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I don't like Mega Man games for being hardcore (even if they are) and fast games personally.
They are fast games though that is a fact. You can still play them slowly but they are fast games by nature. 7 forcefully slows down everything via the unskipable cutscenes and long animations like rush sitting down and transforming before you can interact with him. The boss weakness make the bosses drag too.
I am a person who really likes 7 but you gotta admit the game has problems. Its not a bad game by any means but it has problems. 11 is basicaly 7 and 8 done right. It is a fast paced game.
I like it with its imperfections too and I said this many times and I will say it again , there are people who likes this game because of these differences. That being said , I don't like it when people blindly say "oh you don't like it cause its not 8 bit" or " you don't like it cause its not like the NES games". That is a super blind and meaningless argument.
Since I have the time I might as well mention the things that every game in the series does differently.
1 and 2: Slower latter climb speed and momentum when stopping on the ground.
3: Faster latter speed and no momentum but awful weapon menu. Also some of the hit boxes are super weird.
4: Can't jump out of a slide underwater and the bosses do 8 points of hit damage, you might as well get hit from their basic attacks instead of touching them. Also the current style of menu is introduced which I am grateful for. Also rush jet is the more traditional one that we all know and love. One last thing the I-frames are longer now since they wanted to make the charge shot seem more useful in boss battles.
5: The charge shot speed is faster but you lose it if you get hit.
6: You can't jump out of a slide period in this game. Like seriously!!!
7: Rush jet can get hit from enemies meaning it is super dangerous to ride it, you also have to wait for his animations to finish to be able to interact with him. We can finally jump out of a slide though thankfully. The new sprite is big. I mean like it is bigger than what it should be. Like if it was this sprite only scaled better it would be fine but this thing causes a lot of getting hit from enemies or tires. A tad bit slower too.
8: REALLY SLOW running speed and slide speed. No basic rush option and no energy tanks. We do have the option to use a seperate button for special weapons but that might be a problem for some if they prefer using only the normal fire button.
9: Remember all the minuses and positives I mentioned above. This and 10 only take the positves. The better running speed and latter climbing and slide speed. The improved weapon menu. Rush is super fast AND you can cancel weapons on screen by going into the menu meaning no megaman 3 gemini laser missed problem. Proto charge doesn't continue the annoying charge noise when the charge is complete. Also the I-frames are shorter now meaning the charge shot is optional to use for those who prefer the charge while dodgin strategy meaning its an actual upgrade and not something extra to do.
10: Protoman still takes double damage but doesn't take double knockback. Quick weapon change is back and is better than ever since you also get an icon that says which weapon you are using. Thanks to the shorter I-frames bass can beat a boss with his buster now unlike in megaman and bass where it took forever.
11: Right stick for optional quick weapon select. The charge sound is back but its not as annoying. Slide feels the most fluent here but I might be mistaking. And while nothing too serious the knockback feels really heavy and a few sections in the game (1 or 2 at most) give megaman real problem jumping over. (usually the 1 block gaps). Rush has a quick button but the coil and the jet use the same energy. Luckily rush jet has the upgrade of not dissapearing instantly if he touches a yoku block.
Why did I mention all of these? Cause I was bored.
The sprite size was fairly irrelevant to me, but I do notice throughout the game that the stages are much more simplified. There aren't as many platforming-based challenges.
A lot of people say megaman 8 is the easiest or one of the easiest but they say that due to the checkpoint system, meanwhile I think 8 is one of the hardest games in the series with its snowbording in willy castle and really long and sometimes cheap level design. People say that you can just push your way to victory but what is the poing of it all if its all me doing the same section over and over again until I finish it. That is terrible design. Meanwhile megaman 9 and 10 which were considered super hard for some reason have really well done design and if you get hit no matter where it is always your fault. Same thing can be said about 11 too honestly. Hell even megaman 1 is more fare than 8 imo. It has that one section in wily 1 with the mini jumping things but other than that it is a fare ride.
It kinda saddens me that my favorite aspects of this game are hated.
That is personal opinion though. And in a series that is generally really fast paced and for the most part pretty forgiving when it comes to your hit box , it is not surprising that the general audience has a dislike for 7's design choices.
I say design choices but who knows, these might have been just over sights. I know it is an Snes game and all but megaman 7, to my knowledge has one of the shorter developement period in any megaman game. Sure most megaman games were yearly but they were using similar if not the same engine. 7 has a different graphic style all together. Perhaps they wanted to make the sprites smaller but that part never came to be.
I kinda dislike that in the modern Platform games, characters are usually small, like Ori and the Blind Forest.
I miss SNES era, when Sprites were bigger, Mega Man 7, Super Castlevania IV.
But that means you are not seeing things that are coming at you or getting more hit. That is your opinion but I am sure you are the minority there. Like I wouldn't want bigger sprites in anything unless its a big enemy all together.
Also SNES era wasn't filled with big sprites. Megaman X himself for example was pretty small , same thing with mario in mario world, link in link to the past etc etc...
I kinda like that better. Slower-paced games are more relaxing and enjoyable.
Again thats more reason why people don't like 7. It is a slower paced game in a fast paste game series. Most megaman games can be played slow but 7 and 8 you have to play slow due to reasons outside of your control. If a game is part of a series it has to fill in some rules.
One of the reasons why I usually play the 8-bit demakes of 7 and 8 usually. They are objectively better. If only I could full screen them.