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I have something worth trying.
I have had texture allocation failure errors & crashes with F1 2017, very similar, very annoying, and only when playing F12017.
I have RTX2070 and originally had everything on ultra.
I spent ages changing settings and making notes, and in the end, I am now playing without crashes for quite a while. Can't guarantee the following has cured it completely, time will tell.
I still haven't narrowed down exactly what causes it, but anyway, after lots of changing settings, it seems to be some kind of conflict between nvidia settings and ingame settings.
In Nvidia control panel/manage 3d settings/Program settings, I created a profile for F1 2017.exe, turning OFF pretty much everything, so that the game controls most of the settings. Then I turned all game settings down to medium.
Now it seems to work ok (so far).
Here's all my Nvidia control panel and game settings:
Current settings:
Nvidia Control Panel Settings
3D Settings F1_2017.exe
Ambient Occlusion not supported
Anisotropic flitering off
antialising - FXAA use global (off)
antialiasing - gamma correction off
antialiasing - mode override any app setting
antialiasing - setting 2x
antialiasing - transparency use global (off)
CUDA - GPUs none
max pre-rendered frames use global (use 3d app settings)
monitor tech fixed refresh
multiframe sampled AA (MFAA) use global (off)
openGL rendering GPU Geforce RTX2070
power management optimal power
preferred refresh rate app controlled
shader cache off
texture filtering aniso sample on
texture filtering negative LOD allow
texture filtering quality high performance
texture filtering trilinear on
threaded optimisation use global (off)
triple buffering use global (off)
vertyical sync on
VR pre rendered frames use global (use 3d app settings)
F1 2017 ingame settings
Video Mode:
RTX2070
2560x1440
119Hz
Fullscreen
aspect auto
vsync on
vsync int auto
output 1
antialiasing off
anisotropic off
HDR off
ingame advanced setup (graphics)
set to low preset.
**If this seems to fix the crashes, then raise the graphics preset to medium and see how that goes. My crashes return when I raise it to high - I'm just happy to be able to race again, but still making notes and hoping to be able to raise the graphics further eventually.
What operating system do you use? and if windows 10 what DX 11/12?
Just to help narrow down if it is not sucessful.
It's actually very frustrating because it doesn't always happen either. The only thing that happens 100% every time is those weird artifacts all over my screen when the game first launches...
Sometimes though, you could play for 3 hours no problem, then others after a few minutes or 1/2 laps it happens. Worse time was in the last 6 laps of a 100% race and of course the whole race had reset :@@@
DXdiag shows I have DX12, (but does that mean F1 2017 is running in DX12? For some reason I assumed it is running in DX11, not sure about that).
My crashes are (were) also random, sometimes within minutes, sometimes I could complete a whole race. Even now I do mid session saves to be on the safe side.
I didn't get the artifacts, but the texture error message was the same one. I found lots of posts about D3D driver errors & it seems to be the same in several of the recent F1 games.
I hope it helps.
It's taken me a couple of months to get to this point. When I first tried to cure it, I basically turned all ingame detail settings as low as possible first and it still crashed. So then I turned everything down in nvidia control panel as well, plus underclocked my GPU, and that's when the crashes stopped. I have then slowly been increasing settings since then, but because it is random I am running a few race weekends (50%) before making another change.
My GPU is back to default settings and the above list of settings are where I am at so far, and no crashes for the past couple of races including all practice & qualifying sessions, so I hope I can increase some more graphics soon, but not too bothered as long as I can continue my career.
You may have a faulty GPU. I took it to my Tech at the Computer shop I deal with and did all the testing and Temperature viewing and still got the error on the malfunctioning GPU. But then we swapped it for another one and it worked fine no more D3D error.
Though in your situation, sounds rubbish, more likely a graphics driver issue in your case that was cleared up when the graphics card was swapped and ultimately the drivers were DDU.