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At the moment I'm looking to gather some player input and select those suggestions that could offer improvements.
If no 7 or 8 > ragequit, start new, repeat as many times as necessary. No need to click through the whole game.
I paid for the clicker, now they gave me "minesweeper". I did not expect such updates.
Now I don't know how to get 100% of the game.
Like if at tenth prestige each level in the mines had a chance of randomly producing a gem of that level, so people could also obtain them through an idle method.
That or introduce a second minigame which gives gems and make a more viable way of getting the less obtainable minesweper ones?
You guys might be on to something. What would you say if there was a new mechanic, which would allow to spend large amounts of gold on revealing the gem contents of a level? Here's what I'm thinking so far:
1. Currently gold is kind of useless once you reach the Quadrillion achievement.
2. Being able to read the gem composition of a level would allow you to not waste time on trying to solve a level that doesn't have the gems you are looking for. It would also provide a money sink, which in turn would make earning gold necessary again.
The price has to be high, though. Much higher than you could otherwise earn from solving a level. Maybe 15 trillion or so.
What are your thoughts on this?
I like this idea. A high enough price would make it necessary to still play several "lesser" dragonsweeper games before you can afford to buy a gem reveal. Maybe have it only reveal what kind of gems are on the board, but not how many of each?
Cool, glad you like it. Let me gather some more feedback and hopefully I can deploy a new build sometime next week! =)
I'm more partial to doddie's idea. Disregarding the peon level, it means you'd have to advance all the way down to the elementals in order to get a chance at an Alaricium gem. Making the chance for a gem to pop depedent on the number of miners in that level keeps "Eggsweeper" relevant, because more miners means increased cost, and clicking the gold button only gets you so far. It also makes gold relevant again. Given that we're talking about the idle part of the game, i'd put the chance at about 0.01% per miner per tick
The core of the game is the idle part, and once you get the quadrillion achievement, that part becomes irrelevant. This keeps it relevant, and also gives you more uses for gold, spend it on miners or the Drows gem prediction.
Once you unlock dragonsweeper, getting the elementals is trivial, so what it really comes down to is their amount. I played for about an hour and got a 100+ elementals, which, if we were to follow your suggestion, would result in 1% chance per second. That would in turn make it very likely to get the gem within about an hour of idling — something that would render dragonsweeper completely meaningless in terms of the amount of effort it takes to get the achievement.
Another concern of mine, is that at this point achievements are the driving force behind the gameplay. I am hoping to be able to find a solution where people would want to play the game for reasons other than completing their 100% achievements. That would entail either something that's fun and infinitely repeatable, or a definitive end.
Like Kitt has said, we do enjoy the game which is why we would like the incentive to continue playing to be strong enough :)