Tales of Vesperia: Definitive Edition

Tales of Vesperia: Definitive Edition

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bc Oct 6, 2019 @ 9:30pm
PS3 fan translation exclusive costumes
Hello,
In the English fan-translated PS3 version, the mod team had included some extra costumes for the party. This LP Archive has some info on them: https://lparchive.org/Tales-of-Vesperia/Update%20160/

I would like to know if it's possible to do something like that in the Steam version as well. I read it somewhere (guess it was a YouTube video) that's probably possible by modifying some .svo files. Anyone up to it? Thanks!
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Showing 1-4 of 4 comments
WTFantastico Oct 8, 2019 @ 9:40am 
I'd certainly like this a lot as well.
Asra Oct 14, 2019 @ 5:06am 
I doubt any modder will make such a save file...
I haven't checked if this still works on the PC build but if they haven't removed the models from chara.svo this should be pretty simple. Here's some pointers:

The costume associated with a title is stored in menu.svo -> FAMEDATA.BIN. It's not compressed or anything so you can even just open up menu.svo in a hex editor and go to 0x3480 to see it.
For detailed format see https://github.com/AdmiralCurtiss/HyoutaTools/blob/master/Tales/Vesperia/FAMEDAT/FAMEDAT.cs#L26 and https://github.com/AdmiralCurtiss/HyoutaTools/blob/master/Tales/Vesperia/FAMEDAT/Title.cs
Basically the thing you care about here is the string every 0x30 bytes that's null (0x00) and then a bunch of spaces (0x20) for most of the titles but occasionally has stuff like YUR_C001; that's the model that each title attempts to load when it is equipped. You can find the model names in chara.svo. Modify as appropriate. If you have the PS3 game and the patch you can also compare the patched and unpatched FAMEDATA.BIN in there to see what we've done.

Note that the game does seem to store some kinda metadata regarding this in the save file, so if your game freezes on load or on switching titles try changing to a different title in your save and/or loading into a different map after changing the file.

This should already give you most of them. The Yuri towel costume from Yumanju is more complicated as it needs to be extracted from the event files that use it, see: https://github.com/AdmiralCurtiss/ToVPatcher/blob/master/Patcher.cs#L646


If no one else does this I might give it a shot when I feel like it.
Last edited by Admiral Hyouta Curtiss; Oct 17, 2019 @ 1:18pm
bc Aug 10, 2020 @ 6:06am 
Originally posted by Admiral Hyouta Curtiss:
I haven't checked if this still works on the PC build but if they haven't removed the models from chara.svo this should be pretty simple. Here's some pointers:

The costume associated with a title is stored in menu.svo -> FAMEDATA.BIN. It's not compressed or anything so you can even just open up menu.svo in a hex editor and go to 0x3480 to see it.
For detailed format see https://github.com/AdmiralCurtiss/HyoutaTools/blob/master/Tales/Vesperia/FAMEDAT/FAMEDAT.cs#L26 and https://github.com/AdmiralCurtiss/HyoutaTools/blob/master/Tales/Vesperia/FAMEDAT/Title.cs
Basically the thing you care about here is the string every 0x30 bytes that's null (0x00) and then a bunch of spaces (0x20) for most of the titles but occasionally has stuff like YUR_C001; that's the model that each title attempts to load when it is equipped. You can find the model names in chara.svo. Modify as appropriate. If you have the PS3 game and the patch you can also compare the patched and unpatched FAMEDATA.BIN in there to see what we've done.

Note that the game does seem to store some kinda metadata regarding this in the save file, so if your game freezes on load or on switching titles try changing to a different title in your save and/or loading into a different map after changing the file.

This should already give you most of them. The Yuri towel costume from Yumanju is more complicated as it needs to be extracted from the event files that use it, see: https://github.com/AdmiralCurtiss/ToVPatcher/blob/master/Patcher.cs#L646


If no one else does this I might give it a shot when I feel like it.

(Almost one year later) Unfortunately no one else did it. It would be very nice of you to take a look at this. Thank you!
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Date Posted: Oct 6, 2019 @ 9:30pm
Posts: 4