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So, for example, he would need to make sure all the coin animatronics are fair, even if you use all of them at once... Even if they were the only available animatronics. As well as making sure the difficulty scales appropriately from 1-20.
Or rather all the animatronics are working... But the "balance" of those animatronics needs tweeking. This is what is likely going to take the longest.
Scott has said he's fine with 50/20 being impossible, so he really doesn't need to balance anything.
If the coin animatronics needed balance, he would've said that they're a little op in his dev-log. That's not the case is it?
From his 50/20 mode attempts, it seems the coin animatronics aren't that big of a problem, and rather Nightmarionne is, but that's only because it's 50/20 which is being made to be impossible. At 20, the Nightmarionne probably can't even be looked at for more than a second without getting killed by it. But when it's at the lowest AI, it'll be bearable and you can probably look at it for a few seconds before getting killed.
Sc00t has already said 50/20 will not be fixed and is purposefully unbalanced. There will be 25 other challenges with different animatronic combinations that will be mostly balanced. So I think the only "tweeking" that will happen is if an animatronic just isn't functioning properly.
I would have just assumed that everything needs to be tweeked and balanced... Because it is one thing to come up with how they function, it is another to see it in action. You know a given.
"From his 50/20 mode attempts, it seems the coin animatronics aren't that big of a problem"
It was just an example for the most part because it would be easy to understand how they could create an issue if they were lined up (for example, if you couldn't get enough coins)... OR too many coins and they can be safely ignored.
Why all or nothing? I assume he is testing them right now (well, ok he might be in bed... or at a party), but I am more or less saying that there is a difference between something being sound programming wise and something being sound mechanically.
That is what is likely going to drive a lot of the Beta is just making sure things work right, they scale appropriately, and they work nice with other animatronics.
The coins were just an example and even if they did have serious balance issues I wouldn't think it would be reported because I assume he is going to be tweeking all of them.
" So it's safe to say UCN won't take nearly as long as Scott is suggesting."
Yeah but I am basically saying that it COULD take more then a week. Not nessisarily months.