Mega Man 11

Mega Man 11

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AmBrew Oct 2, 2018 @ 8:45pm
Jumping
Most of the time jumping actually works but for some reason it randomly eats my jump input causing a death. This has happened at least 5-6 times in my 2 hours of play so far. Hopefully this gets fixed quickly. That is all
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Showing 1-11 of 11 comments
Jonjee Oct 2, 2018 @ 10:38pm 
Not only you, mine does not jump sometimes either.
Neown Oct 3, 2018 @ 7:54am 
Hey guys test this....It seems to happen only after shooting a Fully Charged shot....I refunded the game becasue of this. Game breaking. I really want ot play but this one issue is to big
Neown Oct 3, 2018 @ 7:55am 
Sometimes you cant jump if you shot it while noot moving....if you shoot it while moving forward sometimes you will just keep moving forward and literally walk off ledges.
Ugh that's embarrassing. These games were 99% precision control. Take it away, and what are you left with here? Mediocre art assets that look like they belong in a $1 phone game?
Suzaku Oct 3, 2018 @ 9:38am 
I can't say I've experienced this. However, High Power shots with Power Gear active have recoil. You need to be careful when using them.
Fiven Oct 3, 2018 @ 9:46am 
I noticed it too, but not just after using charged shots, the game just will sometimes eat your inputs, that is why i wrote about it in the official bug and troubleshooting thread.

All of you guys experiencing the same should report it too, the more we expose the bug in the official thread (and show it isnt a localized issue but a widespread one) the higher the chances of it being fixed will be.
Federico Oct 3, 2018 @ 9:48am 
Originally posted by Neown:
Hey guys test this....It seems to happen only after shooting a Fully Charged shot....I refunded the game becasue of this. Game breaking. I really want ot play but this one issue is to big

This actually kind of feels correct to me, though I haven't tested it yet. All the cases of dropped inputs for me happened in boss fights when charge shot + jumping is a common ocurrence (and yes, the dropped input was always a jump.)
Coxatris Oct 3, 2018 @ 10:19am 
I don't think it is charge shots. That person was complaining about the game continuing inputs after a charge shot (specifically while walking forward, it would keep walking forward even if you stopped). Since no one else has mentioned this (and I can't reproduce it myself), I am assuming this is an issue on their end (probably something related to controller).

I figured out the dropped jump:
In MM11, they added a couple new walking animations. For instance, if you walk forward for a bit, then stop moving, there is a stopping animation. The one we are interested in is the turning around animation that only plays if you walk a few steps and then try to walk in the other direciton. It seems the first frame of the turn around animation is not jump cancellable. This is easy to repro, as you just have to press the opposite direction and the jump button on the same frame.
Neown Oct 3, 2018 @ 10:46am 
I have tried it now with Mutliple controllers and Keyboard, same issue. Game has some kind of "null loop" that can trigger after using a charge shot and it makes your Character unable to do ANY inputs or force walk you. But for it not to be a HUGE widespread issue is concerning.
KaZudra Oct 3, 2018 @ 11:04am 
Originally posted by Neown:
I have tried it now with Mutliple controllers and Keyboard, same issue. Game has some kind of "null loop" that can trigger after using a charge shot and it makes your Character unable to do ANY inputs or force walk you. But for it not to be a HUGE widespread issue is concerning.
Yeah, best use the mast button and charge shot sparingly on this one, I've tested it myself where you release a charge buster and hold the mash button on contact just to loose control and fire 1 shot.
BlackboX Jun 12, 2023 @ 11:05pm 
How did Capcom STILL DIDNT FIXed THIS PROBLEM.
Tthis ist unaceptable !
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