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All of you guys experiencing the same should report it too, the more we expose the bug in the official thread (and show it isnt a localized issue but a widespread one) the higher the chances of it being fixed will be.
This actually kind of feels correct to me, though I haven't tested it yet. All the cases of dropped inputs for me happened in boss fights when charge shot + jumping is a common ocurrence (and yes, the dropped input was always a jump.)
I figured out the dropped jump:
In MM11, they added a couple new walking animations. For instance, if you walk forward for a bit, then stop moving, there is a stopping animation. The one we are interested in is the turning around animation that only plays if you walk a few steps and then try to walk in the other direciton. It seems the first frame of the turn around animation is not jump cancellable. This is easy to repro, as you just have to press the opposite direction and the jump button on the same frame.
Tthis ist unaceptable !