Warhammer: Vermintide 2 Closed Test

Warhammer: Vermintide 2 Closed Test

Terrible Lighting
So the answer to this problem is "don't turn detail past medium." Which is terrible.

The real solution to this problem needs some dev support in actually fixing their game which becomes unplayable depending on which graphics setting you use.

I have to play this game on lowest setting to keep myself from going blind. Even on this setting I can barely tell what I'm looking at with how this lighting works. I'm honestly hoping this is something wrong on my end and I can fix this somehow because I want to like this game.

DX11 Highest:
http://steamcommunity.com/sharedfiles/filedetails/?id=1310166480
DX12 Highest:
http://steamcommunity.com/sharedfiles/filedetails/?id=1310172852
DX12 Lowest:
http://steamcommunity.com/sharedfiles/filedetails/?id=1310172873

Автор сообщения: Wiglaf777
Turn up your gamma. I had to. Mine is at 2.3 to have decent visibility in darker areas like sigmar's chapel.
But I'll humor you.
DX12 Highest Gamma 2.3:
http://steamcommunity.com/sharedfiles/filedetails/?id=1310354509
Oh yup that does look better. Oops, I accidentaly pressed M2.
http://steamcommunity.com/sharedfiles/filedetails/?id=1310354524
And now I'm blinded. And in my blind stupor I stumble outside.
http://steamcommunity.com/sharedfiles/filedetails/?id=1310354537
And am quickly turned into ash as coincidentally a nuke just went off a couple inches from my face.

Besides all that though, I have to say my biggest gripe is in the way they try to simulate your iris contracting and expanding by upping and lowering the brightness of whatever you're looking at. Featured here, where because fire is in front of your eyes, everything else gets darker because that's how eyes would work.
DX12 Lowest:
http://steamcommunity.com/sharedfiles/filedetails/?id=1310367112
http://steamcommunity.com/sharedfiles/filedetails/?id=1310367126
Except I don't need irises simulated for me because I have them already and they work fine and they are already doing that so now I have effectively double(quadruple) irises. You don't need to simulate this because when I move from a bright area to a darker area my real meat iris is fully functional and widening up so I don't need a second pair in-game. Like ♥♥♥♥♥♥♥♥ what a terrible lighting design choice.
Отредактировано BB; 25 фев. 2018 г. в 0:51
Автор сообщения: DrSNAFU:
You can thank Valve for this. Ever since Lost Coast they implemented this "HDR" technique that overexposed or underexposed the image based on ambient light levels. This also served to make a 'bright outisde' when looking out a door or 'dark inside' when looking in. It was supposed to mimic the human iris adjusting to light levels.

So now every other game has to implement this utterly unrealistic system for stylistic reasons. An eye's adjustment to light is supposed to be gradual, but that'll throw off gameplay if you're blind for several seconds when entering or leaving structures. But they keep putting it in games, they just make it more and more jarring to compensate.

http://steamcommunity.com/sharedfiles/filedetails/?id=1312916946

The effect shifts so quickly in this game too, and while halfway decent implementations rely on overall light levels, this game changes it simply based on what foreground/background element your crosshairs are resting on. And it's obnoxious.

http://steamcommunity.com/sharedfiles/filedetails/?id=1312918237

http://steamcommunity.com/sharedfiles/filedetails/?id=1312918374

And I agree all the dirt and flares obscuring the lens are obnoxious too. Your eyes, are not, cameras!

I'm also finding they're using the HDR effect to create 'atmosphere' by crushing the blacks. Like in the church with the bell.

http://steamcommunity.com/sharedfiles/filedetails/?id=1312921446

Not only is the floor globally lit but all the structure above it is practically blackened. Instead of just cranking down the brightness or relying on the lighting engine to make inky blackness like in the dungeons of castle drachenfels (scary!), they just crank that HDR effect way down and make everything look ugly. You lose so much detail when you over/underexpose this much.

I don't find their new reliance on this lazy effect appealing.
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Сообщения 1630 из 47
Автор сообщения: Takoita
On my end this is issue is less than in the previous build, but still present. The HDR effects, or whatever their proper name is, need an explicit toggle in the options menu, IMHO.
I'm just going to call it the "simulated iris". But yes, we need a Simulated Iris toggle option.

Автор сообщения: Warlord
Are you using that god awful chromatic abberation filter? If so disable it.
Not sure which one that is, but for all images listed as lowest detail everything is either off or on low.
Im getting the same thing the game is VERY BRIGHT i tried turning every settings to max and every settings off and it was the same it legit makes me kinda sick looking at it
Same here. Sometimes the game blinds us with light, sometimes i can't see anything indoors.
Отредактировано Darktronik; 23 фев. 2018 г. в 5:19
turn Ambient Light Quality to medium and it resolves the problem
I get this too, from the simulated "iris" effect the game has, i kinda like the feature since our eyes dont react as well to games sinse we have light between us and the monitor but its just to extreme in some cases, worst of all for wizard, if my spell was blinding me mid combat i wudnt hold my spell upto my own face id keep it to 1 side, no one would purposely blind themself mid combat.

also if they are gonna simulate an Iris effect what about squinting? why can i look directly at the sun and not get blinded?
Lighting is bad in some areas.
its the ambient lighting setting + HBO or whatever that you cant seem to turn off.

for now i put ambient on low until i can deactive the other one.
Отредактировано la_nague; 23 фев. 2018 г. в 6:03
+
I play with medium settings (for better fps) and ALL lighting looks like brithest sh_t. Like on low settings. Actually inside castles*
Unfortunately I have this aswell. Its ambient lighting, there is something terrible wrong with the shader. Looks like you have really ♥♥♥♥♥♥ contrast settings but you dont. Also when you lower ambient lighting game looks like ♥♥♥♥. Hope this gets fixed on launch... :(
I agree. The whole thing just feels wrong and impractical.
I'm wondering if the iris whatever lighting feature might just bug out sometimes and doesn't properly transition like it should.
I've had sometimes where after 2 secodns of being indoors the lighting normalises, some other times, it just stays super dark. Same for the outdoors, just stays crazy bright or properly levels out after 2 seconds.
Seems to have gotten better since Thursday.
I have this exact problem as OP. I have gone through all graphical settings one by one and none of them help with this "iris" simulation problem. I either have "pitch black" setting or "mega bright" setting. I am playing on the highest settings possible atm. Disabled things like chromatic abberation, depth of field and those normal things that fps twitch shooter ppl tend to get "reeeee" about
It seems to be an HDR setting that lowers the brightness range when there is something bright and increases it(but not enough) when there is something dark.

Just take an incendiary grenade and throw it on the floor in the main room of the keep. The entire floor should turn black, but yet it is on fire.

I turned my ambient lighting down to low and that helped with the shadows indoors, but the iris effect still makes things dark.
the stuff on the camera is the "physics debris" turn it off
the high contrast between light and dark areas is "Ambient Lighting" turn it to medium or low
Though you cant do anything about the immense gamma correction when staring at bright objects, that was a thing in V1 too, just try and turn up the (in-game) gamma a bit if it's too severe in dark rooms
Отредактировано RaRa; 24 фев. 2018 г. в 20:12
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Дата создания: 22 фев. 2018 г. в 14:07
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