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Αναφορά προβλήματος μετάφρασης
I totally agree though, it's boring as hell.
FNaF - The Springlock Suit.
Players take a turn one by one sticking their hands into Spring Bonnie's head, touching buttons around the inside towards the back. If one of these has the right mechanically random setup, the player will be punished by several vinyl spheres jamming themselves into the hand area to simulate a harmless Springlock Failure. That player is out and a handcrank on the back of the SpringBonnie head gets rewound to recharge the mechanical trigger randomizer.
...wait...this might actually be better than "Crocodile Dentist." :D
Unfortunately game board creators won't be able to hear that, as it's a mere comment on the forum of a video game.
An ArduinoMicro, servos, actual electronic buttons, a few springs and lots of moldable plastic could do the trick.
Threading this idea now :D
He hated FNaF World becaused it was rushed and designed poorly.
Key feautures weren't available within the first build like Maps, moves details, 3D hub world.
Bugs weren't ironed out, like the ability to beat the game within the first minute. https://www.youtube.com/watch?v=mHN31DRHLrc
The game itself was even flawed with it's design, like the abyssmal load times that loaded in everything at once, which unloads when going to a menu, the simplistic battle mechanics and a leveling up system that is worth nothing. If he trys to fix these problems, then he might as well make FNaF World 2 or use the time on a different project, one that people would enjoy.
He didn't hate the game due to it's tone and color, he hated it because he rushed the game and didn't plan it out correctly.
Now if you want a mature/darker FNaF, then I recommend the novels if anything.
But yea, the board game is official, which I'm dissapointed by.