New Gundam Breaker

New Gundam Breaker

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HeresGwenny 9 DIC 2018 a las 6:36 p. m.
Why is there so much hate on this game?
Its not gundam breaker 3, and it might be behind on the updates, but its not a buggy broken mess like some other games, and the combat isn't terrible, if anything its about the same as all the other gundam breakers.
Publicado originalmente por bluelyre:
Most of my issues stem from the lack of suit customization with abilities being completely tied to EX skills and Option skills not existing at all.

in GB3,
  • EX skills were tied to weapons unless they were awakening abilities like Trans-am, NT-D, or EXAM, and all EX attacks could eventually be mastered and used with any weapon/part. (but until then you had to have the correct parts equipped to use them.)
  • Builders parts were actually usable as more than accessories and stat increases, and many of the armor pieces and weapons doubled as option equipment with their own attacks.
  • You could have twelve Option Equipment at a time (these were mapped to the Dpad.)
  • Some armor pieces and weapons came with multiple weapons built in. ((For instance: Exia and 00 quan[t]'s swords also had their beam rifle forms if you used them as melee weapons; you didn't have to get the part twice for each weapon type.)
  • You could buy full kits for mobile suits, you didn't have to buy each part individually.
  • Actual gameplay flowed better than what we have here late game, and lock-on was actually useful.
  • All option parts and ex abilities were available at the start of a mission, except for transformations. (this was largely because GB3 is purely single player)
  • melee weapons had multiple possible animation sets, and ranged weapons could have multiple attack types.
  • being attacked by random players during missions was kind of cool.
  • There was a NG+ with harder difficulty

    That isn't to say that GB3 was without problems.
  • The stat system was grindy and kind of pointless. (but it was a bit of cathartic for me once i started getting legendary parts.)
  • Combining equipment for extra stat modifiers was mostly fluff, but was borderline absurd late game due to a lack of stat caps.
  • The idea of having elemental weapons was neat, but pointless.
  • Having rate-up locations for appear randomly for mobile suits did break monotony, but the levels were overly long often consisting of three zones.
  • This game also had stunlock problems with certain weapons.
  • melee and ranged weapons having random attack types really just made the game more grindy.
  • random mook mobile suits were mostly filler and worthless.
  • The objective system was poorly executed.
  • The random players had a limited set of suits, and only happened during specific points in missions.
  • NG+ was ♥♥♥♥♥♥♥♥.

    (I kinda liked the story in GB3, but it was mostly ironically. I won't mention it.)

    In this game:
  • All abilities are tied to EX slots, we don't get option equipment, but we do get 4 more slots.
  • All pieces have at least one ability tied to it.
  • There is no parts leveling, everything is plug and play.
  • All builders parts have been reduced to trait-like stat boosts (I have no idea why, they could have worked as EX actions if the devs put two and two together.)
  • Option equipment is gone, replaced with the in-game part swapping system.
  • All EX abilities are locked at the start, and are randomly unlocked as the game progresses.
  • Restricting all combat to a single arena makes gameplay flow faster, which is better i think?
  • Most of the Objectives in the system do promote competition.
    as for problems this game has:

  • Tying EX actions to armor pieces means all of them must have at least one; as an effect most of them are exactly the same.
  • builders parts have detrimental effects that are often worse than the benefit.
  • No parts leveling or improving means that there is no sense of progression in single player beyond the amount of parts you have.
  • part swapping system breaks gameplay flow due to encouraging players to try to pick up the parts they lost instead of promoting aggression.
  • Locking EX abilities and randomly awarding them sounds good on paper, but instead slows the start of combat and bases potential victory on the roll of a dice for PVP.
  • No parts mastery means you have to use a specific part to use the abilities you like.
  • There are mobs in 3v3 pvp.
  • Several of the objectives serve as little more than filler.
  • No NG+


    There's most definitely more i could add, but this is what i came up with off the top of my head.

    (Story was okay, but kinda there. except for shion's story line. for shion reasons.)
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Ralen 10 DIC 2018 a las 3:19 p. m. 
Publicado originalmente por Rev. Dr. Gwebby Gweberson Esq.:
I mean couldn't it be said what you said is just your opinion aswell? I didn't ask for a fight here I was just wondering why there was so much hate. It might not be worth $60 to you but personally I feel I've gotten my moneys worth espicielly considering to import a physical copy of gundam breakers its about $70. I bought it pretty quickly after release and it didn't seem that broken, so it's good to see that the game got fixed that quickly. The grind feels about the same as it did in the previous games, I've gotten the models that I want pretty quickly if I focus getting their parts and depositing them in the weird bin thing (I'll admit that parts frustrating as hell, I just want my parts I don't want to lose them because the entire enemy team is focusing me.) I don't think the game deserves AS MUCH hate as it's getting. It definitely has its flaws, any game does, but its not the dumpster fire a lot of people seem to be making it out to be, and a lot of the flaws that have been listed are flaws the previous games have as well.
The game is no dumpster fire, especially on PC. It’s one of the best PC ports from a Japanese developer I’ve ever played. There are just a lot of man-children that are entitled and claim something is bad because they do not agree with the direction of the game.

It’s called “voting with your wallet.” Don’t like something? Don’t support it financially. Unfortunately, some would rather resort to personal attacks and insults instead of being civil and reasonable. I’d recommend just blocking individuals trying to cause trouble in our community.

New Gundam Breaker is a good game for PC gamers and for newcomers to the series. Even if one played the original trilogy, as I did, this is a soft reboot that one may fancy more. I certainly know I do, as it’s just more interesting and more dynamic due to the nature of the always evolving quests.
HeresGwenny 10 DIC 2018 a las 3:20 p. m. 
Publicado originalmente por Redover:
Most of my issues stem from the lack of suit customization with abilities being completely tied to EX skills and Option skills not existing at all.

in GB3,
  • EX skills were tied to weapons unless they were awakening abilities like Trans-am, NT-D, or EXAM, and all EX attacks could eventually be mastered and used with any weapon/part. (but until then you had to have the correct parts equipped to use them.)
  • Builders parts were actually usable as more than accessories and stat increases, and many of the armor pieces and weapons doubled as option equipment with their own attacks.
  • You could have twelve Option Equipment at a time (these were mapped to the Dpad.)
  • Some armor pieces and weapons came with multiple weapons built in. ((For instance: Exia and 00 quan[t]'s swords also had their beam rifle forms if you used them as melee weapons; you didn't have to get the part twice for each weapon type.)
  • You could buy full kits for mobile suits, you didn't have to buy each part individually.
  • Actual gameplay flowed better than what we have here late game, and lock-on was actually useful.
  • All option parts and ex abilities were available at the start of a mission, except for transformations. (this was largely because GB3 is purely single player)
  • melee weapons had multiple possible animation sets, and ranged weapons could have multiple attack types.
  • being attacked by random players during missions was kind of cool.
  • There was a NG+ with harder difficulty

    That isn't to say that GB3 was without problems.
  • The stat system was grindy and kind of pointless. (but it was a bit of cathartic for me once i started getting legendary parts.)
  • Combining equipment for extra stat modifiers was mostly fluff, but was borderline absurd late game due to a lack of stat caps.
  • The idea of having elemental weapons was neat, but pointless.
  • Having rate-up locations for appear randomly for mobile suits did break monotony, but the levels were overly long often consisting of three zones.
  • This game also had stunlock problems with certain weapons.
  • melee and ranged weapons having random attack types really just made the game more grindy.
  • random mook mobile suits were mostly filler and worthless.
  • The objective system was poorly executed.
  • The random players had a limited set of suits, and only happened during specific points in missions.
  • NG+ was ♥♥♥♥♥♥♥♥.

    (I kinda liked the story in GB3, but it was mostly ironically. I won't mention it.)

    In this game:
  • All abilities are tied to EX slots, we don't get option equipment, but we do get 4 more slots.
  • All pieces have at least one ability tied to it.
  • There is no parts leveling, everything is plug and play.
  • All builders parts have been reduced to trait-like stat boosts (I have no idea why, they could have worked as EX actions if the devs put two and two together.)
  • Option equipment is gone, replaced with the in-game part swapping system.
  • All EX abilities are locked at the start, and are randomly unlocked as the game progresses.
  • Restricting all combat to a single arena makes gameplay flow faster, which is better i think?
  • Most of the Objectives in the system do promote competition.
    as for problems this game has:

  • Tying EX actions to armor pieces means all of them must have at least one; as an effect most of them are exactly the same.
  • builders parts have detrimental effects that are often worse than the benefit.
  • No parts leveling or improving means that there is no sense of progression in single player beyond the amount of parts you have.
  • part swapping system breaks gameplay flow due to encouraging players to try to pick up the parts they lost instead of promoting aggression.
  • Locking EX abilities and randomly awarding them sounds good on paper, but instead slows the start of combat and bases potential victory on the roll of a dice for PVP.
  • No parts mastery means you have to use a specific part to use the abilities you like.
  • There are mobs in 3v3 pvp.
  • Several of the objectives serve as little more than filler.
  • No NG+


    There's most definitely more i could add, but this is what i came up with off the top of my head.

    (Story was okay, but kinda there. except for shion's story line. for shion reasons.)
Thanks for laying everything out like this! I guess there's a lot in this game that I didn't notice was different from the other gundam games that I didn't notice because I never really used those systems.I didn't even know part leveling existed in the past games, probably explains why I started doing so ♥♥♥♥ in later missions.
Última edición por HeresGwenny; 10 DIC 2018 a las 3:24 p. m.
LyokoBarbossa 10 DIC 2018 a las 3:52 p. m. 
From the sounds of it, the Gundam Breaker series should never have been made in the first place.
Armadillo 10 DIC 2018 a las 3:55 p. m. 
Publicado originalmente por LyokoBarbossa:
From the sounds of it, the Gundam Breaker series should never have been made in the first place.

According to a friend of mine, the english Gundam community isn't really all that great to begin with.
Adachi Ame 10 DIC 2018 a las 3:57 p. m. 
Publicado originalmente por LyokoBarbossa:
From the sounds of it, the Gundam Breaker series should never have been made in the first place.
Uh no, or are you one of THOSE types, those that want your giant mecha and not gunpla. Which IF is the case, Idk seems a bit childish and petty. if not, then I apologize for assuming.
Adachi Ame 10 DIC 2018 a las 3:59 p. m. 
Publicado originalmente por Armadillo:
Publicado originalmente por LyokoBarbossa:
From the sounds of it, the Gundam Breaker series should never have been made in the first place.

According to a friend of mine, the english Gundam community isn't really all that great to begin with.
That is just sad. Though idk, I think it's really the serious-minded lot that are one of the contributors of that critque.
LyokoBarbossa 10 DIC 2018 a las 4:02 p. m. 
I'm of the type that doesn't really see a point in complaining about a company that doesn't even acknowledge their home country fanbase exists anymore due to toxicity since it will fall on deaf ears worse than Valve.

Personally, it's about as useful as bashing your own head against a brick wall; you're just going to hurt yourself in the long run.

If the Gundam Breaker series didn't exist, we wouldn't be having AS MUCH of this acidity and toxicity as we do now; though it's GOING to exist as long as Gundam exists because as long as Gundam exists so will the English Gundam Community.
Zeorymer - Battling Cancer 10 DIC 2018 a las 4:07 p. m. 
I've said this before, and I'll say it again....

I like this game, I do. Do I hate it? No. Do I think the game has flaws, yes, it does. But that being said I don't hate the game.

There are people who are VERY nitpicky about what they like and will be VERY vocal about it. I myself am only vocal IF I have major concerns or I'm really peeved. My only gripe at the moment, is that we're behind on updates, but I haven't heard anything about the devs throwing the towel. So with that said, I'm still hopeful.
Adachi Ame 10 DIC 2018 a las 4:11 p. m. 
Publicado originalmente por LyokoBarbossa:
If the Gundam Breaker series didn't exist, we wouldn't be having AS MUCH of this acidity and toxicity as we do now; though it's GOING to exist as long as Gundam exists because as long as Gundam exists so will the English Gundam Community.
Wut... what type of logic is that? Why is Gundam Breaker the major cause of all this? I want you to tell me why you say this on this.
LyokoBarbossa 10 DIC 2018 a las 4:13 p. m. 
Publicado originalmente por Zeorymer:
I've said this before, and I'll say it again....

I like this game, I do. Do I hate it? No. Do I think the game has flaws, yes, it does. But that being said I don't hate the game.

There are people who are VERY nitpicky about what they like and will be VERY vocal about it. I myself am only vocal IF I have major concerns or I'm really peeved. My only gripe at the moment, is that we're behind on updates, but I haven't heard anything about the devs throwing the towel. So with that said, I'm still hopeful.

And my own personal complaint (other than limited # of builder parts we can use, I'm fine with them being purely cosmetic at this point) is that there's no clear list of what Gunpla can be found where outside of the Event Stage which is completely random.

My main source of enjoyment from the game isn't the gameplay itself, but the very thing that got me into this series in the first place -- the customization aspect. I've had to delete around 30 Gunpla JUST so I can get new ideas out. XD

The combat DOES seem stale and collecting all parts can be a bit of a hassle, but I've played games that do it way worse (for example, farming a single raid for an ENTIRE YEAR just for a single RING).

For any of you that know what I'm talking about, you have my condolences... T^T
LyokoBarbossa 10 DIC 2018 a las 4:21 p. m. 
Publicado originalmente por Adachi Ame:
Publicado originalmente por LyokoBarbossa:
If the Gundam Breaker series didn't exist, we wouldn't be having AS MUCH of this acidity and toxicity as we do now; though it's GOING to exist as long as Gundam exists because as long as Gundam exists so will the English Gundam Community.
Wut... what type of logic is that? Why is Gundam Breaker the major cause of all this? I want you to tell me why you say this on this.

The reason why I say this is the same cause and effect nearly EVERY game with meaningful customization has had; balance and mechanics.

This has been an issue between fans and creators for... Well ever.

Any kind of meaningful customization outside of purely cosmetic is going to be met with scrutiny simply due to people having different ideas on how things should work or how they feel it should play. Take TF2 for example.

In it, you have the standard 3 weapon slots system which allows for a primary, secondary, and melee weapon; each of which changes the kind of playstyle that particular slot uses for each class. This becomes a double-edged sword, however, as some of the higher-performing/picked weapons appear to be better than others or are worse than the stock weapons you start with which causes a rift to form in the playerbase thinking THEIR side is the right side and anyone else that isn't on THEIR side is an idiot; even the developers.

My own reply to this kind of behavior is this... "I want no real part of it." If you believe you know something is good or bad, then that's fine; just don't harp on me or anyone else about it. Even if you think you're right, just don't try to shove it down people's throat and move on.

Toxicity will always exist, but some events simply multiply it or make it worse and Gundam Breaker series, I feel, is one of those multipliers.
Adachi Ame 10 DIC 2018 a las 4:38 p. m. 
Publicado originalmente por LyokoBarbossa:
Publicado originalmente por Adachi Ame:
Wut... what type of logic is that? Why is Gundam Breaker the major cause of all this? I want you to tell me why you say this on this.

The reason why I say this is the same cause and effect nearly EVERY game with meaningful customization has had; balance and mechanics.

This has been an issue between fans and creators for... Well ever.

Any kind of meaningful customization outside of purely cosmetic is going to be met with scrutiny simply due to people having different ideas on how things should work or how they feel it should play. Take TF2 for example.

In it, you have the standard 3 weapon slots system which allows for a primary, secondary, and melee weapon; each of which changes the kind of playstyle that particular slot uses for each class. This becomes a double-edged sword, however, as some of the higher-performing/picked weapons appear to be better than others or are worse than the stock weapons you start with which causes a rift to form in the playerbase thinking THEIR side is the right side and anyone else that isn't on THEIR side is an idiot; even the developers.

My own reply to this kind of behavior is this... "I want no real part of it." If you believe you know something is good or bad, then that's fine; just don't harp on me or anyone else about it. Even if you think you're right, just don't try to shove it down people's throat and move on.

Toxicity will always exist, but some events simply multiply it or make it worse and Gundam Breaker series, I feel, is one of those multipliers.
Idk, I think there will always be those groups that are the bad part of the communities, just differing ratios of them from community to community. Custimizing is not an inherently bad. I look at the breaker series with a less negative view on. Cause it's the closest we've gotten to the whole Build Series when it comes to creating your own creation. I feel customizing in this point, the more the better. Cause who wouldn't want to have their creation be as close to how they imagine it would be in both appearence and function?

That is why I can be a bit harsh on NGB, but more so that gameplay elements seem to contradict each other as well. Like the whole parts swapping then it's contradicted directly by the awakening system. I really tried to like the game, but the cons outweighed the pros in this game's case.

EDIT: Yeah that is a good answer to this thread

To add in my cents, ng+ wasn't bs, NEWTYPE difficulty was BS, and heaven help you, if you faced IBO suits on that difficulty
Última edición por Adachi Ame; 10 DIC 2018 a las 4:42 p. m.
LyokoBarbossa 10 DIC 2018 a las 4:50 p. m. 
Publicado originalmente por Adachi Ame:
Publicado originalmente por LyokoBarbossa:

The reason why I say this is the same cause and effect nearly EVERY game with meaningful customization has had; balance and mechanics.

This has been an issue between fans and creators for... Well ever.

Any kind of meaningful customization outside of purely cosmetic is going to be met with scrutiny simply due to people having different ideas on how things should work or how they feel it should play. Take TF2 for example.

In it, you have the standard 3 weapon slots system which allows for a primary, secondary, and melee weapon; each of which changes the kind of playstyle that particular slot uses for each class. This becomes a double-edged sword, however, as some of the higher-performing/picked weapons appear to be better than others or are worse than the stock weapons you start with which causes a rift to form in the playerbase thinking THEIR side is the right side and anyone else that isn't on THEIR side is an idiot; even the developers.

My own reply to this kind of behavior is this... "I want no real part of it." If you believe you know something is good or bad, then that's fine; just don't harp on me or anyone else about it. Even if you think you're right, just don't try to shove it down people's throat and move on.

Toxicity will always exist, but some events simply multiply it or make it worse and Gundam Breaker series, I feel, is one of those multipliers.
Idk, I think there will always be those groups that are the bad part of the communities, just differing ratios of them from community to community. Custimizing is not an inherently bad. I look at the breaker series with a less negative view on. Cause it's the closest we've gotten to the whole Build Series when it comes to creating your own creation. I feel customizing in this point, the more the better. Cause who wouldn't want to have their creation be as close to how they imagine it would be in both appearence and function?

That is why I can be a bit harsh on NGB, but more so that gameplay elements seem to contradict each other as well. Like the whole parts swapping then it's contradicted directly by the awakening system. I really tried to like the game, but the cons outweighed the pros in this game's case.

EDIT: Yeah that is a good answer to this thread

To add in my cents, ng+ wasn't bs, NEWTYPE difficulty was BS, and heaven help you, if you faced IBO suits on that difficulty

I agree that customization isn't inherently bad; it's the possible interpretations of said customizations as well as the conflicting reality that comes with it.

If I had my way, NGB would be Gunpla Building Simulator where battling is, literally, an afterthought compared to fully building, articulating, and even PROGRAMMING your own Gunpla and G-Base.

Though, in my eyes, NGB is a close second. ;P
Adachi Ame 10 DIC 2018 a las 5:03 p. m. 
Publicado originalmente por LyokoBarbossa:
Publicado originalmente por Adachi Ame:
Idk, I think there will always be those groups that are the bad part of the communities, just differing ratios of them from community to community. Custimizing is not an inherently bad. I look at the breaker series with a less negative view on. Cause it's the closest we've gotten to the whole Build Series when it comes to creating your own creation. I feel customizing in this point, the more the better. Cause who wouldn't want to have their creation be as close to how they imagine it would be in both appearence and function?

That is why I can be a bit harsh on NGB, but more so that gameplay elements seem to contradict each other as well. Like the whole parts swapping then it's contradicted directly by the awakening system. I really tried to like the game, but the cons outweighed the pros in this game's case.

EDIT: Yeah that is a good answer to this thread

To add in my cents, ng+ wasn't bs, NEWTYPE difficulty was BS, and heaven help you, if you faced IBO suits on that difficulty

I agree that customization isn't inherently bad; it's the possible interpretations of said customizations as well as the conflicting reality that comes with it.

If I had my way, NGB would be Gunpla Building Simulator where battling is, literally, an afterthought compared to fully building, articulating, and even PROGRAMMING your own Gunpla and G-Base.

Though, in my eyes, NGB is a close second. ;P
Interpretation is always the stickler in that regard.

And personally all the negativity I've displayed on this board has an obvious cause. And really just me venting towards mainly that cause.

And I would actually not mind that. The building portion of NGB, is one portion that is somewhat decent, it's really the gameplay portion that tends to hold it back, and the fact YOU NEED TO PLAY that portion to get new parts is why it cannot be as ignorable, because it keeps reminding you it exists. The funny part is that I had joked about this game feeling like two different games taped together. And apparently in the files, there are two folders, one designated as GB4 and one designated as NGB. That is a tad on the funny side.
LyokoBarbossa 10 DIC 2018 a las 5:17 p. m. 
Publicado originalmente por Adachi Ame:
Publicado originalmente por LyokoBarbossa:

I agree that customization isn't inherently bad; it's the possible interpretations of said customizations as well as the conflicting reality that comes with it.

If I had my way, NGB would be Gunpla Building Simulator where battling is, literally, an afterthought compared to fully building, articulating, and even PROGRAMMING your own Gunpla and G-Base.

Though, in my eyes, NGB is a close second. ;P
Interpretation is always the stickler in that regard.

And personally all the negativity I've displayed on this board has an obvious cause. And really just me venting towards mainly that cause.

And I would actually not mind that. The building portion of NGB, is one portion that is somewhat decent, it's really the gameplay portion that tends to hold it back, and the fact YOU NEED TO PLAY that portion to get new parts is why it cannot be as ignorable, because it keeps reminding you it exists. The funny part is that I had joked about this game feeling like two different games taped together. And apparently in the files, there are two folders, one designated as GB4 and one designated as NGB. That is a tad on the funny side.

Oof, that's a first for me...

Also, glad you approve of the idea. XD
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