Freddy Fazbear's Pizzeria Simulator

Freddy Fazbear's Pizzeria Simulator

Raptor Dan Dec 14, 2017 @ 6:19pm
Jumpscares still need improvement
I never really felt these jumpscares, they feel too static when you compare them to the first game's. I know the game updated to have the screen "shake" a bit, but really it's just the background vibrating a bit before going still.
It's pretty underwhelming visual feedback from what's supposed to be a chilling jumpscare. If anything, Scott Cawthon should take a look at his very first game to see what made those scares so effective. FNAF 1 had great visual and audio feedback, with the VIOLENT screenshaking (which was part of the jumpscare itself) and animatronic up in your face and grabbing you, the sudden and sharp animatronic screeches, meshes well together to make a pretty horrifying experience you'd want to avoid getting. The following sequels have been.. underperforming in regards to visual feedback, with FNAF 2 having pretty mediocre jumpscares overall, FNAF 3 having Springtrap too far away and too slow to be effectively scary, and FNAF 6 having both pretty bad visual and audio feedback in regards to jumpscares. FNAF 4 brought back the screen shaking dynamics baked into the jumpscare, which improves the visual feedback a ton since holy crap you're being picked up by a walking maw, and FNAF 5 had some pretty good jumpscares, not really for the animations themselves (Funtime Freddy's was the best animated, as Ennard's was arguably the worst), but the variation of jumpscare sounds between the animatronics such as Funtime Freddy's unique jumpscare sound.
A horror game that has it's scares balanced around jumpscares needs a good balance of visual and audio feedback to get an effective reaction out of an audience, otherwise you'd have nitpicking nerds like myself criticizing your work and how it could be made better.
< >
Showing 1-4 of 4 comments
Nemesis Prime Dec 14, 2017 @ 7:18pm 
I agreed with you but get ready...all fans will kill you if u ask about the jumpscares
Originally posted by Raptor Dan:
I never really felt these jumpscares, they feel too static when you compare them to the first game's. I know the game updated to have the screen "shake" a bit, but really it's just the background vibrating a bit before going still.
It's pretty underwhelming visual feedback from what's supposed to be a chilling jumpscare. If anything, Scott Cawthon should take a look at his very first game to see what made those scares so effective. FNAF 1 had great visual and audio feedback, with the VIOLENT screenshaking (which was part of the jumpscare itself) and animatronic up in your face and grabbing you, the sudden and sharp animatronic screeches, meshes well together to make a pretty horrifying experience you'd want to avoid getting. The following sequels have been.. underperforming in regards to visual feedback, with FNAF 2 having pretty mediocre jumpscares overall, FNAF 3 having Springtrap too far away and too slow to be effectively scary, and FNAF 6 having both pretty bad visual and audio feedback in regards to jumpscares. FNAF 4 brought back the screen shaking dynamics baked into the jumpscare, which improves the visual feedback a ton since holy crap you're being picked up by a walking maw, and FNAF 5 had some pretty good jumpscares, not really for the animations themselves (Funtime Freddy's was the best animated, as Ennard's was arguably the worst), but the variation of jumpscare sounds between the animatronics such as Funtime Freddy's unique jumpscare sound.
A horror game that has it's scares balanced around jumpscares needs a good balance of visual and audio feedback to get an effective reaction out of an audience, otherwise you'd have nitpicking nerds like myself criticizing your work and how it could be made better.
Raptor Dan Dec 14, 2017 @ 7:38pm 
If you mean the fans that are all 12 years and under, I think it would be a tickle.
LOL21h Dec 15, 2017 @ 8:03am 
Lol, to be honest the jumpscares in this game are kinda bad. At least, they are better than that jumpscare from Springtrap in FNaF 3.
Lord Egg Dec 15, 2017 @ 5:26pm 
the 1 complant I have is that baby doesn't use her scissor arm, like why the hell is it there if she doesn't even use it
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Dec 14, 2017 @ 6:19pm
Posts: 4