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Báo cáo lỗi dịch thuật
That is after my first boss. That means that I have to follow a certain path every time and can't do the stuff I can in 9 and 10. Face it they are limiting you. Not giving you an option. I already said. If the I-frames were shorter people who love the charge shot and the ones who don't would get the best of 2 worlds.
The charge shot should be an option. It was useful in 9 and 10 because it was an option. In every other game it is a necessity.
Honestly you guys are being selfish here. Think about it if the I-frames were shorter you could still do your charge shot strats while people like me who doesn't like it can do it their ways.
They were shorter in 9 and 10 and wasn't broken. So that is a mute point.
I already made all the points and even given you examples. Megaman 9 and 10 , bosses don't die in 10 seconds with the buster. If you are worried about the weaknesses , well you do realize every boss in this game dies to their weakness in 10 seconds right?
Again , just stop and think for a moment. What I wan't does not make the game any easier , it just gives the player the option to use the basic weapon without chargin.
Please just stop.
Torchman dies in like 10 seconds you do realize that right? Point made , mike dropped. All the facts are there. The example is given. I am done. Honestly you should stop. Anyway I am done here. Gonna play megaman 11 now. BB
It
Does
Make
It
Easier
His weakness has cool down. Again invalid. Also want a better example? Plug man, try spamming the jewel satellite and see what happens. His will those shields like nothing else and survive.
Very short cooldown
Again jewel satellite example with plug man. In 9 and 10 the I-frames were shorter BUT GUESS WHAT if you tried spamming the satellite on plug man OR the plug ball on tornado man you would just waste your weapon energy.
I am not saying the I-frames should not exist. I am saying that it should be like in 9 and 10. In those games it was shorter and we didn't have any problem. No boss died shorter than any other megaman boss when the weakness was used.
I am giving you the examples here, at this point you just don't wanna understand. Weaknesses ALWAYS make the bosses die fast. The ones in this game die in like 5-10 seconds. Hell they would actually die faster than any other megaman boss if it weren't for their super moves. Kinda like megaman X8 they become invincible for a short period (it is shorter than the one in X8 but still) and then start taking damage again. Like for example Torchman will usually have 1 unit of health because it is a safety save for him to be able to use his special attack. I don't really mind them doing this though to be fair.
But my point still stands. In megaman 9 and 10 no boss died faster than any other megaman boss when the weakness is used. Not counting 7 cause in that game when the boss is hit via his weakness , he would do this animation and be invincible during it.
Making the I-frames shorter would not decimate the bosses any more than they are now. It would however make the charge shot not mandatory for a fast buster run. The charge shot would still be useful but because the player chose to do it. There people who prefer chargin while dodgin because it makes the dodge easier and they don't have to worry about damagin the boss and dodging at the same time. If you shoot the boss and try to dodge at the same time , well you are combining 2 things together. So it actually is kinda harder when you think about it. And the charge shot does more damage anyways so again it would up to preference.
Megaman 9 and 10 wasnt a step in the right direction, it was simply regression in both visuals and gameplay, it was terrible.
The charged shot was made to allow the player to concentrate on dodging the boss attacks, while being able to input the same amount of damage like when the I-frames were shorter; the increased I-frames is to avoid melting bosses with boss weapons and your Charged shots, its balance. The slide is to help players to avoid attacks.
Think about it this way:
Theres a reason Megaman 1, 2, 3, 9 and 10 doesnt have a Charged Shot, its because 1 to 3 were the first megaman's, they were still discovering what works and what doesnt, and 9 and 10 was just nostalgia pandering, just because the older ones were like that.
Now just get better keybinds and prepare to hold down the shoot button, stop whinning about a system that just works because of your hands.
And im not saying that its your fault to have hands like that, its your fault to not be able to come to a comfortable solution, the devs allow you to change the controls for a reason.
And how can you be complaining about hand cramps if you prefer to mash the shoot button instead of holding it, like you might had been the culprit of the hand cramps in the first place for playing so much 9 and 10.
Or you probably hold the button too hard.
Also, you're a moron if you actually thought it was eye-frames.
Also if holding down a button to charge-shot you can rebind it ingame, try using a different controller (since that one seems to be bad for your hand muscles), get something to relax your hand beetwen stages (like those squishy balls, I have one and it helps a lot) or don't use the charge shot (since you also seem to believe it shouldn't exist it would be a win-win).
About the charge-shot, the i-frames and the slide... others have already proven wrong your "facts" about them, it's easier to say you don't like them and that would be ok, but it just feels weird you complaining about them and saying using the charge-shot gives you cramps... like... if you are against the charge-shot don't use it?