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Innovation gameplay wise, yeah. MM5 and 6 added some stage gimmicks I suppose, 7 added the store and MM8 had more puzzle elements and vehicle segments, but in terms of actual gameplay being different, the first new main gameplay change in the series has been the gear system in 11.
Which is why 9 and 10 annoyed me so much. The series was becoming stale and went on hiatus because it wasn't innovating so what did Capcom do? Literally undo all innovations since 2. And then the series went on hiatus for another 8 years after 10, because people were already sick of it.
Bosses actually feel fun to fight, and dont rely on cheap mechanics to create the illusion of difficulty, like most of the bosses in the NES megaman. Even the Hard mode changes how the bosses attack for you to adapt to a new playstyle.
The gear and item system are there also not as a mandatory mechanic but as a difficulty balancer for each player, you can rely on it as much as you want and there's no punishing for doing so. You dont even need to use any if you dont want to, and the levels are actually designed to be beaten by standard Mega Man gameplay and its still super enjoyable.
Previous games are still super fun, but there's 20 years of game design in this game that just makes it better in almost every way. And the only bad design choses this game has are that it wants to rely on nostalgia so bad that it emulates the cheap traps and the checkpoint system from the nes games.
Hopefully they remove their spike fetish and add more checkpoints in the next one and It could possibly be the best classic Mega man game ever.
The soundrack is decent at best. Not every Mega Man game has a memorable soundtrack anyway.
And who plays a Mega Man game for the story anyway lmao
I liked Rush Adaptors. But they're literally just replacements for Item 1, 2 and 3 which have been in the series since Mega Man 2. Unless you're talking about the Rush Adaptors in 6 and 7, the former of which no-one liked because you had to constantly go into a menu and skip a cutscene every time you used it, and the latter of which most players will never find in the first place because it's a secret item. Which Capcom removed in 8 anyway.
I'm still waiting for an actual innovation to the core gameplay the series has had since the Charge Shot in 4. Not a vehicle segment or slight change. The Gear System is the first fundamental gameplay change since 4.
Yes, I'm talking about 6 and 7, their only appearance. I liked it, know many who think they completed 6 as a package as they changed how you played the game fundamentally. Jet Adaptor made you mobile in the air, no Adaptor made you mobile on the ground and the Power Adaptor removed mobility for raw strength, also requiring careful decision making on range. The reason why it was hard to find in 7 is because it gave players who found it an advantage. Again, not the first gameplay change since 4. With some luck, it'll be a phase, like lots of things this franchise does right.
Official Megaman games should be not in pixel anymore, fangames do the job very well (Megaman Unlimited) and megaman 9 was ok for that but megaman 10 was too much, new graphisms and deeper gameplay is important to catch more new players, old megaman gameplay won't interest people anymore except for the old hipsters, the game has to add new things now without to go too much off topic and Megaman 11 did it perfectly.
Look at all the good platform games on steam, Megaman games MUST add new gameplay features, if not it's dead and the community is still niche compared to Street Fighter or other big IP.
Double Gear system is a smart way to play, you are not forced to use it but it's very helpful and the time slow is not cheap at all, same for the power gear, you have to use it well.
Game is not perfect or idk but i don't care, still a very good megaman game, gonna relisten Blastman theme for the glorious MM11. B)