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Vesperia has a surprisingly rough first 20% of the game, everything until Dahngrest is bogged down by some combination of: poor bosses, lack of options, entirely too gloomy atmosphere due to constant rain. Once you get to Dahngrest, the game actually gets good, by resolving all of those issues.
Berseria, by comparison, actually has each party member feel like a proper fighter from the start who have options to choose from, and improves upon that. Berseria doesn't have equivalents to trash like Zagi or Gattuso, it's boss fights are generally good, or at least easy to beat.
Every character in Zestiria, much like in Berseria, is a proper fighter with proper options, and improves from that. The games Armatize mechanic and the games balancing in regards to it is... questionable. Multiplayer is held back by the Armatize mechanic, and by the camera. Zestiria gameplay tends to be solid, but forgetable.
Vesp is good, but it is also overhyped, and the early game has problems.
Arte tree ♥♥♥♥ is just mashing buttons to the point where you need cheat engine in berseria to set it to chaos in the first playthrough so it's not a complete pushover.
The later 2 are faster, action oriented, flashy. It's fun to play from minute one and you can pilot through different combos for different opponents. BUT: You're also forced to use the exakt same combos on the same type of enemy all the time. So while fun it tend to turn into quite the button mashing after a while especially in the middle to end of the game. At some point however you get your last power-up which refreshes the gameplay in great way rendering the endgame very entertaining.
Vesperia is ALOT more mechanical and evolving.
You start weak, playing on hard requires you to really learn cancels and item-IFrames early on to not straight up die to the tutorial bosses. =P
As you progress in the game you unlock more and more features giving you more and more freedom until eventually you can obliterate your opponents in what ever way you want. And it does not stop! You get something new all the time and become even more powerfull to the point where it's a stunning power fantasy.
Both of these systems are fun so pick what ever you prefer.
My favorite is Vesperia coming from turn based/RTS games I really enjoy the early parts of the game as well as the later ones. ^^
I also found none of the characters in Zestiria likable to the point that I only played through it once while in Vesperia even the dog has his moments, and I'm already planning on playing through it several times.
https://www.reddit.com/r/NintendoSwitch/comments/aelvwg/tales_of_vesperia_definitive_edition_tips_tricks/
Which calls this the best jrpg on switch, when you know it has Ys 8 too - which frankly might as well a diffrent genre compared to this in its gameplay with how much better it plays. I really just can not understand these and lets call them what they are fanboys, like op uttering such misleading stuff, just becasue he might love a game, which clearly has not aged well in its gameplay.
You probably quit on the game already but Vesperia does have a dodge which is the ability backstep and a parry called critical guard + guard impact, but like with everything in this game it takes awhile to get going.
As for Ys8 its a very different game more inline with modern tastes after the rise of soulslikes and platinum's arcadey approach to gameplay.
Tales is from older times where game designers weren't as concerned with controlling the player experience to the point where they force the [just frame dodge/guard] -> [basic offense] -> [repeat] gameflow, it has more in common with Devil May Cry where things are a bit looser and they just added a bunch of mechanics to play around with.
Different tastes I suppose, but I'll take stiffer gameplay over the one dimensional offense of say platinum's later works MGR/Nier Automata.
I mean no offense but calling platinum games, even mgr one dimesional makes me just shake my head. I vastly pefer short and to the point animations and all this wind-up and wind-down stuff in vesperia is just feeling clunky. We'll see how long i will be playing this game, but yeah this made me question the opinion of the community and the ones in the linked thread a whole lot, ngl.
To make something clear, I'm from the (character) action game camp, I've only playing/played Vesperia and the Xillia set. And yes in my opinion MGR and Nier are very one dimensional versus even Bayonetta and Transformers Devastation.
The majority of MGR and Nier's combat is focused around the 'timed defense' to 'offense' repeat cycle. Its just perfect defense -> DPS -> perfect defense -> DPS etc. and the gimmicks they add through enemy design/balancing have a habit of enforcing this. The offensive options that deviate from this either break the game (OP) or are too situational to provide anything of value outside of mixing things up while you slog through battle that clearly wasn't designed with said mechanics in mind.
All this being said I did enjoy MGR's combat, but the game as a whole is rather shallow outside of its boss gimmicks, with a whole bunch of mechanics added because they were expected not because they worked with the game design.
In my limited experience the Tales games may be flawed, with bosses frequently requiring stagger resistance or combo escapes (that lead to you getting combo'd :/), but I find there is a lot of appeal in their brawler/2D fighter hybrid. It plays differently to other games in that I'm considering different strategies and tactics that I wouldn't use in other games which is something I'm finding harder to say in dedicated combat games since everyone started overplaying the [perfect defense] angle.
Fyi, Berseroa storyline is hundred years behind Zestiria even though Zestiria comes to market first.
In gameplay as in story :)