain dead shantae difficulty?
or
Classic megaman X difficulty?

https://www.youtube.com/watch?time_continue=49&v=K7LNrTpqk4g

I watched the trailer at 0:48 megaman gets a free extra chance after falling to his death and at the end he gets a move that takes nearly half off the boss's HP off
Last edited by Nei; Oct 2, 2018 @ 4:03pm
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Showing 1-9 of 9 comments
Celery Oct 2, 2018 @ 4:12pm 
There are multiple difficulty levels. I've played through all the robot masters so far on normal and it feels pretty standard for classic megaman difficulty. I don't know about comparing it to the X series though because it's been too long since I've went through all of those.

edit: I haven't been using the gears at all.
Last edited by Celery; Oct 2, 2018 @ 4:20pm
IcyWafflebun Oct 2, 2018 @ 4:13pm 
The game's difficulty is classic Mega Man difficulty. You have the OPTION (so far) to use the Double Gear System, which powers up your buster shots and weapons significantly for an easier time, OR you speed up a ton to avoid oncoming attacks from other enemies. Both of these are very optional. The bolts and shop is returning in this game, so you can buy continues, E-Tanks, etc etc. There's different difficulties. Newcomer, Easy, Normal and Super Hero mode.

I'd have to assume Newcomer gives you the free extra chance after falling to your death. But otherwise, you really have nothing to worry about. The game's actually very challenging. The level designs are great and offer up a challenge. I've died quite a bit, but it's not balls hard or baby easy. It's just right. It's a good game, worth trying out.
MG88 Oct 2, 2018 @ 4:15pm 
I'm playing on the default difficulty mode (normal I think?) and it's tough man. The levels are much much longer than I was expecting, which is awesome, but at the same time, totally not expected. So, I fight what I think is the end level boss, but is really just a mid level boss. I soon realize I've only got one life to get through the rest of the level.

The dude playing this bought those extra items from the in game shop. Those are totally optional. I'm old school, so I've restricted myself to beat each level with the lives I start with + extra lives I find in the level and ...its difficult. Because of the longevity of the level, they require precision, skill, patience, and memorization to beat. It's a lot of fun, but it's tough.
Jcsonic Oct 2, 2018 @ 4:21pm 
in my opinion.....the easiest of the series so far, but not because of poor design or lackluster difficulty, quite the contrary, it has fantastic level design where it shows the player exactly what to expect and knowledge of enemy patterns is key since some have more than one function which makes them more interesting, the reason this game is the easiest is because the games before.....quite frankly.....other than pattern recognition and tight precision platforming.....contained arguably a whooooooooooooole lot of Bullsh#@ moments for example jumping over a pit only to recieve a sucker punch from a completely unexpected enemy that made you instantly lose a life because of the knockback (looking at you megaman 4 and 10) and MM11 doesn't do this, plus you have the slowmo ability.....the only way to make this game harder is to just......not use it, and not use the weapons, and blindly going through the level
Last edited by Jcsonic; Oct 2, 2018 @ 4:22pm
Jcsonic Oct 2, 2018 @ 4:24pm 
For agument's sake....i beat tundraman's stage on my first try without dying once, and i perfected blockman's level twice
Last edited by Jcsonic; Oct 2, 2018 @ 4:24pm
OddDo Oct 2, 2018 @ 4:33pm 
I haven't played Megaman 10, but I feel this is the hardest Classic Megaman game.
Maybe I'm getting old; and I also forget to use the Gears (arguably, I'm finding it hard BECAUSE I'm not using the Gears, and playing as if this was a Classic Megaman)
MissAshley42 Oct 2, 2018 @ 4:36pm 
I haven't started Wily Castle yet, but I've found the challenge acceptable so far on Normal. All of the Robot Masters have good tells, making any stage a good starting point. There are some level annoyances (like the spike filled tunnel in Acid Man's stage), but it's still manageable.

I'll likely try out the hard mode given how well I've done on normal so far.
RockmanX Oct 2, 2018 @ 4:45pm 
The difficulty in normal is the classic one. if you played all the games you maybe are going to feel Aceptable. new players will find it hard without double gear or special weapons
Draythan Oct 2, 2018 @ 6:17pm 
The difficulty feels inconsistent to me (playing on normal):

I made it trough the 8 normal stages without much trouble (altough I hated Acid Man and Tundra Man levels, those felt designed purely around one hit kills which are always a lot of fun /s) but then I tried the first Wily stage and OOOOOH BOY.... hecking long level, based around pitfalls (so learning the level takes even longer since most mistakes end up in death and now you have to make it trough again) and then you reach the boss... it's not exactly hard to dodge, but every hit takes a chunk of your health, not just a couple of bars which makes the fight ridiculous.

Which takes me to a second point... the darn hitbox.
It just doesn't feel natural to me, things that should just "graze" your helmet or your feet (as in, not hit you because it hardly touches you) hit you, and this becomes very obvious during Bounce Man stage, it's not rare to think you can "jump over" or "turn left just enough to not touch the ballons" and then Mega Man starts bouncing. This is what made hard the Boss from Wily Stage one to me, feeling like I was jumping over things... but the hitbox deciding I was not.

I admit I haven't played a Mega Man game in years, but these problems are not exactly tied to being rusty on Mega Man... are they?
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Date Posted: Oct 2, 2018 @ 3:57pm
Posts: 9