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something I also realized, and maybe that's just me, but if you push the thumbstick all the way to the left or right, but are not exactly centered on the vertical axis (the forward and back that is) then the left/right output value will not be max (because the thumbstick at least on the xbox controller discribes a circular motion) and the car will not fully turn in - that can lose you a lot in tight corners, especially Monaco. what helped for me is take -5% off the upper end of the steering input (that setting is called 'Saturation').
if it is as @Deckard says then there is pretty much nothing you can do. besides maybe registering the controller not as a controller (gamepad) but as a wheel instead, should the game really handle the inputs differently for wheels.
I tried renaming xinput pad to xinput wheel in the typeid_to_name_dictionary.xml file. It didn't work and still applied the reduced sensitivity. Couldn't get the controller to work at all renaming it as a dinput device. In some older games I've been able to manually select my controller as a wheel but doesn't work with F1 as there is no manual selection possible.