Neos VR

Neos VR

Mar 16, 2021 @ 3:10am
VIVE Facial Tracker support & automatic avatar setup, progress on desktop mode
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Showing 1-6 of 6 comments
faaskee Mar 16, 2021 @ 10:22am 
*Smug face*
Dracology Mar 16, 2021 @ 2:21pm 
face tracking stuff is neat. Although starting to look more and more like a malestrom boy in the process.
OneVoltTen Mar 17, 2021 @ 1:08am 
Love the fast work on new features, expecially as a small game.
hans in Japan Mar 19, 2021 @ 7:58pm 
You definitely have my attention lately. We are an ambitious VR consulting and promotion agency in Japan, and I think many Japanese will be happy to see the new facial tracking in particular - not the least virtual human YouTubers. We have some nice 3D scans up on Tivoli, I wonder how they will look with your new material and lighting. They are photogrammetry scans of cultural artifacts here in Japan, as well as products - ceramics in this case. They don't look good in environments geared to support Quest, but very pretty on Tivoli.
Last edited by hans in Japan; Mar 19, 2021 @ 8:02pm
Flame Soulis Mar 23, 2021 @ 7:37am 
Originally posted by hans in Japan:
You definitely have my attention lately. We are an ambitious VR consulting and promotion agency in Japan, and I think many Japanese will be happy to see the new facial tracking in particular - not the least virtual human YouTubers. We have some nice 3D scans up on Tivoli, I wonder how they will look with your new material and lighting. They are photogrammetry scans of cultural artifacts here in Japan, as well as products - ceramics in this case. They don't look good in environments geared to support Quest, but very pretty on Tivoli.

It's a bit hard to compare, but the transferring of materials will require some additional steps. Unless Tivoli stopped doing it, smoothness/roughness maps are almost inverted due to Unity's handling of the standard shader. Otherwise, asset porting is not complicated.
amorienina.g Apr 19, 2021 @ 7:18am 
I LOVE IT THIS IS SO COOOOOOOOOL:steamhappy::steamhappy::steamhappy::steamthumbsup:
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Showing 1-6 of 6 comments
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