Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for the big wolf, the game is still harmless here. Vesperia is pretty notorious for bad game design and gimmicks in boss fights and sometimes dungeons. Just always be a few levels higher than normal enemies. The wolf is like lvl 20 in a lvl 14 area. If you are like 18 it's a lot more manageable.
Also do not play melee characters. You have little control over melee in this game, being stuck in animations forever and so on. AI can do that just fine. Meanwhile AI is bad at anything spellcasting/ranged. You however can actually see if some enemy runs at you and try to get away. Just spamming fireball at the wolf and running if something comes to you is making the fight a lot easier. If the boss tries to target you, free hits for AI. If not, free hits for you. And unlike with melee where the boss can just turn around and whack you, you have so much range it doesn't happen.
It's generally something I'd recommend, as some bosses also just like to not be in melee range forever, making the fight super boring.
It's a weak tales game, that's for sure. Can still be enjoyable enough, if you play the right characters though. In exchange it probably has the best cast/storytelling of tales of games.
weird i fond the game was the other way melee characters were easy to use and i fond it hard to use spellcaster/ranged characters
And yes, they're 100% trolling.
After really struggling and finally beating Gattuso, what's the reward? Oh Gattuso is only the halfway point of the dungeon, you just used all your items and got your whole party to low hp/tp beating him on hard mode and now you still have to make it through the next half of the dungeon.
Okay finally done that, can relax at last right? Wrong, the new world map regular mobs are way tougher than anything you faced before, you're still low HP, you still have no items left.
Okay fine, just make a B-Line for the nearest city to rest and heal up, that's okay right? Wrong, nearest city makes you lose your entire party and puts you into a solo boss battle with 3 assassins, you still have no items and low HP.
I'm a lover of dark souls but this is just bad design.