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That being said, passives take an enormous amounts of exp to level.
Like you get 100 exp for a match (200 for multiplayer match) and to level passive from 6 to 7 level you need 6000k exp. That's 600 single player matches. Or 300 multiplayer matches.
Whatever the maximum passive level might be, I don't think anyone is going to reach it anytime soon.
I might be wrong of course, but this is some warframe-tier of grinding.
Oh and to level from level 7 to level 8 you need 13k exp.
That's just absurd.
https://steamcommunity.com/sharedfiles/filedetails/?id=1600340958
Reaction Speed is the pace of your various motions. Melee attack speed, how often you can fire your ranged weapons (and in the case of triple-shot rifles, how fast their burst fires). It also effects most of the EX skills in the game, increasing their attack speed, and, in the case of attacks that project a beam, making that beam hit slightly more often.
Reaction Compensation is another representation of your present Reaction Speed. It's less important than Reaction Speed as a value.
Fire Gauge Compensation is more or less an estimate of your Ranged Weapon gauge capacity. The more of this you have, the more you can consecutively fire your weapons without worry of exhausting them. For reference, the Gunner Frame allows you to fire the Atomic Bazooka, normally a one shot weapon, twice before it's locked out to recharge.
EX Skill Compensation is, I believe, the rate of how quickly EX skills will recharge passively. Now, something that the game doesn't tell you is that how much health your frame has remaining will also greatly effect how quickly your EX skills recharge, alongside the small bits of recharge that your melee strikes and ranged weapon hits. As well, it maybe worth noting here that ranged weapons with Beam Blast may do low damage to targets but have a massive effect on your EX skill recharge.
Stun Compensation is the amount of time enemies can spend disabled after the execution of various EX skills. You can particularly see this with skills such as "Burst Breaker" or other variants of it, as nearby targets will be briefly disabled when you activate the skill. I consider this the least important skill as crowd control doesn't really play that much of a factor beyond kiting enemies at most.