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It’s called “voting with your wallet.” Don’t like something? Don’t support it financially. Unfortunately, some would rather resort to personal attacks and insults instead of being civil and reasonable. I’d recommend just blocking individuals trying to cause trouble in our community.
New Gundam Breaker is a good game for PC gamers and for newcomers to the series. Even if one played the original trilogy, as I did, this is a soft reboot that one may fancy more. I certainly know I do, as it’s just more interesting and more dynamic due to the nature of the always evolving quests.
According to a friend of mine, the english Gundam community isn't really all that great to begin with.
Personally, it's about as useful as bashing your own head against a brick wall; you're just going to hurt yourself in the long run.
If the Gundam Breaker series didn't exist, we wouldn't be having AS MUCH of this acidity and toxicity as we do now; though it's GOING to exist as long as Gundam exists because as long as Gundam exists so will the English Gundam Community.
I like this game, I do. Do I hate it? No. Do I think the game has flaws, yes, it does. But that being said I don't hate the game.
There are people who are VERY nitpicky about what they like and will be VERY vocal about it. I myself am only vocal IF I have major concerns or I'm really peeved. My only gripe at the moment, is that we're behind on updates, but I haven't heard anything about the devs throwing the towel. So with that said, I'm still hopeful.
And my own personal complaint (other than limited # of builder parts we can use, I'm fine with them being purely cosmetic at this point) is that there's no clear list of what Gunpla can be found where outside of the Event Stage which is completely random.
My main source of enjoyment from the game isn't the gameplay itself, but the very thing that got me into this series in the first place -- the customization aspect. I've had to delete around 30 Gunpla JUST so I can get new ideas out. XD
The combat DOES seem stale and collecting all parts can be a bit of a hassle, but I've played games that do it way worse (for example, farming a single raid for an ENTIRE YEAR just for a single RING).
For any of you that know what I'm talking about, you have my condolences... T^T
The reason why I say this is the same cause and effect nearly EVERY game with meaningful customization has had; balance and mechanics.
This has been an issue between fans and creators for... Well ever.
Any kind of meaningful customization outside of purely cosmetic is going to be met with scrutiny simply due to people having different ideas on how things should work or how they feel it should play. Take TF2 for example.
In it, you have the standard 3 weapon slots system which allows for a primary, secondary, and melee weapon; each of which changes the kind of playstyle that particular slot uses for each class. This becomes a double-edged sword, however, as some of the higher-performing/picked weapons appear to be better than others or are worse than the stock weapons you start with which causes a rift to form in the playerbase thinking THEIR side is the right side and anyone else that isn't on THEIR side is an idiot; even the developers.
My own reply to this kind of behavior is this... "I want no real part of it." If you believe you know something is good or bad, then that's fine; just don't harp on me or anyone else about it. Even if you think you're right, just don't try to shove it down people's throat and move on.
Toxicity will always exist, but some events simply multiply it or make it worse and Gundam Breaker series, I feel, is one of those multipliers.
That is why I can be a bit harsh on NGB, but more so that gameplay elements seem to contradict each other as well. Like the whole parts swapping then it's contradicted directly by the awakening system. I really tried to like the game, but the cons outweighed the pros in this game's case.
EDIT: Yeah that is a good answer to this thread
To add in my cents, ng+ wasn't bs, NEWTYPE difficulty was BS, and heaven help you, if you faced IBO suits on that difficulty
I agree that customization isn't inherently bad; it's the possible interpretations of said customizations as well as the conflicting reality that comes with it.
If I had my way, NGB would be Gunpla Building Simulator where battling is, literally, an afterthought compared to fully building, articulating, and even PROGRAMMING your own Gunpla and G-Base.
Though, in my eyes, NGB is a close second. ;P
And personally all the negativity I've displayed on this board has an obvious cause. And really just me venting towards mainly that cause.
And I would actually not mind that. The building portion of NGB, is one portion that is somewhat decent, it's really the gameplay portion that tends to hold it back, and the fact YOU NEED TO PLAY that portion to get new parts is why it cannot be as ignorable, because it keeps reminding you it exists. The funny part is that I had joked about this game feeling like two different games taped together. And apparently in the files, there are two folders, one designated as GB4 and one designated as NGB. That is a tad on the funny side.
Oof, that's a first for me...
Also, glad you approve of the idea. XD