Mega Man 11

Mega Man 11

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Peachy Sep 29, 2019 @ 5:18am
Can we finally agree that this was a bad game?
Please? Mega Man is 'back' and the hype is bound to have died, so can we FINALLY be honest?

Edit1: We're more than 100 comments in and, though success came here and there in terms of getting fair criticism, good and bad points, the post has been invested by bullying, idiots and the like. Apologies to the readers, as their won't be as much substance to what was written. But no apologies to the culprits, who I ensure, will be regretting their actions. On another note, it's clear to me now that the use of Steam in itself is a mistake. After I get my justice, if even that knowing the Moderators, this will be the last time I post. It's just Miiverse all over again.

Edit2: So, reviewed the guidelines to be sure. My, what a God complex. I'm not going to get justice. "[Don't] Openly argue with Moderators", more like, "Shut up and accept it." No, I won't accept this. I said the Miiverse thing as a joke, yikes... Please, PLEASE prove me wrong.

Edit3: I wasn't proven wrong. ♥♥♥♥ STEAM COMMUNITY.
Last edited by Peachy; Dec 31, 2019 @ 3:31pm
Originally posted by Menik:
Careful with titles. When you're looking to compile fair, stable, viewpoints, you'll want to avoid bias as much as possible in them. You wanted a position to prod the community's opinion, I think you set yourself up in a position to either have one or the other: attacks or compliance.

"Can we finally agree MM11 was a bad game", could have easily been "Now that hype is gone, where do you stand with MM11?" Then you can give your opinion or try to convince people. Just some advice, people will trigger over titles(what leads them to be here) and if that's the case you're mostly attracting polarised opinions.

I think the hype did do some damage for the game, personally, with expectations. "MegaMan is back" was interpreted differently by two separate crowds. MegaMan fans(of course), and the curious newcomers. To the MM fans, "MegaMan is back" insinuated a return to the classics, while having a modern design. To the newcomers it meant a chance to get a taste of megaman reminiscent of the old games in style only.

I think there was some intent with MM11 here to take on some newcomers by:
1) Having varying difficulties, so the game could be taken on at an easier challenge.
2) Having straight-forward level design, as not to intimidate.
3) A Mix-up feature to put everyone on the same boat.

I'll jump straight into level design, because while playing the game for the most part I felt the struggle here to pander to two differing crowds. The level design has a MM feel to it(apart from the secrets and alternate routes), but the enemy placement feels more like that of the later MMX games. Instead of figuring out a way around your enemies, instead enemies are placed with terrain in mind to make traversing the stage trickier, and as in pair, the enemies are simpler. This is pandering to the newcomers. I would say that's off-putting, but it isn't something that bothers me to the extent of calling it a bad game(these things add up though). The levels are very horizontal, they mostly stripped the variety from them. They do still keep a feature in the stage(Tundra's wind, Acid's acid pools, etc), so that's a bit redeemable. I think the most "offensive" aspect is how futile some of the areas are underwhelming, where you could potentially just walk through them with little care. "Superhero" mode doesn't do anything with enemy placements as far as I can tell--which actually could have connected old fans better to this game. It wouldn't be much more work to place difficulty-based placements.

I'll touch base on the mix-up feature briefly. You can get through the game without it, but a lot of enemies are created with the feature in mind, making them more difficult if you're doing a no-gear run. This can somewhat bring back the difficulty of the old games with the mid-bosses but that's about it.

The music was not memorable at all. It's alright, but there aren't any bangers in there that stood out to me(it all sounded the same to me, like jumpy rave music). That's the thing about MegaMan in general. It had really good music that often felt like it fit the theme of the stage(as it should), but I didn't get that with this one.

Visually the game is stunning, I have to give it that. I sincerely appreciate the work put in the art and visual style of the game. If not the music(definitely not the music), the visuals helped carry you through the levels. I can't praise it enough--but visuals can only do so much for a game.

The controls are fine, I didn't have any quarrels with that aspect. I love games that allow you to customize your controls, I don't think I needed to here too much(I might have switched it so that gears were bottom triggers), just for comfort.

The "Ports" were neat, I don't like that you can almost select them all, I feel like that was a missed opportunity there.

All in all, this is MegaMan but dumbed down. I could never call it a bad game, but if the question is "is it a good MegaMan game--does it do MegaMan justice", that's a fair discussion. I could also never call it a great MegaMan game. I know there is some pandering they did here, and I understand why--I don't think the series will change that in the future is my best guess.

Cheers, thanks for reading.
-Menik
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Showing 1-15 of 189 comments
no cuz is not and if you think it is go play your lovely fortnite o_O
Aletheia Sep 29, 2019 @ 10:46am 
Mega Man 11 is good.
It is a good game, maybe not the best Mega Man game, but it is a good game.
Peachy Oct 1, 2019 @ 7:26am 
Originally posted by the voice:
no cuz is not and if you think it is go play your lovely fortnite o_O
Fortnite is bad too, only it's reach has far surpassed the game itself and has partially ruined the entire world too. Are you sure MM11 is a good game? They've messed up so much:

Unmemorable soundtrack
Continued mistakes since day 1
Story didn't do what it needed to after such a long gap between games
No alternate routes in levels, secret bonus levels, or secrets tucked away in pre-existing levels.

To name a few
To me, the soundtrack is great
The only real mistake that bugs me is MMs running animation
Story doesn't mean anything in Mega Man Classic
No secrets.. that's valid. in terms of stage design this is definitely not the best of them all.

It's very obvious they played this game very safe when creating it. It doesn't step too out of line, and never tries to be too difficult.

That being said, this game probably has some of the most unique bosses of the entire classic games. All of their designs and personalities are memorable, and their attacks are fun to deal with, especially if you don't use the gears or weapons

Is it the best megaman game? Not at all. But it is far from a bad game
Peachy Oct 2, 2019 @ 1:38am 
So a few more years until we can face reality?
Lunaedge Oct 2, 2019 @ 2:37pm 
I agree that mega man 11 is not as bad as this thread, at the very least
Originally posted by Lunaedge:
I agree that mega man 11 is not as bad as this thread, at the very least
It's about as good as some of the later NES Mega Man games, which still is pretty good. I do hope they decide to take a few more risks next time though. The new additions are fine, as they don't hinder the gameplay if you don't want to use the gears and the easier difficulty settings help newcomers get more accustomed to the series.
Last edited by Nacht der Frösche; Oct 2, 2019 @ 3:45pm
Wushu Master Oct 7, 2019 @ 2:25pm 
Megaman 11 is awesome! you don't know nothing, go play league of legends or fornite, whatever you want, just go bother someone else.
Emmanuelexe Oct 10, 2019 @ 1:40am 
Megaman 11 level design is 100x superior to Megaman 2 or to a lot of old megaman 2D games. Smart level design and stuff, don't care about secret, there is a lot of ideas and fun stuff.
Also, the stages are long, the OST needed to be more atmospheric than good beat who last 30s like mm2 ost, it's complicate but a lot of musics are fun like Blastman, Torchman and some others.

No one care about your opinion Dank ^^ The ratings are good and the game did good sales for a low budget game, Capcom was happy with it in the news, no need a perfect game, enjoy it.
Last edited by Emmanuelexe; Oct 10, 2019 @ 2:15am
Peachy Oct 10, 2019 @ 8:38am 
Originally posted by Manhs:
Megaman 11 level design is 100x superior to Megaman 2 or to a lot of old megaman 2D games. Smart level design and stuff, don't care about secret, there is a lot of ideas and fun stuff.
Also, the stages are long, the OST needed to be more atmospheric than good beat who last 30s like mm2 ost, it's complicate but a lot of musics are fun like Blastman, Torchman and some others.

No one care about your opinion Dank ^^ The ratings are good and the game did good sales for a low budget game, Capcom was happy with it in the news, no need a perfect game, enjoy it.

See, when you say that something is better than MM2, I know instantly that you're a troll, then you don't get to have fun making me mad. The music needs to be sh*t because the levels are long? What sort of excuse is that? In my books, it's practically never right to sacrifice quality to have quantity. Not only does that turn what you have into sh*t, it also means that you have a lot of said sh*t. I can see that no one cares and it's making me concerned that none of you can think this over even a little. I won't enjoy it because it's bad.
Emmanuelexe Oct 10, 2019 @ 3:04pm 
Mega Man 2 is very overrated, i played all the megaman classic and X and games like MM2 have a simple and short level design, yeah, they have fun musics of 30s and good design but for the other stuff, it's very simplistic.
It's not trolling, if you know only MM2 as a good reference so you don't know really Megaman.
Mega Man 3 was far more complete than MM2 but still some parts who are simplistic (hardman stage), Mega Man 11 give you a level design who is always challenging with always new ideas for the most. If you say a stage like woodman is better than a stage like pulseman so you are wrong, i like MM2 but i think the stages are just too basic and the game is very short.
Last edited by Emmanuelexe; Oct 10, 2019 @ 3:06pm
Originally posted by Manhs:
Mega Man 2 is very overrated, i played all the megaman classic and X and games like MM2 have a simple and short level design, yeah, they have fun musics of 30s and good design but for the other stuff, it's very simplistic.
It's not trolling, if you know only MM2 as a good reference so you don't know really Megaman.
Mega Man 3 was far more complete than MM2 but still some parts who are simplistic (hardman stage), Mega Man 11 give you a level design who is always challenging with always new ideas for the most. If you say a stage like woodman is better than a stage like pulseman so you are wrong, i like MM2 but i think the stages are just too basic and the game is very short.
I once thought MM2 was the best, but I changed my mind after replaying it. It's good, but not the best. For starters, the weapon balance is just horrible, like after you get the Metal Blades its GG. The boss in the Wily Fortress (the one that takes crash bombs) is another example of a flaw in my opinion, it's possible and I can do it easily now, but if you mess up you can't jump right back in. I think the worst flaw of MM2 has to be the fact that you lose energy tanks when you game over. TL;DR it's a great, but very flawed game. I would say that MM4 is my personal favorite.
sequence Oct 10, 2019 @ 9:08pm 
Mega Man 11 is fantastic, a breath of fresh air after 9 and 10 which were so pathetic and pandering.

9 and 10 are prime examples of cringe 80s nostalgia. I remember reading that a designer on MM9 had trouble implementing their designs because the 8 bit style meant they couldn't have too much detail. How about hey, don't go back to 8-bit then? They were so safe and uninspired, sucking MM2's ♥♥♥♥ just because it's considered a fan favourite. You can have a challenging game without regressing and undoing awesome changes like sliding and the charge shot.

Mega Man 11 proves you can have old school platforming without making your game look like ♥♥♥♥. And the double gear system is great too and adds something new. It's the first innovation in the series since charge shots in MM4.
Peachy Oct 11, 2019 @ 8:20am 
Originally posted by Manhs:
Mega Man 2 is very overrated, i played all the megaman classic and X and games like MM2 have a simple and short level design, yeah, they have fun musics of 30s and good design but for the other stuff, it's very simplistic.
It's not trolling, if you know only MM2 as a good reference so you don't know really Megaman.
Mega Man 3 was far more complete than MM2 but still some parts who are simplistic (hardman stage), Mega Man 11 give you a level design who is always challenging with always new ideas for the most. If you say a stage like woodman is better than a stage like pulseman so you are wrong, i like MM2 but i think the stages are just too basic and the game is very short.
Overrated, sure, but for a reason. Didn't say it was my only reference, don't have time for people who can't read. There is no such Robot Master called Pulse Man, unless you're talking about fan games, in that case there's a few hundred Pulse Men and you need to be specific, but even then why would it count towards the main series? I'll say Woodman stage is better on the fact that it exists and Pulse Man stage doesn't.

And you had a cheek to say I don't know Mega Man. Can't help but notice that you entirely ignored my point about quality over quantity, I'll assume it's because I'm right, because I am.

If you want to convince me of whatever you're trying to say, saying I'm wrong won't work because I can't be, it's an opinion.
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