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Unmemorable soundtrack
Continued mistakes since day 1
Story didn't do what it needed to after such a long gap between games
No alternate routes in levels, secret bonus levels, or secrets tucked away in pre-existing levels.
To name a few
The only real mistake that bugs me is MMs running animation
Story doesn't mean anything in Mega Man Classic
No secrets.. that's valid. in terms of stage design this is definitely not the best of them all.
It's very obvious they played this game very safe when creating it. It doesn't step too out of line, and never tries to be too difficult.
That being said, this game probably has some of the most unique bosses of the entire classic games. All of their designs and personalities are memorable, and their attacks are fun to deal with, especially if you don't use the gears or weapons
Is it the best megaman game? Not at all. But it is far from a bad game
Also, the stages are long, the OST needed to be more atmospheric than good beat who last 30s like mm2 ost, it's complicate but a lot of musics are fun like Blastman, Torchman and some others.
No one care about your opinion Dank ^^ The ratings are good and the game did good sales for a low budget game, Capcom was happy with it in the news, no need a perfect game, enjoy it.
See, when you say that something is better than MM2, I know instantly that you're a troll, then you don't get to have fun making me mad. The music needs to be sh*t because the levels are long? What sort of excuse is that? In my books, it's practically never right to sacrifice quality to have quantity. Not only does that turn what you have into sh*t, it also means that you have a lot of said sh*t. I can see that no one cares and it's making me concerned that none of you can think this over even a little. I won't enjoy it because it's bad.
It's not trolling, if you know only MM2 as a good reference so you don't know really Megaman.
Mega Man 3 was far more complete than MM2 but still some parts who are simplistic (hardman stage), Mega Man 11 give you a level design who is always challenging with always new ideas for the most. If you say a stage like woodman is better than a stage like pulseman so you are wrong, i like MM2 but i think the stages are just too basic and the game is very short.
9 and 10 are prime examples of cringe 80s nostalgia. I remember reading that a designer on MM9 had trouble implementing their designs because the 8 bit style meant they couldn't have too much detail. How about hey, don't go back to 8-bit then? They were so safe and uninspired, sucking MM2's ♥♥♥♥ just because it's considered a fan favourite. You can have a challenging game without regressing and undoing awesome changes like sliding and the charge shot.
Mega Man 11 proves you can have old school platforming without making your game look like ♥♥♥♥. And the double gear system is great too and adds something new. It's the first innovation in the series since charge shots in MM4.
And you had a cheek to say I don't know Mega Man. Can't help but notice that you entirely ignored my point about quality over quantity, I'll assume it's because I'm right, because I am.
If you want to convince me of whatever you're trying to say, saying I'm wrong won't work because I can't be, it's an opinion.