F1 2018
Jacket Mar 14, 2019 @ 2:15pm
whats causing crazy frame drops?
I've tried many different settings, but I keep getting huge frame drops now and then. This has happened many times halfway round a corner causing me to crash.

Any ideas?
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Showing 1-15 of 24 comments
Alcofribas Mar 14, 2019 @ 2:23pm 
same, need help plz
Ail Mar 14, 2019 @ 8:18pm 
I haven't tried different things but it happened to me too. Game runs fine and then suddenly a massive freeze out of nowhere and when I get control back I'm already in the wall.

On average this happened once every 2-3 laps.

This makes it basically unplayable.
ZenZone1 Mar 15, 2019 @ 7:50am 
try V-sync off, frame limit on, AA off, screen space reflections off, texture streaming ultralow and smoke shadows off. Also some hardware monitoring tools may cause fps drop.
Magic- Mar 15, 2019 @ 9:02am 
I have this problem too, and i have i5-4460, 8GB 1600mhz ram, gtx 1060 6gb oc, and have enough fps but with so many frame drops. I came to the conclusion that my laggies had disappeared with ultra graphics. (Screen Space Reflections, Texture Streaming, Vehicle Effects, Weather effects, Ground Cover) these are ultra, the rest is high. Ambient Occlusion HBAO+ and SSRT Shadow OFF. Try this setting. The Video Mode i think does not matter. Just off the V-sync! And i think this laggs is = game bugs. Good Luck!
ZenZone1 Mar 15, 2019 @ 10:15am 
I've done so many benchmarks with the replay camera view and under heavy rain. Singapore venue is hard to render since it takes place at night with so many light sources. I can't seem to get rid of stutter although total frames was over 8000 and fps was averaging 60 with about 16 ms frame times. Other tracks that are difficult to get smooth fps are Azerbaijan (dunno if i spelled it correctly) and Monaco. Haven't tried Britain, USA, Spain and Italy though.

My rig is Ryzen 7 1700 overclocked to 3500 MHz on Windows 7, AMD RX-470 with 4GB and 32GB of DDR4 overclocked to 2733MHz.

Yea i think it's game bugs too or some incompatibility with certain GPU driver versions.
d0x360 Mar 15, 2019 @ 10:17am 
Originally posted by Magic-:
I have this problem too, and i have i5-4460, 8GB 1600mhz ram, gtx 1060 6gb oc, and have enough fps but with so many frame drops. I came to the conclusion that my laggies had disappeared with ultra graphics. (Screen Space Reflections, Texture Streaming, Vehicle Effects, Weather effects, Ground Cover) these are ultra, the rest is high. Ambient Occlusion HBAO+ and SSRT Shadow OFF. Try this setting. The Video Mode i think does not matter. Just off the V-sync! And i think this laggs is = game bugs. Good Luck!

codemasters racing games use advanced physics and generally advanced visuals. First off 8 gigs of ram isnt enough. Gaming with the need for a swap file already incurs a performance penalty. Second in your case the CPU you are running isnt good for a modern codemasters game as they like to use multiple threads in fast bursts so while CPU load might not be high in terms of a scale of 1-100% it is actually quite high so you dont have multi threading and its an older i5 which puts you at a disadvantage,

Your 1060 is also on the lower end for a game that uses as many effects as this but you could probably get by just fine with the 1060 if you had at least 4 more gigs of ram and a more modern CPU. Overclocking the CPU wont help because like i said the way their engine is designed is to throw tons of small tasks at as many threads as possible so more cores and threads is more important than raw speed
d0x360 Mar 15, 2019 @ 10:20am 
Originally posted by ZenZone1:
I've done so many benchmarks with the replay camera view and under heavy rain. Singapore venue is hard to render since it takes place at night with so many light sources. I can't seem to get rid of stutter although total frames was over 8000 and fps was averaging 60 with about 16 ms frame times. Other tracks that are difficult to get smooth fps are Azerbaijan (dunno if i spelled it correctly) and Monaco. Haven't tried Britain, USA, Spain and Italy though.

My rig is Ryzen 7 1700 overclocked to 3500 MHz on Windows 7, AMD RX-470 with 4GB and 32GB of DDR4 overclocked to 2733MHz.

Yea i think it's game bugs too or some incompatibility with certain GPU driver versions.

as for you... 1at gen Ryzen needs FAST ram but you also only have a 470 which is basically enough to run this game at 720p60 if you want no studder and any effects on.

Also 32 gigs of memory with that CPU and GPU is...a waste
ZenZone1 Mar 15, 2019 @ 10:23am 
Originally posted by d0x360:
codemasters racing games use advanced physics and generally advanced visuals. First off 8 gigs of ram isnt enough. Gaming with the need for a swap file already incurs a performance penalty. Second in your case the CPU you are running isnt good for a modern codemasters game as they like to use multiple threads in fast bursts so while CPU load might not be high in terms of a scale of 1-100% it is actually quite high so you dont have multi threading and its an older i5 which puts you at a disadvantage,

Your 1060 is also on the lower end for a game that uses as many effects as this but you could probably get by just fine with the 1060 if you had at least 4 more gigs of ram and a more modern CPU. Overclocking the CPU wont help because like i said the way their engine is designed is to throw tons of small tasks at as many threads as possible so more cores and threads is more important than raw speed

I dunno how it uses Intel CPUs but on Ryzen 7 it hardly maxes out the cores; only half is hard at work, the rest is idling mostly. I actually don't ever need to overclock the Ryzen.
ZenZone1 Mar 15, 2019 @ 10:39am 
Originally posted by d0x360:

as for you... 1at gen Ryzen needs FAST ram but you also only have a 470 which is basically enough to run this game at 720p60 if you want no studder and any effects on.

Also 32 gigs of memory with that CPU and GPU is...a waste

Yes i know. I bought it because RAM when obsolete tend to rise in price as compared to current gen before i had a chance to upgrade it. So i bought as much as i can afford at the time.
d0x360 Mar 15, 2019 @ 11:10am 
Originally posted by ZenZone1:
Originally posted by d0x360:
codemasters racing games use advanced physics and generally advanced visuals. First off 8 gigs of ram isnt enough. Gaming with the need for a swap file already incurs a performance penalty. Second in your case the CPU you are running isnt good for a modern codemasters game as they like to use multiple threads in fast bursts so while CPU load might not be high in terms of a scale of 1-100% it is actually quite high so you dont have multi threading and its an older i5 which puts you at a disadvantage,

Your 1060 is also on the lower end for a game that uses as many effects as this but you could probably get by just fine with the 1060 if you had at least 4 more gigs of ram and a more modern CPU. Overclocking the CPU wont help because like i said the way their engine is designed is to throw tons of small tasks at as many threads as possible so more cores and threads is more important than raw speed

I dunno how it uses Intel CPUs but on Ryzen 7 it hardly maxes out the cores; only half is hard at work, the rest is idling mostly. I actually don't ever need to overclock the Ryzen.

No I understand it doesn't max the cores, it's not designed to. Modern engines are transitioning to essentially using core0 as the conductor of an orchestra and the rest of the cores/threads are the people playing the music.

It's coordinating what everyone does and when. So instead of the older style where a game would use fewer cores but it would put a high load on them now it's spreading small loads across more threads.

This makes something like a cpu graph very misleading. You might show CPU usage at say 30% but you could still be bottlenecked by the CPU.

Now you being on RyZen that won't be the case because you have plenty of cores and threads so that was really for the guy on the old it

You on the other hand will see performance loss ...or a better way to put it would be... You won't see the full potential of your CPU (regardless of usage stats) due to the speed of your memory.

Hopefully you're running it in quad channel because that will help a tiny bit but as I said 2st gen ryzen really needs fast memory...like NEEDS it if you want to get it's full potential.

Thankfully that's something they have fixed with the upcoming ryzen CPUs launching this year. Sure memory speed will still be important but it won't be nearly as important as it was with current ryzen.

I would wager you are seeing studder due to your memory speed and the other guy is seeing it because of his old i5 AND only having 8 gigs of system memory.

BTW since you have 32 gigs of memory please tell me you went into Windows settings and disabled the page file completely. Even though there is zero reason for Windows to use it when you have 32 gigs of RAM it still will so it's best to shut it off which won't necessarily improve fps BUT it could help further with studder as Windows is pulling data from the page file when it should be pulling from system memory.
ZenZone1 Mar 15, 2019 @ 11:26am 
Originally posted by d0x360:

Hopefully you're running it in quad channel because that will help a tiny bit but as I said 2st gen ryzen really needs fast memory...like NEEDS it if you want to get it's full potential.

It's 16 GB x2 so it's only dual channel with room for expansion to 64 GB.

Originally posted by d0x360:
BTW since you have 32 gigs of memory please tell me you went into Windows settings and disabled the page file completely. Even though there is zero reason for Windows to use it when you have 32 gigs of RAM it still will so it's best to shut it off which won't necessarily improve fps BUT it could help further with studder as Windows is pulling data from the page file when it should be pulling from system memory.

Yea that kinda was one of the original intention for getting this much RAM but if i'm not wrong, it was problematic; some games seem to not work without pagefile if memory serves me right (pun intended).

So i'm still using pagefile but 8GB of RAM is used as RAM drive and all temp folders are redirected there. Sometimes i use the RAM drive to record gameplay videos. I will try disabling pagefile and see if that reduces the stuttering but that means can't use RAM drive.
Last edited by ZenZone1; Mar 15, 2019 @ 11:27am
ZenZone1 Mar 15, 2019 @ 11:48am 
BTW this game doesn't appear to benefit from more than 4-cores Ryzen CPU as shown in this website's benchmark: https://www.overclock3d.net/reviews/software/f1_2018_pc_performance_review/8

Either that's just the maxed out performance it can get out of any CPU or it doesn't utilize Ryzen's tech. like the Vulcan API.

However it does benefit Intel CPUs a little bit going from 4-cores to 6-cores.
Magic- Mar 15, 2019 @ 11:49am 
Originally posted by d0x360:
Originally posted by Magic-:
I have this problem too, and i have i5-4460, 8GB 1600mhz ram, gtx 1060 6gb oc, and have enough fps but with so many frame drops. I came to the conclusion that my laggies had disappeared with ultra graphics. (Screen Space Reflections, Texture Streaming, Vehicle Effects, Weather effects, Ground Cover) these are ultra, the rest is high. Ambient Occlusion HBAO+ and SSRT Shadow OFF. Try this setting. The Video Mode i think does not matter. Just off the V-sync! And i think this laggs is = game bugs. Good Luck!

codemasters racing games use advanced physics and generally advanced visuals. First off 8 gigs of ram isnt enough. Gaming with the need for a swap file already incurs a performance penalty. Second in your case the CPU you are running isnt good for a modern codemasters game as they like to use multiple threads in fast bursts so while CPU load might not be high in terms of a scale of 1-100% it is actually quite high so you dont have multi threading and its an older i5 which puts you at a disadvantage,

Your 1060 is also on the lower end for a game that uses as many effects as this but you could probably get by just fine with the 1060 if you had at least 4 more gigs of ram and a more modern CPU. Overclocking the CPU wont help because like i said the way their engine is designed is to throw tons of small tasks at as many threads as possible so more cores and threads is more important than raw speed

Aham. Then why ultra graphics are flawless? No laggs on ultra settings.
ZenZone1 Mar 15, 2019 @ 12:02pm 
I think the frame drops is due to Gimpworks. Codies proudly display Gameworks logo but not AMD Vulcan or Mantel logo (if there's any) meaning that F1 2018 is clearly optimized for Nvidia's tech but not AMD's tech.
Hirsh Mar 15, 2019 @ 7:46pm 
i had them as well, turned on vsync and it solved all my microstutter problems
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Date Posted: Mar 14, 2019 @ 2:15pm
Posts: 24