Neos VR
16. mars 2021 kl. 3.10
VIVE Facial Tracker support & automatic avatar setup, progress on desktop mode
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faaskee 16. mars 2021 kl. 10.22 
*Smug face*
Dracology 16. mars 2021 kl. 14.21 
face tracking stuff is neat. Although starting to look more and more like a malestrom boy in the process.
OneVoltTen 17. mars 2021 kl. 1.08 
Love the fast work on new features, expecially as a small game.
hans in Japan 19. mars 2021 kl. 19.58 
You definitely have my attention lately. We are an ambitious VR consulting and promotion agency in Japan, and I think many Japanese will be happy to see the new facial tracking in particular - not the least virtual human YouTubers. We have some nice 3D scans up on Tivoli, I wonder how they will look with your new material and lighting. They are photogrammetry scans of cultural artifacts here in Japan, as well as products - ceramics in this case. They don't look good in environments geared to support Quest, but very pretty on Tivoli.
Sist redigert av hans in Japan; 19. mars 2021 kl. 20.02
Flame Soulis 23. mars 2021 kl. 7.37 
Opprinnelig skrevet av hans in Japan:
You definitely have my attention lately. We are an ambitious VR consulting and promotion agency in Japan, and I think many Japanese will be happy to see the new facial tracking in particular - not the least virtual human YouTubers. We have some nice 3D scans up on Tivoli, I wonder how they will look with your new material and lighting. They are photogrammetry scans of cultural artifacts here in Japan, as well as products - ceramics in this case. They don't look good in environments geared to support Quest, but very pretty on Tivoli.

It's a bit hard to compare, but the transferring of materials will require some additional steps. Unless Tivoli stopped doing it, smoothness/roughness maps are almost inverted due to Unity's handling of the standard shader. Otherwise, asset porting is not complicated.
amorienina.g 19. apr. 2021 kl. 7.18 
I LOVE IT THIS IS SO COOOOOOOOOL:steamhappy::steamhappy::steamhappy::steamthumbsup:
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