Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So even if you are in the lead, he will win just cause of the last 2 turns.
Still love the game, but honestly, this is a nono for game design. You shouldn't program a no-win game. Otherwise, there is no difference than if you just made a story slide showing a losing game of dice to carry on the story-line. It is cheap.
If you lose round one, round 2 you tend to win.
if you won round one? The second round is rigged in his favour.
I get what they're going for - we're supposed to think it's our fault - but it does the exact opposite. And now I wonder how many more occasions there are in the game where I thought my choice mattered when it really didn't.