Freddy Fazbear's Pizzeria Simulator

Freddy Fazbear's Pizzeria Simulator

Bonnie
Poor Bonnie has been forced to share a cramped stage with another animatronic, Foxy, and he's pretty upset about it. These two will take turns looking out from the curtain, but whereas Foxy will hide himself when viewed on camera, Bonnie will do the opposite, and become more agitated. If Bonnie is looking out from the curtain when you view Pirate's Cove, he will take the opportunity to flash his blinding eyes and scramble the cameras, all of them, for a significant amount of time. Needless to say, losing the ability to use your cameras for this long will most likely be a death sentence. The only way to tell who is actively looking out from Pirate's Cove is to observe a tiny figurine on your desk. This figurine will change from Foxy to Bonnie depending on who is active in Pirate's Cove. Not paying attention to this detail and thereby looking (or not looking) at Pirate's Cove at the wrong time can cost you your run.

I want a sitcom about Bonnie and Foxy living in Pirate's Cove. But in all seriousness, Bonnie is pretty much the opposite of Foxy where you don't have to look at him. Pretty neat idea. What do you all think of this?
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Beiträge 12 von 2
Jesse 3. Mai 2018 um 10:52 
I really like this mechanic. It also means we should be at 100% by tomorrow
Ursprünglich geschrieben von Smear:
I really like this mechanic. It also means we should be at 100% by tomorrow
Hopefully.
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Beiträge 12 von 2
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Geschrieben am: 3. Mai 2018 um 10:42
Beiträge: 2